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to be neutraliz- ...added to a big software company! :)
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Corel taking over Serif
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>>664199
in this order:
pixologic
sidefx
foundry
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genuinely surprised adobe haven't made moves to purchase cinema 4d*.

c4d has become the defacto DCC for graphic design and motion design professionals. c4d's current owners just seem like a bizarre fit. who in their right mind thinks:
>oh i need some nice renders of my CAD project - let me just fire up a copy of cinema

but that's exactly the weird angle cinema's been forced to head in after their current owners increased their stake to 100% (CAD file import was added in R20).

adobe need a serious DCC in their portfolio and they'd be idiots for trying to develop one internally. their current 3d viz programs feel like toys compared to their other professional applications.

*the CEO of maxon is an adobe veteran of 20 years. read into that what you will.
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>>664202
maintaining a 3D package is not exactly what adobe does.

they will need to buy maxon with c4d, because they wouldn't be able to offer technical support with people that don't know the source code
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>>664203
>they will need to buy maxon
that's what i meant to imply, my bad.
bodypaint would likely be a casualty of the acquisition.

buying allegorithmic (and appointing the allegorithmic founder) to lead some sort of 3d division is a bizarre move, unless adobe's 3d strategy is limited to toy-like tools.

here's maxon's current owners:
https://www.nemetschek.com/en/brands/our-brands/

maxon's a very weird outlier in that group.
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>>664204
>buying allegorithmic (and appointing the allegorithmic founder) to lead some sort of 3d division is a bizarre move, unless adobe's 3d strategy is limited to toy-like tools.
What if their 3D strategy is to cripple the industry so it'll bend to Adobe's will? Rather than taking down the big boys, they take down the smaller yet integral parts of the pipeline. Maybe a renderer, a stronger post-processing suite, etc., but never a major DCC. Then once they've built this massive portfolio of little essentials it'd be incredibly easy to entice major DCCs to join into this rich ecosystem of 3DCG tools. A promise of tight integration between all these new Adobe products, beneficial for both the consumer and developer. It's one long game, and if they are playing it, and it works out, Adobe could easily monopolise the 3D game just like that.
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>>664206
>and it works out, Adobe could easily monopolise the 3D game just like that.
don't think Autodesk will have that. They will rather develop their own Tools (they already have their own Z-Brush with Mudbox)
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>>664206
i'm not sure if a strategy like that would be financially preferable to just buying an established suite of applications and basically constructing a 'tightly' integrated adobe pipeline via acquisition.

autodesk's the only player large enough to push back, if they saw moves like that and i believe they would act - not that, that would be preferable. they'd move on the foundry pretty fast for mari, katana and nuke (modo would get the softimage treatment).

i can see either redshift or octane getting killed in the process seeing as adobe only need one and autodesk's almost done with arnold gpu.
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>>664210
But even then, something's got to give.

Just you wait, we'll be seeing either Autodesk Photoshop or Adobe Maya at some point.
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>>664208
>>664210
Yup, Autodesk is the biggest enemy in this situation. Which is interesting, because they're both enemies to the consumer as well. Autodesk will help to stop a monopoly, but that's because they want to build one of their own.
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>>664211
it'll probably happen a decade or so down the line.
but the way things are going, 2-3 decades from now i wouldn't be surprised to see google/amazon/facebook buying both of them and gating off access behind the Cloud Workstation.
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>>664212
>Autodesk will help to stop a monopoly,

http://www.digitaljournal.com/tech/technology/photoshop-now-3d-ready/article/366498


>WhatsApp, Instagram and Messenger to integrate

http://www.digitaljournal.com/tech-and-science/technology/whatsapp-instagram-and-messenger-to-integrate/article/541753


on topic,

Some of the leading players in the animation market are Corel Corporation; Adobe Systems Incorporated; Autodesk, Inc.; NVIDIA Corporation; and The Foundry VisionMongers Ltd. Apart from these, Maxon Computer; Image Metrics; Pixologic Inc.; Trimble Navigation Ltd.; and SideFx Software have also been operating at various levels in the market.

http://www.digitaljournal.com/pr/4099400
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>>664202
>genuinely surprised adobe haven't made moves to purchase cinema 4d*
Because even if they're kinda popular for motion design stuff they are no danger for Adobe.
The big ones either buy when something becomes a danger or if there's tasty tech in the product they want to assimilate.
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>>664211
I think we'd get an Adobe version of ZBrush more than anything. Either by buying Zbrush/Owners, or a smaller company and making it, or by making it themselves.
It's less modelling and more something arty types would pick up (which is their main demographic, less technical more art focused), and it would fit Adobe's suite. Sculpting is closer to drawing than modelling.

The program would probably have some auto retopology function and auto UV. Then export directly into whatever Adobe decides to call Substance Painter, so the person can paint directly on the model or just slap smart materials on it.

