[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



File: scenecity.jpg (271 KB, 1920x948)
271 KB
271 KB JPG
Does anyone have a (torrent) link for a SceneCity download?

Ive been trying to model a city for 4 days now and it just looks absolute shit. The addon is way too expensive right now.
>>
>>667131
you been trying to model an entire city for four whole days anon? that is some serious commitment you have there for building a whole city.

>Instant gratification millennials can find their way out of this hobby by clicking that little 'x' sign up in the right corner.
>>
>>667131
SceneCity is absolute shit famalam.
It's a real mess.

Just take an array/mirror modifier and crank out buildings. It doesn't take more than 15-30 minutes for a single building. You can knock out every one of those buildings in that screenshot in a few hours. There's nothing overly complex about them.
>>
Learn Houdini

https://www.youtube.com/watch?v=EL4pKdahqbI
>>
>>667131
You will still have to texture it and add more detail it you can use open map data from a major city to produce basic fairly realistic buildings. Google open map data blender you can export later.
>>
>>667164
blender can do basic procedural modeling
https://www.youtube.com/watch?v=ILT2KRF0r58
>>
>>667178
Looks like a very clunky and roundabout way of doing procedural modeling. It's clear the interface wasn't built with that in mind. I wonder how Blender would fare with complex sets of rules for procedural modeling and instancing.

This is unironically easier and faster to do in Houdini.
>>
>>667180
>This is unironically easier and faster to do in Houdini.
I know, the guy has houdiuni background and he is just trying to replicare that in blender, this is him too
https://www.youtube.com/watch?v=9olyMlEaXpQ
>>
>>667131
Why does a free software have paid plugins? That's not what comrade Roosendaal wanted.
>>
>>667287
The GPL license allows it, smartass.
>>
>>667297
Only the building assets are non-GPL. You can redistribute the plugin code itself.
>>
>>667131
>SceneCity
I suppose you can use this in Blender too and add you own things, are just .obj
https://www.youtube.com/watch?v=GDfF97SxGh8

https://www.turbosquid.com/3d-models/free-3ds-mode-building-ready-city/690329
https://www.turbosquid.com/FullPreview/Index.cfm/ID/611350
>>
>>667164
>>667178
>>667247
>>667300
So soulless.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.