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I don't even know if I'm going to talk monetization (but we could see) but I want to work on some kind of project to stay motivated and practice.
I admit I'm not the best and still learning so beginners who want to practice also are more than welcome. I can texture using substance painter and if I had to choose an engine it would be unreal chink shit 4 due to being a bit easier to handle. Also I figure if we as a team don't even finish we could always part out or package our assets for $ in a store and at least get something out of our effort.

Also as for coding mechanics we could keep it simple enough that even if need be we could find someone with basic skills to help us finish on that end after we have a solid enough 3D asset base built up and maybe a basic prototype...
Could be fun! Discord me at PallyCookie#9194 if you'd like to learn with me! (I'm heading off to work and my phone is bricked so won't be in thread much until later tonight sorry)
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>ideaguy
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>>665436
Like the guy said above. But if you do you want to fruitlessly try and make the game I suggest actually starting something and have something to show before you start recruiting, that way people know your skill level and if the game will be trash or not
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>>665469
Not OP, but why is it automatically fruitless? I'm in the same situation as OP, but with a wildly different game, and I'm chipping away at a proof of concept while looking for people.
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>>665738
Market oversaturation, expecting people to work together, general pressure of game development, I can see quite a few reasons why. Though that's more of typical 4chan pessimism/shitposting if anything. You'll never know until you try, and by try I mean "are very talented and creative and know how to make yourself stand out".
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>>665743
I would argue that virtually nobody who is talented will make it anywhere alone when it comes to video games. There's simply too much to do in too many fields, so you do rely on delegating at least a handful of tasks to others, starting with the hardest or least interesting to you. To me it's coding, unless you count marketing. I can do everything else myself to varying degrees, but with no manpower, it takes several years. The alternative is making meme trash for phones, but I don't think I have it in me to release such a thing.
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>>665745
I never said it was just you who had to be the talent. Oversaturation, takes a lot to overcome that, and then there's knowing how to market "your"self and stand out to push "you" to the top. "you" referring to you _and_ your team. Of course it's a huge team effort.
By the way, small error in my post, should have been "expecting strangers to work together". You're definitely gonna have a few new faces in your team, but you can't really believe a bunch of strangers are going to cooperate just fine and dandy out of the gate, right? At least have a small core team of a friend or two you can trust and work with.
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>>665738
The guys who come 'looking for people' in places like this are 'idea guys'.
People without skills to create imagining themselves to be these director/producer type personalities, only without the finances to actually be one of those.
They imagine the merit of their wild ideas alone will inspire others to build it for them, because if they had the skills to create surely they'd make it themselves right?

They fail to recognize everyone who consume entertainment have wild ideas and that actually being able to take something inside your mind and make it a reality is 99.9% of the challenge.

The odd cases when these shoe-string budget projects succeed is when they are seen thru by small teams of people who all bring real expertise to the table and know and trust one another.
Teams made up of friends and former collaborators that know everyone involved is the real deal and have a shot at actually finishing.

There's been hundred guys before you that had the idea of paying your team with imaginary royalties for the imaginary success of the non-existing product.
Some of them have managed to scam together teams of fresh-our of collage hopefuls, there's many horror stories out there.

If you're a kid with a dream, never listen to such snake-oil salesmen but build your artstation portfolio and see you get hired on a real project that pays you real money.
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>>665747
>People without skills to create imagining themselves to be these director/producer type personalities
Miamoto is an idea guy and is wildly successful with it.
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>>665783
Oh yeah, but notice how Miyamoto is an idea guy with the financial backing of Nintendo in his back who isn't trolling /3/ for people to join his discord to make them a offer they can & should refuse.
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>>665783
>Miamoto is an idea guy
He may be nowadays, but he spent his first years in the industry pumping out all the classics we love today, y'know?
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>>665792
Even back then he had no skills, just good ideas and a team that did all the real work. Much like what OP wants to do.
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>>665796
Pffft! He was Nintendos head artist at the time anon, he clearly rose inside the company because he had qualities that made him suitable to oversee projects. He also did many iconic melodies and artwork himself, but most importantly for our discussion he never tried to scam people to work for free.

