Pls rate.How do I improve this render?
You can improve it by making something more interesting to look at.
>>665276this is not a render
>>665279>>665280It was a test setup to learn PBR.
>>665281I know what godot is, but never worked with its 3d capabilities, why isn't the wall casting a shadow? That's the weirdest part here.
>>665284the angle of the wall isn't enough to cast a shadow.you can see a shadow with the ball.
>>665280it is.>>665281so far this scene has like at most 3 things going on, maybe 2. you just have a color map and possibly some bump maps, and maybe some AO. physically based rendering means to get accurate results to real life objects. this object is just a matte/opaque surface with some bumps. physically based tries better to emulate transparency/reflection/refraction qualities of objects. there are specific settings for dielectric and insulators and you can look up the IOR for them. as far as rendering thats a different subject. that depends on your environment(which you dont have). its a different subject than PBR.
>>665276Just do it better bro