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>>663986
Amateur,poorfags and hobbies hate monthly payments
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>>663987
Pros want the latest software and ongoing technical support.
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>>664021
What kind of godlike contract were you on?
Whens the last time irl adobe people rush to your aid? and you not having to compete for attention on public support forum?
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>>663987
>>664021
everyone hate subs
I want to OWN my tool, not fucking RENT it
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>>663987
Looking at the Substance suite (before adobe fucks shit up) and Marvelous Designer here since software like Maya (Autodesk products in general) is subscription-only, ZBrush is perpetual-only, Houdini's pricing scheme changes based on license requirements, etc.
Both programs offer perpetual and subscription-based systems.

>Substance Painter & Designer
Perpetual for both is $149 each, or $298 for both. The yearly plan is $239.90, and that's for the full suite including B2M and Source.
Substance is a little kinder on this side of things though, perpetual upgrades are only $75. Meaning on year 2, you're paying $448 on perpetual but $480 on subscription. The gap only widens as the years progress, which is interesting.

>Marvelous Designer
Ignoring sale pricing as of 25th Jan 2019, perpetual is $500 and monthly is $50 / yearly is $300. Given that MD updates at least once a year, and upgrade pricing is somewhere around 60% of full price (changes from update to update), perpetual pretty much isn't worth it. 2 years + updates is $600 on subscription, somewhere around $800~ on perpetual.

So, depending on how you look at it, subscription-based systems actually attempt to help poorfags & hobbyists in the short run (keyword: short run). Maybe I'm just not privy to some (((inner workings))) though.
The argument about owning or renting as pointed out by >>664054 is something entirely different on its own, but on paper I'd say it makes financial sense for subscriptions in the short run.
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>>664059
I think the argument about owning vs renting is just the ability to purchase a perpetual license because otherwise all of your files are being held at ransom in order to use them. At least with psd files a lot of programs can open them for use outside of photoshop, but thats really the only one
Also
>Marvelous Designer
MD users are not financially responsible
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>>664059
That's correct if you plan to constantly update, which makes sense for an exact comparison with subscription models, but this isn't always the case. If two years pass before a really-useful-to-me feature comes to Substance, updating from an old perpetual is cheaper than having stayed on a subscription. I suppose this is the case mostly for generalists/freelancers, as they tend to use different software and don't typically have a need for the latest features in but one or two packages.
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>>664063
>MD users are not financially responsible
Why do you say this?
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>>664067
Just meming
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>>664064
Productions will lock thier pipelines on a specific version till the production is over. So paying for updates you won't use just to be able to keep working is fucking lame.
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>>664059
>So, depending on how you look at it, subscription-based systems actually attempt to help poorfags & hobbyists in the short run (keyword: short run)
Absolutely idiotic.
It takes some time to get used to a feature rich software so it is unlikely that you only use it for a short time if you want to really use it.
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>>664086
You'd know beforehand if you want it/need it. Do your fucking research before you just buy a sub to a program you know nothing about.
Just pirate it if you want to learn on it.
Or if you don't want to pirate it, think of it as buying books or school supplies when you're learning it, and buying art supplies when you're using it professionally.
A sub model is shitty, I agree, but this sort of thing is prevalent in different ways in almost any career. Gotta spend money to make money.
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>>664086
I realise the definition of short run depends on where you're looking, but I meant short run in that as in under a year. That ought to be more than enough time to learn a software.
Plus, I only stated that due to odd little caveats like Substance's pricing changing the more you buy into a perpetual license over the years. Otherwise in cases like MD it'd financially make sense to stick to their subscription model.
Also, if you think about it, this really should be interim spending between education and a job. Software costs are covered if you're learning, and so are they if you're in a studio. Meaning, if you're a typical 3dlet who follows the path of 3d education to a studio, chances are you shouldn't be spending that much time using personal software (yes I understand that there are difficulties getting positions and all that but let's talk in a hypothetical ideal).
Of course, the story's different if you're a hobbyist, but it should be pretty evident 3d's a real fuckin' expensive hobby.



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