Calling it now.
This is gonna be what happens.
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No way Sidefx will fall for either the autodesk nor the adobe bait, they can clearly see a market ripe for the taking, they'd be retarded to commit a Softimage and sell.
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>>664621
Plus they are probably loaded with resources and can stand on their own easily. Allegorithmic, however, seems to have hinted at financial difficulties ... or at least, having to be constantly reminded of their financial status. Hence so much talk about getting additional resources with the acquisition, being able to do more, having had investors (especially Adobe) on board for +2 years, etc.
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rubbing it in, nice and deep
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take a shot for each time you read "for now" in that thread

https://twitter.com/Allegorithmic/status/1088077477514276865
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>>664690
Only with risk comes reward. If you want safety, take it, but you won't earn shit.
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>>664692
Big words from a dude who torrented his programs
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>>664691
holy fuckin 'no u'
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>>664691
>>664694
I love how the PR team just completely gave up after a while
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>>664691
>*slurp slurp gargle*
>wha ah ya gahs sa angrah?
>*suck slurp slurp cough slurp*
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>>664697
he really loves to see pipelines alright
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>>664213
>2-3 decades from now
thats like a few millenia, this industry and IT generally move so fast anon
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>>664201
Foundry and Adobe want to be the next Autodesk

SideFX and Maxon are at risk of being acquired.
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>>664910
SideFx is a private company. If they don't want to sell, then they cannot be acquired.
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>>664697
https://www.youtube.com/watch?v=BhIIPbO_6xg
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>>664910
>Maxon are at risk of being acquired.
LOL, who'd want Maxon anymore ? Cinema has long stopped being a cheap usable Maya alternative and when it comes to innovation they are as bad as Autodesk
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>>664961
You forget that the C4D crowd is almost the exact same as the crowd that jerks off to Adobe and Apple. To say nothing of the program itself, the C4D crowd is almost filled to the brim with motion designers, graphic designers and people that don't know about, and don't care about knowing how to do things properly in 3d. The people who think that having a Mac makes them inherently more creative.

Adobe getting a hold of C4D would be widely applauded by those people.
They don't give a shit about any of the other programs or their capabilities. C4D is just a name to them, just like Apple.
When Adobe inevitably gets a hold of a 3d package, be prepared for /3/ to get a lot more "people" here.
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>>664694
its kind of difficult to take someone with a pink donkey kong avatar seriously
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If C4D starts coming with Adobe CC, Maya is fucked outside of film. I work in advertment/freelance. Maya is too expensive and studios are already jumping to C4D for it's forever license not fucking them in the ass. Maya is too expensive for starting freelancers, but everyone who isn't a studio pirates it anyway. C4D doesn't have as much depth yet, but you can get away with a lot even in the lite version.

I cut my teeth on Maya and haven't touched in in 2 years of being in the industry. I have probably forgotten a shit load of python coding.
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>>664993
You sound butthurt that the industry doesn't care about your thoughts on "proper 3D". Trust me studios don't give a shit what you think. I prefer Maya, but my studio switched to C4D. That's reality. Just learn multiple programs. Once you've learned one its not that hard.

Also, being mograph designer at a big company is comfy and cushy. There are days when I literally do fuck all. So much better than when I was an animator pushing deadlines with fuck ass producers breathing down my neck and staring at fucking f curves for 9 hours straight a day. Being a purest fucking sucks in the purest sense. Get the day job with easy hours, good pay and benefits, then take freelance side jobs that are actually fun and work on your own shit. Trust me on this. I nearly quit the industry from burnout as an cog in the wheel animator/rigger. With mograph you get to dick around between various programs. Fuck sometimes I even do voice acting. I never want a "sit in this chair and stare at MAYA for 10 hours" job ever again I'd rather fucking kill myself.
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>>665161
Nah it's not that, it's just the fact that these people are slamming shit together and not really knowing what they're doing or why. Which is why you see so many "spheres", "floppy faces" and "bald human model doing mocap footage".
If they took the time to actually learn something outside their immediate sphere of influence, they could come up with something that's not as shallow technically as their shower.

Don't get me wrong, I've actually got a pretty good freelance gig doing a bunch of mograph stuff and selling art, so I know where you're coming from (getting to pick when you work and what you work on is great). I even know a ton of programs and have traditional education in art and design, fuck I can even 2d animate if I need to. I just get tired of seeing the same type of people flock to 3d that doesn't really care to push the medium in ways that actually take advantage of it. I'm just burnt out with people to be honest.
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>>664200
THIS
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>>666442
But Corel is cool, isn't it?
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>>666453
Well, as far as I know they're "cool" in the sense that they actually make use of and continue to develop the software they buy up.

Wait, scratch that. Current Paintshop Pro seems to be a real turd if you look at all the complaints.



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