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Pls rate.

How do I improve this render?
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You can improve it by making something more interesting to look at.
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>>665276
this is not a render
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>>665279
>>665280
It was a test setup to learn PBR.
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>>665281
I know what godot is, but never worked with its 3d capabilities, why isn't the wall casting a shadow? That's the weirdest part here.
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>>665284
the angle of the wall isn't enough to cast a shadow.

you can see a shadow with the ball.
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>>665280
it is.
>>665281
so far this scene has like at most 3 things going on, maybe 2. you just have a color map and possibly some bump maps, and maybe some AO. physically based rendering means to get accurate results to real life objects. this object is just a matte/opaque surface with some bumps. physically based tries better to emulate transparency/reflection/refraction qualities of objects. there are specific settings for dielectric and insulators and you can look up the IOR for them. as far as rendering thats a different subject. that depends on your environment(which you dont have). its a different subject than PBR.
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File: Capture.jpg (53 KB, 978x596)
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>>665285
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File deleted.
>>665364
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>>665276
Just do it better bro
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>>665369
how?
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[/0/0]
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>>665364
backface culling
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Blender.



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