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Starting with polymer clay or Play-Doh a good way to practice the fundamentals since my PC and laptop are too low end for 3d modeling?
modeling and sculpting is just different. your skills would translate better to zbrush digitally.
sure. just like jumping and waving your arms is the best prepartion to become a pilot, fucktard
Drawing is better.
No. The processes are completely different.
Also I don't believe you that your pc can't run modeling software.
Yes and no.
You won't learn technical skills as sculpting in a program is different than sculpting irl, but it does help.
It'll help you think in 3d a bit more and understand structure. It'll help you become a better artist as well. Again though, you won't be an expert Zbrush sculptor as soon as you run the program. You'll at least have some knowledge of how you should use different tools at least.

I think >>665928 is right though. While sculpting is a good way to learn, the most important base in fundamentals is learning how to draw. It's an extremely important step in learning to "see", learning how to compose, how proportions matter, and understanding light in more than just a surface level understanding. You'll have a much better start knowing how to draw than how to sculpt. With good comp and lighting you can make a shitty model look better, and with a solid concept on paper you can make an even better model. You might look into painting as well as a good way to get into proper color theory. Photography too, can help you learn composition in a way that provides instant feedback.

Your computer probably could do 3d modelling, but it's still good practice for anyone to learn the fundamentals outside the computer as well.
I'll give blender a try
Understanding shape and correctly recognize how geometry curve and interconnect is what takes years to learn.
If you are a highly proficient traditional sculptor you will pick up digital sculpting as quick as you learn how the tools operate.

It's quite possible you'd even learn the important art skills faster working in traditional media first because of how tactile and interactive it is.
Tho I recommend you buy yourself some modelling clay, steel wire and clay tools over going for play-doh.

The order I learnt things was doing traditional 2D, transitioning into digital 2D, then 3D modelling and later 3D sculpting once that became a thing.

Only after that did I try my hand at any serious traditional sculpting, which it then turned out I knew automatically.
Traditional sculpting is quite a bit slower to perform since you have to move actual material but being able to freely move around your model in full stereoscopic 3D
and feel the shape with your hands and fingers makes it so much more intuitive and exact, at least as long as you are working with shapes large enough for your hands.
nitty gritty detail work is much more easily in 3D since you can be how large or small you want in a 3D software.
>I recommend you buy yourself some modelling clay, steel wire and clay tools over going for play-doh.
I literally only have Play-Doh. I know it's for children but I figured it's a good cheap start.
Also I'm not proficient in the arts in general.
Play-Doh is not at all similar to actually sculpting with clay. Modelling clay is a different material entirely.
Play-Doh though? You're not going to get anywhere with that, sculpting with clay is analogous to something like Zbrush, but Play-Doh is what it says on the tin. It's for play, it's essentially a toy for children.

>inb4 hurr durr so is Blender.Take that blendlets.

Actual clay is not expensive, it's fucking mud. Go to a hobby/crafts store and look. The ones around my area have crazy good sales all the time. It's priced the same as Play-Doh.
Hell, even trying subtractive sculpting from some styrofoam that's laying around is better. Just take whatever you have on hand like a butterknife, hand saw, or a hot wire and go at it. Shit you could even carve some wood, grab a good sized stick and go to town. Anything but Play-Doh. It's like learning to paint by only using fingerpaints. Sure, someone with skill can make something nice out of it, but you're not going to learn fundamentals properly from it.
You can get everything you need to get properly started for like ~$20 if you shop around. These are not expensive materials.

Of course you can learn stuff from play-doh, but it's much too soft for you to build something substantial.
Real modelling clay is quite hard while cold and wont change shape accidentally. It becomes increasingly malleable
temorarliy as it heats up from internal friction as you move the material, it's a much much better media to work with.
You'll make yourself a big disservice if you spend the countless hours needed to 'git gud' attempting to shape much more difficult play-doh
I'm pretty certain this thread is bait, but seriously just draw instead
Oh wow, thank you so much
just get some firm super-sculpey and some cheap ass tools, what are u doin gettin play doh.

build armatures out of wires and foil and when your sculpt it ready, boil it. don't put it in the oven.
It's not bait.
>seriously just draw instead
2d fundamentals are just as important, if not more when learning 3d.
for a good example as to why.
Drawing has a faster feedback loop. You can draw 50 hands in different shapes and sizes easily whereas sculpting is slow and you only hit one at a time.
Oh ok, thanks
Drawing would be better than clay or play-doh.

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