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File: DxmgstGX4AANG1G.jpg (71 KB, 1024x512)
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https://www.allegorithmic.com/blog/allegorithmic-joining-adobe-family

Well, it's been fun while it lasted.
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>>663521
Guess I'll stay on mari then
>>
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I hope this doesn't mean Allegorithmic's $20/month subscription will turn into Adobe's $80/month Creative Cloud subscription.
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>>663521
>New month plans
Maybe now Adobe need some 3d suite as Cinema4D and Render like redshift.
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>>663526
Adobe will probably kill any possibility of using the software outside subscription models. Say goodbye to using either painter or designer with maintenance ended.
>>
https://code.blender.org/2018/12/blender-development-fund-projects-for-first-half-2019/
Now is the best time to support blender.

>If the development fund grows beyond 30k:
> Texturing tools and tools for procedural textures
> Painting and Sculpting improvements


https://fund.blender.org/
>>
people are really getting upset over it
>>
I just canceled my subscription, luckily I was just billed for the 12th month and could get a perpetual license.
>>
this is a bit shit, but allegorithmic is dominant enough where the user base cannot afford to move elsewhere.

there is no viable alternative to designer.
mari is overkill for the painter userbase.

if painter and designer are included in the $50/mo for all adobe apps (which freelancers and prosumers are probably paying for anyway), it won't make sense for any one to go get a mari subscription.

open source will take years to become viable, and will always be years behind in terms of feature parity.

face it, adobe wins.
>>
I'm sure glad that the system rewards pulling yourself up by your own bootstraps and not the existing giants absorbing any rising competition and gutting whatever they make to incorporate into their existing, bloated suites.
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>>663555
are you a commie or something
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>>663555
b-b-b-but without capitalism we wouldn't have any programs! you're just jealous!
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>>663556
Nah, a nationalist.
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>>663565
Those aren't mutually exclusive
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>>663552
3dcoat is still a thing though and despite being made by literal schism heretics it's still one time buy instead of this sub bullshit
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>>663521
Guys, I'm scared. Can someone give me any at all positives to this? Just a single positive for the consumers.
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>>663581
Zero. Adobe is not known for good customer treatment.
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>>663544

Jesus christ just fuck off. Everybody is using substance and/or Mari. You blendlets never miss an occasion to shill your piece of crap.
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>>663589
Pay up, goyim
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>>663589
>shill
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>>663581
Adobe will now be offering a piece of software with first class Linux support, so perhaps we are seeing their interest in expanding their product line to work on Linux.
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>>663592
>implying they wont just axe linux support
>>
So, do you think they're gonna renamed Substance Painter and all that to... Adobe Painter? God that sounds terrible. I wonder if they're gonna assimilate the Substance suite into CC too. That's bound to be interesting.
>>
OKAY FUCK

https://theblog.adobe.com/adobe-acquires-allegorithmic-substance-3D-gaming

WHICH SOFTWARE IS NEXT
WHICH DCC WILL FALL INTO THE ARMS OF BIG ADOBE
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>>663521

well since allegorithmic is officially dead what are alternatives?
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I made a mockup of what we can expect in a few months
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>>663521
MARI chad reporting in
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>>663605
Copy you MARI chad
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>>663600
>The addition of Allegorithmic furthers our expansion of Creative Cloud into 3D content design.
>With this acquisition, Creative Cloud will benefit from Allegorithmic tools that are already helping top gaming...
>2 or 3 paragraphs about how important 3d is for the future of design
Literally everything here is about how good this purchase will be for shareholders. Then theres one sentence about how this will help consumers. It doesn't explain how they came to this conclusion just says "this will make things better for you guys trust us"

>The Substance tools add powerful new capabilities that will make it possible to create experiences in new mediums using Creative Cloud while reducing cost and time-to-market.

Can anyone explain to me how this will benefit normal consumers and not just shareholders and large companies?
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>>663609
trickle down 3D?
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>>663609
something something machine learning
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>>663610
kek'd.
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>>663598
They'll assimilate it into Photoshop. Just you wait.
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>>663521
So what happens to perpetual license holders?
Underhanded fuckery that inevitably forces you to pay for a subscription?
Will they get rid of the perpetual option entirely?
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>>663601
https://youtu.be/OzRqXIsvahg
>>
it's over
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>>663600
>https://www.youtube.com/watch?v=SusZU-o_kds
oh god the lag
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>>663622
THE POWER OF THE ADOBE CLOUD!
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>>663602
And that's why CGPeers is your best friend.
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>>663552
Wrong. There is competition in the texture space. Substance is good, but it is not king.
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>>663526
What about Steam version?
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>>663629
I'm guessing it'll be taken down eventually. Though I don't know what deal they struck up with Valve/Steam to get up there on the first place.
You'll probably get the unmolested perpetual version through Steam, and if you decide to link your account with Allegorithmic they'll give you "a free trial run of the amazing Creative Cloud service [spoiler]before we forcibly switch you over to a subscription based model"[/spoiler]
>>
>>663628
Give me some suggestions.
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>>663631
Mari, 3d Coat.

