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Hello,
Im trying to figure out how to aproach such object as shown at this image.

Im trying to create similar effect using 3ds Max, Im not really sure how to aproach it.

Is that more of a liquid or smoke? also how should I aproach and what soft should I really use to create it.

----

PS. Anyone experienced in simulating fire wants to give me some lessons for a buck?
>>
bump for interest
>>
There's a questions thread, you should ask there >>662167


My 2 cents:

It's a smoke sim. I only say this because:

http://www.michelkissling.com/mont-blanc

https://static1.squarespace.com/static/5444c87de4b0cf00d1a7090f/t/5486d6ffe4b09086546a367a/1418123021739/?format=2500w

There are telltale 'mushrooms' that you get from a 'poorly' set up smoke sim. But then I don't much experience with liquid sims so I could just be seeing what i want to see.

Go look at applied houdini dynamics 1 and 2.



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