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What's the best way to make a face?

Pic related
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>>665312
>that pic

jesus christ...
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>>665312
Study the subject seriously over the course of of multiple years, enhance your artistic capability to a general high level.
Then build the kind of face you are going for as you see it using your deep knowledge of human anatomy and variation in specific phenotypes as it applies to the human head.
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>>665319
Hey ho, this. The inarguable best way of doing anything really is to study the pure fundamentals and learn how to build something from scratch, rather than trying to chip away from the top and getting a poor approximation because you don't know where to go after a certain point.
>>665312
Also, seeing as you have zero fundamentals in topology, just fuckin' sculpt it. Retopo it after the fact if you want it animated or whatever. It's way easier to manage forms through sculpting, which is helpful if you're trying to replicate something. And the Goose isn't really the best choice given his face is lopsided, but hey, they say asymmetric sculpting makes the sculptmonkey stronger.
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>>665322
>you have zero fundamentals in topology
Actually, eh, I take my words back, it's too early in your process to care about edge flow and all that topological nonsense. Sorry anon, that was mean of me. Still, if this is your first time doing something like this, and you're not ready to go on a Three Dimensional Spiritual Journey, sculpting's a nice fun cheat to a quick end product. But you still need some anatomy knowledge, surface level picture references can only bring you so far.
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>>665312
What use you plan for this model?

At this point you lack basic knowledge of topology, best aproach for you would be sculpting and working on some kind of base mesh.

I would reccomend finding quite low poly face model, to reshape for your use, then add detail in mudbox/zbrush

If you want to aproach it from zero, just look up some YT tutorials, here people will just insult you.
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>>665312
Find a base mesh lots of pictures and sculpt
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>>665312
Study the skull and understand its landmarks, then move on to understanding the underlying muscles and fat. Do this in zbrush by sculpting in the main forms loosely, and then remesh to a really low resolution with guides so you get radial topology around the main features. Try to get the low res mesh into a recognizable from from all angles and you can divide up some more so that you don't have a wonky blob.
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>>665342
This
Also have refs of anatomy on the side
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>>665342
>Just download a basemesh and move some points around LMAO!

Literal poo in loo tier. If you want to legitimately git gud at face modeling then make one from scratch.

https://www.youtube.com/watch?v=AnfVrP6L89M
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>>665661
>starting with a very low poly face from scratch every single time
...I guess if you want to practice basic shapes it's okay, but for actually getting done with creating a head, that's tedious for absolutely no reason. Depends on the purpose I guess.

For an efficient workflow to create realistic faces, this is the way:
>>665342
>>665657
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>>665312
https://anatomy4sculptors.com/products/anatomy-of-facial-expression-paperback
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>>665664
If you don't understand topology then it doesn't matter what you sculpt your models will be useless for anything other than statues or static models.
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>>665312
haha looks just like him
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>>665673
yeah, that's why I said
>Depends on the purpose I guess

A bunch of character artists just sculpt and don't have to worry about retopo, while others are more technical and will have advanced notions of topology. Ideally you can do both, but it's not mandatory nor implied in this thread.

Overall I'd say that if you don't understand topology, your stuff will only be useless if it has to be animated. The rest of the time, your end game will be a ZTL, a decimation, or a Zremeshed model with a displacement map.
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the best way is to poly draw the side and front planes freehand style then add loops and then move the loops around until you have a decent shape. do this for the nose, the ears, the eyelids, and the mouth and you'll have a pretty good face.
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>>665312
https://store.pixologic.com/zbrush-2018/single-user-license/
https://www.amazon.com/Anatomy-Sculptors-Understanding-Human-Figure/dp/0990341100
there you go anon



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