Mari is fucking amazing once you get your head around it, having the option to work with nodes instead of layers is amazing.
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>>663632
Are those softwares got trial version similar to Substance painter?
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>>663634
3d coat has no drm so pirate versions exist everywhere, mari has a free version for non comercial stuff
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>>663622
>all the comments saying that this will improve the software so much because adobe has much more money to throw at it
wew
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>>663634
3dcoat has 30-day trial, while mari has pretty generous non-commercial version that allows you to paint four 4k udims(i.e. 8k total combined)
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>>663634
Mari has a totally free to use non-commercial license. They have a perpetual license as well, it's expensive but at least it can't be taken away from you and you suddenly have to pay up to open your files
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>>663640
>Mari has a totally free to use non-commercial license.
Well, are they gonna go after my ass if I don't hold up on the agreement?
>>
So let's say you have a perpetual license and decide to sit on it.
Can they actually debilitate your version to the point of uselessness, forcing you to "upgrade" to Adobe: Really Shit Edition?
Has that ever happened to the programs of other software developers that have been acquired by ((((them))))?
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>>663642
Yes, foundry is known for sending death squads and kill drones to pirates as well as publicly shaming and doxxing them online
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>>663642
Yes. It's the Foundry. But they have to know that you used Mari, of course.
>>
How different is the 3D coat workflow from Substance? I really enjoyed the automatic dirt generators and the ability to use alphas to create buttons and stuff.
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Time to move to Mari.
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>>663645
Adobe takes the non creative cloud licensing servers offline. I fully expect them to kill perpetual licensing for substance. They have already announced there will be 'exciting' new licensing options for substance.
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>>663602

darn.. i am not even using photoshop anymore. the only shit i was using was substance painter. that kill all my production routine very bad..

also no offense but no Mari nor 3d coat can replace it.

looks like we will run our painter as long as possible before going into adobe slavery..
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>>663622

damn.. all i wanted were substance painter, sub. designer. without to be a monthly cash cow..
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>>663645

they can they will there is massive update to substance texture to happening in next 3 years.(infinity scale, new raytrace and reflection logarithms) this pretty much will kill the substance because adobe will ignore all shit.. i just hope that some chinese will grow himself balls and invent the substance texturing tools, which can compete with allegorithmic tools. and his company will stay forever the property of Chinese state..
>>
I actually don't mind this that much.
As long as it gets bundled with the normal Adobe subscription anyway. $30 a month for the whole Adobe suite, and Substance? That's not that bad, I make that much pretty quickly.
It'd take a few years of constant paying to pay for what the whole package costs. I use most of the Adobe stuff now anyway for my job, and some for my 3d work. Not to mention I've got the free student use for the Substance stuff for the next year and a half, even though I'm not even a student.

Am I happy about it all? No. Can I live with it? Yeah for now, until Adobe tries some bullshit to make you pay more for it.
All of this and its recent dive into 3d shit, (3d in PS, the character maker thing, its 3d library, etc) make me think they're really trying to do 3d in a big way without actually doing anything, and without making anything really meaningful.
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>>663676
>I actually don't mind this that much.

please kill yourself.

-US got power literally to watch everything, what you do on your art-comp. be lucky the country you are living in is not under "hightech software" sanctions bullshit.

-you as an artist are now "connected" but this is mostly not good because you are turning into pixelmonkey playing with cloud shit instead actually to be artist because being pixelmonkey is fucking cheap and fast choice and very very temping.

-Adobe is getting now the monopolist in many many 3d grafic pipelines. Fuck.. now they can literally dictate which of the texturing technologies are used in 3d creation and gaming industries.

-Adobe and its "connecting" shit is getting more and more annoying bloat-ware on your computer eating your resources and internet traffic away.

-Adobe can now force more people into "be our family" shit. dont get me wrong am ok with adobe family shit and its tools. BUT it also has its own philosophy and pipelines how people are creating their art and how they define themselves and their art. adobe family and its tools influence your creativity process very very mucho with you not even really understanding it yourself. it starts with how you are getting to work. your usual preparation moves/routines and habbits and ends with what popular color mix or art style you should take/think. it is maybe cool and great for pixelmonkeys but it can be a hell when you are used to own ways. there are many artists, who refuse working with Adobe because of that. substance creation tools are now part of it.

see further
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>>663681
-as this anon >>663552 said Substance technology is literally now part of Adobe. It means bigger integration into other Adobe tools. i dunno they will keep other tools of other 3d software creators on their top integration priorities anymore.

-people used to choose the allegorithmic tools because they were top edge tech, most compatible with substance tech and the shit just came to the point, where people started to ditch the Photoshop out of their game creating pipelines because they got alternative.

-ADOBE WITH ALL ITS TOOLS IS FUCKING BLOAT SOFTWARE! fuck i will miss days when i ran blender/zbrush+texturing and preview tool in the same time on my laptop, when being in some internet disconnected Thailand hotel.

