Is it true that video game companies forbid 3D models of children to have anything beneath the clothing? It's apparently to prevent nudity in mods.
regular models don't have anything beneath the clothing either retard
>>665439Not entirely true, you usually build a nude version of your character round which you build their worn clothes, then keep exposed flesh on a per outfit basis.It's not that uncommon for there to be some geometry left underneath. One such example is the GTA online female protagonist who have textured boobs, for some reason with blue nipples, underneath the forced-to-wear bikini which been possible to remove thru various glitches.>>665429You are creepy op.
They don't know how to model child pussy.
>>665429That's probably because trying to find anatomical reference of children is a quick way to wind up on the FBI's list.
>>665479Pediatric medical books are openly available.
>It's apparently to prevent nudity in mods.That's a stupid fuckin' reason if you ask me. People'll mod it in either way, it just takes slightly longer if you don't give them a base. But those fuckers will find their way either route you play it. And no, barbie-nude models of children do exist in even casual titles like The Sims that have a strong focus on character customisation. The reason why it's rare is because it's space wasted if you aren't ever going to see the nude model, and the reason why no one does past barbie-nudity (even in adult models) is because the media's going to give you fucking Hell on Earth and entirely ruin all reputation you have.
>>665429on pokemon XY player are minorsyou can get "nothing" on chest but it will show a chestless player with floating arms and head
>>665490>>665584Imagine being the owner of a medic library and having a regular who only buys pediatric anatomy books. Yikes.
>>665597Yeah imagine having pediatrics as customers.. Personally I'd be more amused by the proctologists coming in to buy tomes about buttholes.It's not hard to see how someone might wanna become a protector of childrens health. Someone who delibertly opted to become a gardener of dysfunctional assholes is an enigma of a whole 'nother tier yow.
>>665602>t. buys pediatric books (and likely has deformed butthole fetish) i'm on to you...
>>665554Yeah, that doughnut tutorial is awesome!
For the most part, most models in games font have anything underneath anyways, but in games where characters can change clothes, or there is dynamic changes in the model, the designers and modelers tend to make plain skin textures underneath. For children however, there are some games in which there are plain skin textures, such as the sims, but most games tend to avoid doing that for specific reasons
they can easly mod the nude body to their head fucking newfags
No, I'm pretty sure there are no such policies.Every company does kids differently.For example, in Bethesda games children have bodies underneath the clothes, with underwear painted over.> prevent nudity in modsThat's impossible, op.
>>665584Not gonna lie I laughed
>>665444Still, usually they don't unless it's DoA.
>>665429Video game companies forbid 3d models of anyone to have anything beneath the clothing, It's a waste of triangles.
Inklings in Splatoon 2 seem to have normal maps for their bodies baked from a nude source sculpt. So somewhere out there on someone's hard drive is high poly sculpts of naked inklings
>>666517Hey howd you find my hardrive?
This is not true, it's situational, it's a waste of polygons to model and texture the body if you're never gonna see it.
>>666528Some clothing modeling techniques work off the body mesh via extrusion though, so if you make multiple characters then having a base mesh makes more sense.
>>665490I just take pictures of my daughter desu
>>665429Ha, some don't play by your rules!
>>665597imagine the free market turning down paying customers because "ma morals" doesn't work like that kid
>>666689Forfeit the custody of your daughter.
>>665770state of blendlets
>>665429to minimize fill rate and poly count games rarely if ever model bodies under clothing. Even in games where you can remove clothes, body parts are only swapped in when clothes are removed.
>>666516>>666528>>667408Having a mesh of a rigged body that is naked/skintight is very standard. When you're making clothes you tailor them to fit a certain body so it helps immensely to have have the geometric representation of the body on hand.You also need something like that to transfer weights from so you can just wrap the skin and grab the weights instead of having to manually rig every item of clothing you create.Now you will delete that geometry and have several meshes like head + hands. head + hands + legs etc to go with different outfits.Bit it's not so much about not wasting the polygons (few thousand polys are nothing these days) as it is avoid having any interpenetration of skins, like ass-cheek coming thru fabric of shorts when you squat type deal.