Op is nothing like a 1970's Shigeru Miyamoto lmao, he's not representing an already successful entertainment company that will pay it's talent up-front for work.
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>>665800
He only got the job at Nintendo because his dad had connections, and he only rose because Nintendo was short of manpower. He's just a poster boy for Nintendo, the guys who actually made the games never got credit for it.
The success and impact of Nintendos early games originated not only from the gameplay ideas (which Miyamoto can partially get credit for), but mostly due to the flawless technical execution of these ideas, for which the programmers and technicians were responsible. And those people never get credit.
So, yeah, Miyamoto scammed a lot of people.
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>>665436
Sorry, my retro FPS project already blew up to overwhelming proportions as I totally underestimated the scope of things. I wish you good luck with your game.
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>>665796
Walt Disney was the same way, quickly surpassed by his animation team before they even started Snow White.
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>>665436
> if you'd like to learn with me!
You will teach us ?
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yikes
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OP here and I have no fucking clue why all these autistic guys are freaking the fuck out about me being some kind of idea guy. I just want to practice asset creation, getting assets into a game engine, and if possible with a small team make a game that we can be proud of. (hell even if we don't finish we can learn off each other and do something more than just shit posting about what fucking software to use)

>>665892
I can try my best. If you want to stick it out I'd try to help you to my fullest but I'm not exactly the greatest of skill myself here as stated in OP.

>>665807
Honestly good luck. Sorry to hear about the problems.

As for randoms working together. While randoms are randoms I'd trust a fucking autist on 4chan before anyone else besides very close friends any day. Will it work out? Just going to have to find out but I'm going to keep practicing regardless of who joins me.
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>>665800
Alright, genius, tell us more about how to represent an already successful entertainment company, or a viable alternative to get a game made without an inherited network. Don't just sit there and talk about how Miyamoto just exists in that position and others won't.
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>>665899
Everyone's being a critic because they've seen through enough people talk about the same things as you do or were the people who had the same thought themselves once and they either

a) never even start the project or they (somehow) do but end up failing.

b) they're new to this or havent grasped the basic idea that making a game is difficult no matter how basic and if they dont know how even basic games are complicated and time consuming and take a LOT of effort then they dont know where or what aspect to spend more time improveing or polishing or what to cut off without breaking the whole thing.

c) relying on wanting to work or produce work even if simple assets only with the presense of other people is not a good thing, in the end the only person you know will not let you go or you can actually control and make and try to improve is yourself. Not saying people are bad but it's really unecessry to aim for the sky when you say you just want to practice making basic things. Plus 4chan is anonymous, you can probably make friends but why would they?

d) You have sorta proven yourself incompitent or unreliable by not having atleast SOMETHING to show. In the real world even if online you cant just say things without having something to show, it's not motivating, it's just empty words and someone else will probably steal your idea if you love it so much. Everytime (and it's not just you) someone comes in and says they have a great idea the reaction is always "Great! ...And?", you cant just win people over using words, you are practially pitching or trying to sell your idea to others, you are not the the one with the upperhand in the situation as many people in your position think you are in, you dont have previous works, you dont have drafts, you dont have an organized sheet of time table, you dont speak of basic controls or scripts the game, you are just spewing nothing that will not go anywhere.

Go to wip or question threads, make small things.
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>>665906
Not to mention youre trying to make other people get involved with you when they got their own gainz to make, they're not gonna waste their time (money) and effort on one dreamer.

As said before go to wip and question threads, go to agdg (amateur games development general) in vg or go to beg (beginner) in ic, look at tutorials, make your shit, start with small basic assets and then push for more until you get it and make your own game shit ideally.
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>>665902
A serious producer is an expert in begging other people for money, they network and make pitches to financial backers and otherwise secure funds for their projects.

If a producers first move to get the project of the ground is "hmm, Imma go on 4chan and troll for free talent" careful experienced observers will know which way the cookie gonna crumble.

If you're gonna confront strangers without the stigma of being yet another 'idea guy' you don't have to be the golden boy of a company with deep pockets, but you need to be someone with a foundation in reality and the means to feed your workforce and put roofs over their heads.
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>>665747
Damn, a quality response on 4cha, rare stuff.
Well said anon!
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>>665436
Sent you a request. I'd be willing to help you if you have questions with UE4. Might even help with some assets just to stay in practice. If so, i might be interested in at least doing an asset pack.
I've just been away from my own game for too long now and need to work on something.



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