->>663676
>$30 a month for the whole Adobe suite, and Substance? That's not that bad

kek. i saw the thread here, were most people/artists/freelancers are barely scratching the minimum income plank. 30-160$ monthly for them is money, which literally decide if you should starve or afford a car/medical care yourself. also you are looking on it wrong. today, if you want to offer your family some decent life you have to be the multitask magician. you usually work with different technologies:

sketching tools,
design tools
print media tools
3D tools for high level render creations
3d animations
3d rigging
drawing tools
painting tools
movie-creating software
special effects software.

And that only in 3d software. people have also other costs because they develop in "traditional" or 2d digital arts parallel. many artists today mix and play all those together to create something new.(especially in upcoming Virtual reality shit)

..and most of that you dont work all time but only as project or as a part of the bigger project. fuck i knew a dude, who went bankrupt because he miscalculated with Sony and Adobe software.

with respect. my 50 cents in that are over..
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>>663676
I agree, everyone is sperging out way too much. Its not that big a deal.
>>
File deleted.
https://twitter.com/reduzio/status/1088188226517590016
https://twitter.com/GIMP_Official/status/1088179729042161665
https://twitter.com/Krita_Painting/status/1088133138855923712
>>
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A time traveler interrupted my jack off session and told me to screen cap this for some reason.
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>>663676
>30 dollars a month
>implying

Sure the price will go down for all of adobe + all of substance a month, but don't think the price will go down for individual consumers. The only people that will save money are the large users and licensers.
Also goodbye to perpetual licensing at all.
Development is going to slow down after this. aside from better integrations with other adobe products.

To end its fucking shitty business practices. Allegorithmic was pretty much a monopoly as their software was honestly the strongest by miles right now and they were bought out by a company that is 100% a monopoly and furthered its monopoly status by doing so. They can literally do anything they want right now and what are you going to do? Move to 3d coat? Mari?

In the end instead of getting what consumers really wanted out of substance its going to whither away into disappointment and the consumer will either have to suffer with adobe or sit around waiting for a competitor to show up.
If theres a silver lining nothing causes open source development of alternatives to software quite like adobe owning it. Hopefully whatever comes out of this will be able to draw a circle though.
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>>663696
>Allegorithmic was pretty much a monopoly as their software was honestly the strongest by miles right now
Only in terms of price.
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>>663693
>inb4 Adobe and Autodesk start pouring money into Blender, under NDA, in order to (((monitor))) the development more closely
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>>663700
It was the best features to price and Id like to see the data on piracy for it vs its competition. I'm completely sure that substance was pirated more in the past few years.
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>>663700
This. Substance was cheap and good. Pretending there aren't viable alternatives is harmful to you. Mari is damn good at texturing and getting more substance inspired features. 3d-Coat is good software as well.

>>663696
>They can literally do anything they want right now and what are you going to do? Move to 3d coat? Mari
Yeah, Mari fucking rocks. Substance is cheap and can get a base material done fast but going that extra distance that is needed to call a work finished is a pain in the ass with substance. Unless you don't mind your work looking like every other half assed substance painted model out there. It is far easier to please an art director using mari than it is substance painter.

If you keep giving Adobe money after this you part of the problem.
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>>663704
I agree regarding Mari, but do we have an alternative to Designer? Houdini has the potential, but it's obviously very far in terms of UX.
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>>663704
Painter isn't the only part of substance.
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>>663704
>Mari fucking rocks.

no offense but i tried Mari once and dumped it because of bloat shit crashing my computer. also nothing can beat designer so far, when it comes to the integration substance textures into game creating software like unity or others.
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>>663705
Honestly designer pisses me the fuck off. Using variables and functions is so fucking backwards and poorly documented it seems fraudulent to call designer 'procedural' at times. I really hate having to use functions in FX maps. FUCK THAT SHIT. As long as you don't need substance engine crap, using Houdini is fine, especially if you are comfortable using COPS, the workflow could use some serious polish though. Mari's node based enviroment is cracking and you can already do smart masking with it, and there is a material focused workflow coming to Mari. If I had to live without substance I could, no problem.

If you do need substance engine like functionality write a shader, it's not that terribly hard and it will perform loads better.
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>>663706
No shit. People have been doing substance designer type work since the introduction of RSL.
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>>663710
designer and painter aren't the only things in substance.
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>check out damage control thread on allegorithmic forum
>for now
>fair offer
>"cheap"
>for now
>future
>for now
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>>663521
i don't want to migrate to mari i already have a perpetual license for substance fuck
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>>663714
27 pages of shitstorm already daym
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>>663715
Not for much longer you do
>>
File deleted.
How can u make PBR texturing using open source tools?
>>
>entire substance suite gets renamed to stupid stuff like Adobe Painter CC
>Substance B2M gets assimilated into Photoshop along the way
>Substance Source slowly disappears into Adobe Stock
>Photoshop & Painter get assimilated into the same product, either as Photoshop CC or even Painter CC
>Designer likely remains standalone due to its unique nature but maybe they'll hamfist it into the Painter-Photoshop abomination
I think Adobe's gonna do bad things to the suite as a whole but I doubt development is going to suddenly crash and burn like it has with other Adobe acquisitions since Substance remains so pivotal to the industry. We'll have to wait and see though.
>>
How's Armory Paint?

