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File: THIS SHIT IS RETARDED.jpg (21 KB, 250x201)
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CAN EVERY FAGGOT STOP USING BULLSHIT UNITS IN 3D?

EVERY PROGRAM SHOULD JUST BE IN MM AND MM ONLY. EVERYTHING.

ZBRUSH IS GIVING ME SHIT WITH MY OBJECT ALL FUCKED UP SCALING DESPITE BRINGING IN SHIT AT CORRECT SIZE, AND THEN MAYA IS DEFAULTED TO SOME GAY ASS FUCKING THEN AND THEN MAX IS ANOTHER GAY AS FUCKING THING.

ALL THESE FAGGOTS NEED TO STOP KILLING ME WITH THIS INCHES AND FEET AND BULLSHIT.

E V E R Y T H I N G SHOULD BE UNCHANGEABLE AND SET TO MM AND ALL WORK OFF THE E X A C T SAME FUCKING SCALING.

IM PISSED OFF BECAUSE I HAVE TO NOW APPEND EVERY FUCKING SUBTOOL IN MY FILE INTO A NEW FILE WITH THE CORRECT FUCKING EXPORT SCALING AND THEN SCALE THEM ALL FUCKING UP TO MATCH BY EYE

THIS IS FAGGOT SHIT
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waiting till this anon find out that different programs and file formats can handle xyz eulers differently too
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>>664915
1. Zbrush is in a class of its own in terms of scaling issues. Other software makes relatively sane decisions.

2. Go look up how Zbrush does scaling, there are a number of hidden settings. If you can sanitize input and output from zbrush everything will be improved.

3. The best scale for a model to be is typically around 10 units. This is for float precision numerical stability for its small sub-components plus large scale scene building. This is why customarily Maya characters are built at 1/10 scale, so like 18 units instead of 180, even though the nominal unit is cm. Zbrush tries to automatically resize models to fit in this order of magnitude so its sculpting bushes have a sensible strength units.

4. Sometimes you want to sim an ocean, render a spaceship or animate insects. You need to be able to set your scene scale arbitrarily in those cases. It has to be a user option.

5. The best unit for keeping typical projects in decimeters are to uncommon to use as a baseline unit of measure. For archviz, you might want to use meters instead, or even Imperial units, to match your cad/architectural software. millimeters go against all of these principles. Terrible choice for a unit. Having basic objects like humans be 2000 units large would offset float values by 11 bits.

6. Scene scale is ultimately just a number. Just scale shit and match the rest of your scene. It takes like 1 second.
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>>664915
wot? its not their fault you dont know modelling basics. dont tell me you use perspective to model lol. theres a reason why orthographic view is here. its easy as hell to tell when youre out of bounds.
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I only do cad in america so deal with it
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File: 10-cubic-metres.png (692 KB, 774x518)
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>>664915
LW did metric/imperial/SI from the start, but you can set every modern 3D tool to these units now.
I pretty much need real world units when I model real things or build scenes that are grounded in reality. I have a feel for what a meter is. Arbitrary units do nothing for me.
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>>664920
bait?



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