Might look into 3DCoat and Mari
>>
The boys at Quixel must be quite upset at this. I think DDO could compete if it was standalone, but they don't really work on it anymore.
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>>663590

What the fuck are you talking about. Everything has a price. These companies expect to be paid in exchange for the software you're making a living with. If it wasn't for funds blender wouldn't exist, because guess what, blender devs don't work for free.
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>>663733
Not him, but blender would still exist. It just wouldn't have made it to the state it is at today without funding.
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>>663521
Buy on steam asap
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>>663683
If you can't afford to pay $30 from your work, then you're either doing bad or you're not doing it right. $30 is like 2 hours of work for me.
It's like going out to buy paint and canvas if you're a painter. Or filling your tank with gas to get you to and from work every day. If you can't afford to sustain your art, find a different venue, or just pirate. Nothing is stopping you.

>>663686
It's really not. If anything it'll be more integrated so you can just swap between programs without skipping a beat. Substance Painter already has taken a page from Photoshop's/Adobe's UI book, push it even further and it'll be as easy as switching from PS to Illustrator or any of the other suite.

>>663696
I pay $30 a month now for the whole Adobe suite, if Substance gets added that won't be too bad of a deal. I use PS, Illustrator, InDesign, After Effects, and Premier all the time in my job, so it's been worth the money I've paid for it. It's easier for me to justify $30 here and there, than paying $2000 for all the programs all at once, and having to buy a new version a few years down the line. The updates during the subscription model have been pretty shit, but there's some tools added that I couldn't do without nowadays. Of course there's a point where paying for a subscription passes how much you would have payed for a license, but I haven't reached that point, and won't for quite some time.

Obviously having to pay a subscription is leagues worse than just owning a license, and I'm not going to act like it's not BAD that it's happening, I'm just saying I don't mind it that much. This sort of thing happens all the time, and Adobe snapping up Substance or something was inevitable with how they're trying to integrate 3d into their programs. No matter what, people are just gonna have to live with it. Not much you can do to change it now.
>>
>>663738
Is there any guarantee that they won't fuck the people who buy the 2019/Steam perpetual version?
All I'm seeing is a lot of "licensing will stay the same, FOR NOW" PR speak from staff.
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>>663745
No guarantees, especially if the Allegorithmic entity gets dissolved, Your license agreement is with Allegorithmic, not Adobe.
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>>663745
All these goddamn non answers.
>"It'll be the same, but maybe not :^)"

If you're going to announce a merger wouldn't it be smart to have a list of questions customers are most likely to ask? The state of current and future licenses would certainly be at the top of that list.
The way they're approaching this sounds like they just jumped in with zero planning. And according to staff, Adobe has been on their board for 2+ years, influencing decisions (which would probably explain some of their other unpopular licensing changes within that time period) and now everyone's sidestepping questions. If they were on your board wouldn't they have put forward a licensing model by now? Substance staff sound like they're being left in the dark with the rest of their consumers. Only difference being they have a script to read off of.
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>>663620
>>
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>>663750
What else are they supposed to say? The angry internet mob will rip them apart regardless.
>>
>>663755
Honestly they should have withheld the announcement until they had all their facts straight. A legitimate answer is a hell of a lot better than "I dunno. Wait and see". It's unprofessional. Sounds like they didn't even know what they were signing up for.
Now people are either apprehensive about purchasing a license or are panic buying perpetual licenses (which might be what they wanted in the end).
>>
>>663755
"Yes, this is what is going to change..." is a lot better than "things will stay the same for now, don't worry for the next little while. things may happen in the future we'll keep you updated."

People want to know whats going to happen, they don't want to have their worries all but ignored in an attempt to minimize the situation. People would much rather have bad news than worry about potential bad news. I don't know how to say what I mean there.
>>
>>663750
I don't think they won't have any control over licensing modalities from now on, hence the stalling. It seems as if they have retained technical and (to a degree?) organizational competencies for themselves, but nothing on the marketing side of things.

"For now." Yeah, I also find that very irritating. Could they say how long that "now" is supposed to last? Most probably, they don't even know.
>>
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>>663758
they had to step up and at least reassure people no shenanigans with licenses and whatnot
that's exactly what they don't say and there is only one possible explanation to this: adobe IS going to fuck with us and our licenses.

time to figure out different pipeline.
>>
>>663760
*I don't think they will ...
>>
>>663756
>panic buying perpetual licenses
Exactly what I did. I would have waited till the first 2019 release, even longer if Alchemist is still not ready, had they given some solid reassurances.

But they are no longer Allegorithmic. They are Adobe. What else can we expect from Adobe?
>>
>>663765
>What else can we expect from Adobe?
turning your "perpetual"*(*(*)) licence into potato
>>
>>663766
Your perpetual license is already a potato. Substance makes substantial improvements at least two or three times a year. If you've locked yourself into some past version you've made a huge mistake. I certainly wouldn't want to be using Substance 2017 today.
>>
>>663766
Good thing there are cracks for my ""perpetual"" version. Heck, if something good comes out of this, is that Adobe may make cracking Substance even easier.
>>
>>663767
>Substance makes substantial
made*
fixed that for you
adobe = slow death
>>
Adobe has had a stake in Allegorithmoc for atleast 2 years. They probably saw Allegorithmic leaving a ton of unrealized profits on the table and bought them out to maximize the return on investment. They are going to turn Allegorithmics business model on its head so they can nickel and dime till the end of time.
>>
>>
>>663787
Someone's gonna get in trouble for that.
>>
>>
>>663787
> :)
The smiles of pain. I think it's pretty obvious Adobe forced Allegorithmic's hand in this case. Looks like even Allegorithmic's in the dark as to what this acquisition may entail.

>>663791
>Stable release: 1.2 / 7 August 2014; 4 years ago
>>
>REMIND ME NEVER TO UPDATE SUBSTANCE EVER AGAIN

What are the version numbers as of today?
>>
>>663798
This will become the new uTorrent 2.21 and Winamp 2.78c
>>
>>663589
how is having open source software that is actually good a bad thing?

Take that huge cock you've been sucking out of your mouth before talking again. idiot.
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>>663810

I'm just tired of you blendies constantly shoving your software down everyone's throats at every chance you get. You're so fucking annoying.
>>
>>663822
are you one of those people who think that gay people should keep to their bedrooms?
>>
>>663822
Don't be such a cry baby.
Learn to deal with things.
Grow up
>>
>>663822
Oh shut the fuck up already, nobody is showing it down your throat.
>>
>>663825
>>663826
>>663824

When you're such a fanboy you don't even hide your samefagging anymore.

Telling people to grow up when you're the only 3d fanbase known for aggressively shoving your software down our asses at every chance you get. Nobody takes you seriously blendies, back to your donuts.
>>
>>663824
Blend in your house, but don't you dare blend in public, blendie, or I'll 3dsmax you.
>>
>>663831
>>663830
>blendie
>you don't even hide your samefagging anymore.
lol
>>
>>663832
by the way, this dude is samfagging about 50% of the time when it comes to blender vs maya threads
>>
>>663822
I don't like their bs attitude more akin to cult but corporates are encroaching on us from all direction, it's undeniable.
Just fucking look.
Who's even left independent and privately owned at this point? Pixologic, sidefx, foundry and 3dcoat guys? Who gives a guarantee that at some point they won't sell out to growing monopolies?
Need I remind you what happens when monopoly takes over something?
We thought allegorithmic won't, this very thread is proving us wrong right now. If the trend continues at some point my dude we can wake up chained, look around and no tool will be truly our own.
Adobe products are a fucking mess to integrate into pipeline, it's like cancer. Now another very vital part is lost to this...
And this is my reasoning to donate to blender foundation, fund their development, even if I don't use blender and I despise blendlets.
If there is no free and open alternative, there is no hope for us in the future.
>>
>>663840
When Autodesk bought Softimage the developers of ICE left and made Fabric. Then Fabric got bought and pulled off the market. There is no such thing as independence when you are for profit company. I don't use Blender, but I am really beginning to see it as a necessity, it's most important feature where it leads all others is it's independence.
>>
>>663833
I can confirm. I am the other guy who constantly shitposts about Blender. In fact, we know each other in person. Sometimes we troll /3/ over some beers, reading the butthurt replies, shit is fucking cash.
>>
>>663857
sorry but that doesn't qualify as a passtime, if that's what your'e implying
>>
>>663859
Who are you to judge? My psychiatrist?
>>
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>>663865
Well, well, well, well. Aren't you clever! How much is AutoDesk paying you? Oh? You do it for the love of 3D, okay, I get it. Your wife is so fat that when she sits around the house she literally sits AROUND the house! Blender rocks!

I AM NOT A ROBOT!!!
>>
>>663871
Shut up and suck my positronic dick.
>>
>>663873
Come on, thought you were tougher than that. I am very disappointed. You need TROLL SCHOOL.
>>
>>663865
just because im not a psychiatrist doesn't mean your'e not insane
>>
LOL the Allego-thing guy sounds like a naive tool and gets a lot of flak here
https://medium.com/@sebastien.deguy/https-medium-com-sebastien-deguy-my-peter-jackson-moment-7dd64ba1d1f1
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>Adobe buys Allegorithmic
>people writing negative reviews on Steam because of that
>Adobe decides to remove that software from Steam because it got negative reviews
Good job guys
>>
>>663883
Adobe likes to control the software the own. They will pull it from Steam because it eats their profits and costs them control. They don't give a flying fuck what users think.
>>
>>663521
>adobe
I feel bad for you, welcome to hell
t. /gd/
>>
>>663884
I never considered Adobe a real 3D company, just a 2D, PostFX company
>>
>>663719
Well, Blender works, but you have to set up all your material nodes and blend brushes manually, so it only takes about 100x more time than working with SP.
There's also AmrorPaint, but it is in early development and is also fairly manual, compared to SP. Also not sure if it's fully open source.
>>
>>663886
Nobody considers Adobe a 3d company. Allegorithmic isn't even a full spectrum 3d company, so in a way they kind of are perfect fit for Adobe. They can now enjoy the smell of each others farts.
>>
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>>663521
GOD
DAMN
IT
>>
>>663891
Had a bad day, Marifag?
>>
>>663902
Pretty good actually. How about you?
>>
>>663521
Gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
>>
What's the verdict lads? Is grabbing a perpetual license right now worth the possibility that adobe shuts down the licensing servers or whatever in the future?
I know blender devs have mentioned considering PBR painting tools in the past, but I can't see that coming out any time soon with how much they need to do for 2.8 still.
>>
>>663920
Staff are being extremely vague about the future of perpetual licensing, as well as what will happen to those who currently own a perpetual license. It's all "the licensing model isn't changing (FOR NOW)", and "if anything does change you'll be warned well in advance". Which doesn't really confirm or deny if perp license holders are going to get fucked in the ass. Just that they'll be warned a few weeks/months prior before getting fucked in the ass.
So you could potentially buy one today, be warned that your license is going to become defunct sometime in the future, and eventually get stuck with a digital paper weight that won't work without a CC subscription. But hey. At least you "own" that defunct perpetual license. Maybe they'll give out a small subscription discount to previous perpetual license holders :^)
>>
>>663920
just pirate it.

>>663922
i find it very hard to believe that the higher ups at allegorithmic did not settle most of the licensing issues prior to the sale. lawyers on both sides would have insisted.

i doubt their PR have been properly briefed, but the whole:
>oh we're still talking to the people who now own us on the direction that they should take with their newly acquired property

spiel is complete nonsense and if there's even an ounce of truth to it, the complete naivety on display doesn't bode well for the future
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>>663920
>>663922
I mean look at this shit. Zero mention of the future of licensing, which is everyone's main concern at the end of the day. Just a whole lotta PR fluff that could be summed up as "me want money, me want be big and strong". Nobody gives a fucking shit about that and Mixamo/Fuse gave the same spiel before turning into the gutted husks they are today.
Sounds like the licensing model is completely out of their hands. Starry-eyed psycho babble about internal growth is all they can comment on.
>>
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>>663920
From the product manager of substance painter: "No rational reason to buy a perpetual license".
To me that sounds like the perpetual license is being phased out. If you don't want Adobe CC on your workstation start finding other tools to get your work done.
>>
>>663925
Why would you choose Allegorithmic to lead a 3D and 'immersive design' (what ever the fuck that is) division? Allegorithmic doesn't have a modeler, animation/rigging software, They don't have UV tools, lighting tools they license a renderer from Nvidia, they license post processing for viewports, they license 'particle brushes' from PopcornFX etc. Sure they have nice texture tools but that is a small slice of the 3d pipeline, and it's mostly 2d. The most 3d thing they have developed as far as I can tell is the substance painter viewport which is SLOW and buggy.

I guess if your Adobe that is what 3D industry leadership material looks like.
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>>663927
Allegorithmic is probably being brought on to further develop adobes attempt at getting into the 3d market. Dimension and Fuse.

https://www.adobe.com/products/dimension.html

On the dimension page they already have:
>We're excited to welcome the creator of Substance tools, the leader in 3D texturing and material authoring for gaming, entertainment, e-commerce, and retail. Artists can now export PBR materials and geometry from Substance Painter and seamlessly import them into Dimension. More workflow integration is on the way.
as one of the selling points
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>>663929
cont.

Instead of having a focus on consumer and standard 3d work substance is probably going to be stripped and advertised as something to make it easier for marketing and prototyping while on its page its storepage all going to be advertising augmented reality and game development nonsense like they've already started doing on their press releases.
>>
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>>663920
>>663925
>Gawd, guys. We're not going to change your licenses unless something changes. Which they won't. But if something does change we'll warn you in advance. But that's only if a change happens. Which they won't. Maybe.
>>
>>663930
Well smart materials certainly lend themselves to low effort slap it together and call it done workflow that Adobe is aiming for there.
>>
>>663926
What if Adobe CC is on my workstation and I use it regularly?
>>
>>663941
If you are ok with that, well that is your choice.
>>
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>>663925
>we didn't sell out to adobe t. adobe substance representative
gold
>>
should i care if i use an eye patch when using their software? eventually other software will come out if they fuck up, besides mari is coming out with a seemingly good update, so ill go use that instead right?
>>
>>663973
Well if there are alternatives you can afford and you pirate adobe instead it contributes to the monopoly by depriving competition of resources. Obviously it is up to you who to support with your actions.
>>
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>>663925
>And this is a very unique opportunity for us to grow and yet retain everything that we are. That opportunity is extremely rare. It's nonexistent in fact anywhere else.
Ya don't say? Gee, I wonder why that is.
>>
>>664102
They said many other companies approached them before. I wonder what Adobe could have offered that made them the best option (in their eyes) for what they purport to achieve.
>>
What if They bought Substance just so they can pull it off the market so they can push quixel?
>>
>>664116
>They said many other companies approached them before.

It doesn't really compute when they confirmed Adobe has been on their board, influencing their decisions, for a number of years now.
It might not be that Adobe gave them "the best" deal. Just that they established a position of influence first and used that to steer them away from any other offers that came up.
>>
>>664094
>cosplaying as a transgender Trump
I've seen it all now.
>>
>>664123
I believe their focus is on pushing Dimension. There's been a Dimension shader in Painter for some time already.
>>
>>664137
heh what do you bet Allegorithmic has to build on top of dimension for this grand new world of 3d Adobe is talking about.
>>
>>663527
tbf, I don't think c4d users would mind if adobe acquired maxon
>>
>>664094

hurrrrr the joos!! Adobe's CEO is not a kike, he's a pajeet. Back to your basement you cunt.
>>
>>664196
>Adobe's CEO is not a kike, he's a pajeet.


ohh maii! what should i do!

https://techcrunch.com/2019/01/23/adobe-acquires-allegorithmic-makers-of-the-substance-texture-tools/
>>
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>>663544
>discussion about texturing software
>brings up Blender
kys anon
>>
>>663589
I concur
>>
>>664221
>discussion about texturing software
>brings up a fund specifically for the development of improving texturing in a software

Are you retarded?
>>
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keep your pants on folks
y'all panicked when Autodesk got their hands on 3dsmax AND Maya, thinking they'd be merged into an abomination of a software while things stayed mostly the same

>The year is 2021
>Adobe Substance is alive and well
>Interface is more intuitive and has a more robust layer system
>You still don't have a job
>Sipping coffee calmly
>>
>>664223
blendlets assume Blender should be able to do EVERYTHING in the pipeline, while it can't half-ass anything at the moment
start by funding it's rigging and rendering capabilities, then think (maybe) about expanding
>>
>>664221
Did you read the post?
>>
>>664226
Why? A quick glance reveals the word "Blender." There's no need to read anything after that.
>>
>>664225
lmao how can you write this shit with a straight face
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>>664228
probably like this
>>
>>664229
have you considered the possibility that it might be you that is delusional
>>
>>664231
Get the fuck out of here lowercase, nobody wants you on this board
>>
>>664232
yep, and im sure most people here want a lunatic troll that shits on himself everytime someone mentions blender
>>
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>>664233
w-why did you have to s-say the f-forbidden word?!
>>
>>664234
on a serious note, i think you have mental health issues. its not normal for a person to laugh at his own jokes.
people joke for the sake of entertainment and amusement with others.
>>
>>664236
What if you laugh at your own jokes when other people laugh at them since laughter is contagious?
Is it alright then?
>>
>>664236
What? When i'm hanging out cooking I'll think of a funny joke and laugh about it. Its perfectly normal to be able to amuse yourself with your own sense of humor.
>>
>>664239
>Is it alright then?
yes it is

>>664241
>What? When i'm hanging out cooking I'll think of a funny joke and laugh about it. Its perfectly normal to be able to amuse yourself with your own sense of humor.
this is not

back on topic, nobody was yet able to prove why maya is superior to blender. so here i'm giving you another opportunity.
>>
>>664244
maya is superior to blender, in rigging and animation.
this is indisputable fact. the years of reputation, the custom tools made by big companies, the render engines that proved themselves when needed (in big vfx movies).
lets not mention the vast documentation that is required for studious to make those movies.

but saying that blender is just 'broken' is incorrect. it has its place for small to medium sized productions. and ontop- you have to be more conservative when making a scene- meaning: you can't go crazy with the polygons or do off the wall sculpting stuff. you have to optimize your work as you go through.
>>
>>664245
>you have to work around the limitations of Blender as you go through.
FTFY.
>>
>>664246
yes, it has limitations. every software has limitations.
blender is not capable of displaying alot of detail all in once. so you have to use layers,groups,masks and overall tidiness when making a scene.
but that is all. if you actually keep it tidy you would be able to make anything
>>
>>664249
>if you actually keep it tidy you would be able to make anything
One look into a modern reel of an medium-size VFX company will have at least 3 shots you simply can't do in Blender.
Keeping the scene tidy doesn't magically make the tools produce better quality.
>>
How did thread become about Bl*nder? Absolute cancer I swear. Its not just here either, on other sites discussing the Adobe buyout its the exact same thing. Like a fucking cult.
>>
>>664255
It's those Blender fanbois who can't keep from telling others to try/fund their software. They see an opportunity, they take it.
>>
>>664255
i have no idea. seem like c4d and modo are immune from criticism.
these two compared to autodesk are fish in the pond.
>>
>>664259
i don't understand this authoritarian mindset about telling people what software to use, stop being so hysterical about this none-issue.
>>
>>664262
To be fair, they aren't telling others to use Blender, they just tell them to try it. It's still pretentious, though; they don't realize they are talking to professionals who most probably are already aware of Blender, yet don't use it for whatever reason. I've seen this happen quite an embarrassing number of times.
>>
>>664255
>>664259
I guess it's because there's an ongoing funding effort for new texturing tools in Blender, so with all the negativity regarding Allegorithmic's sellout, it's only natural that they try to offer Blender as a "free", "trustable" alternative.
>>
Most comments I've been reading on this has one leading theme: indie devs escaped daddy adobe, and now he puts them back on the leash. The typoe of folk that obviously can't afford mari, or even 3dcoat, hell substance permanent costs 30$ on steam where I live, that's huge af costs saved, now possibly gone.
It's understandable that for blender this would be the _perfect_ time and opportunity to chip away allegorithmic's customer base. Whether they have anything on their hands to replace substance, now that's another story.
>>
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>allegorithmic ded
>brings up 3dcoat
>no problem
>brings up mari
>no problem
>brings up blender
>REEEEE BLENDLET GET OUT SHILL SHILL
I don't know if its for (you)s or just a genuine autism. Whats even the point of shitposting on /3/ when you aren't even posting content
>>
>>664255
People are angry that their favorite company got bought out and are looking for safety with a company that literally can't be bought out.
>>
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>>664272
>w-we can't be bought out!
>now g-go here to give us money to fund development so we can compete with the guys who were just bought out!
>>
>>664270
It's one thing to be reminded of Mari or 3dcoat every once in a while, when the need arises, but the daily Blender thing, regardless of whether it's appropriate to the situation, gets tiresome fast. No surprise then that people are easily triggered when someone goes "but Blender!" or any other of its variants.
>>
>>664274
They have a point, really. It would be difficult to acquire and close Blender, you'd have to buy the Foundation with the condition that they give you the copyright of the Blender codebase. Since the Foundation it's a non-profit, I don't know if something like that would even be legally possible. And even if it was, convincing the Foundation to give up on free (libre) Blender would be extremely hard. They seem to strongly adhere to their ideology.
>>
>>664275
A big thing though is in the mainstream there really aren't that many softwares that are used. Theres quite a few that exist, but the only ones that are heavily used by anyone that would post here and then general 3d students in college would be
>maya (because autodesk literally pays colleges to use their software)
>substance suite because amazing price to features and one of the easiest to see best results
>blender because its the easiest software to get your hands on
>zbrush because laziness
>>
>>664270
At the present time, Blender offers none of the capabilities the Substance Suite does. Do you see anyone recommending Maya as a replacement, you braindead moron?
>>
>>664279
At the present time adobe hasn't actually done anything with their acquisition to fuck over allegorithmics consumer base has it, you brainead moron?
>>
>>664270
It's a similar concept to the whole /pol/ being shunned thing. It's not that we hate /pol/'s ideologies/Blender, it's that we hate /pol's userbase/blendlets. They're an annoying bunch through and through. I've got no issue with Blender, but seeing how people act around the software (on both sides) gets really tiring after a while.
>>
>>664276
>you'd have to buy the Foundation with the condition that they give you the copyright of the Blender codebase
If I understand it correctly, in GPL there have to be a 100% consensus to change licence among all contributors, which blender has lots of
>>
>>663628
This is ostensibly wrong and I wish I could say otherwise.
>>
>>664290
How is it ostensibly wrong? Several examples of competing products have been given. You are delusional to think there is no competition.
>>
>>664283
It's the fucking weekend, give Adobe some time to fuck us over, my dude.
>>
>>664283
Nigger they just bought them. It's still honeymoon. Real shit will come further.
>>
>>664296
None of these examples are true competitors. Mari is for High-End VFX and 3D coat is not primarily a surfacing software and no match for Painter or Designer.
You might get great results with Mari but for 10x the money and at least 2 to 3x slower.
>>
>>664313
Sounds an awful lot like the 'no true Scotsman' fallacy.
Mari being the only package capable of doing high-end character work doesn't mean that is the only thing it's good for. It's fucking amazing for any texturing task. Mari is definitely more expensive, I don't consider this much of an issue as the cost is minor for both packages in a professional enviroment. If you are a hobyist then maybe it's a problem if the non-commercial license doesn't work for you. When it comes to getting finished quality results the time taken generally evens out. Substance is very good at getting you 60-70% of the way there but is dog ass slow getting that last 30-40% you need for final approval. The more you rely on smart materials and generators, the longer it takes you to ultimately cross that last gap to call your work done. Layer and mask stacks would help that immensely. Substances performance is also lagging compared to Mari.
Mari and substance are absolutely competitors(thankfully). There is nothing wrong with having a personal preference, but that preference doesn't negate the existence of other competing software. I hope adobe continues to bring the heat like allegorithmic did. The competition was very good for mari and we've gotten several really important updates since the linux build of substance showed up. If adobe drops the fucking ball and relegates substance to graphic design horsehit I will be really fucking pissed and I don't even use substance that much anymore. Allegorithmic's pricing and licensing was absolutely cut-throat. Especially when paired with the pace of development they set. Even if you never used their software they made the industry a better place. Fuck they will be missed.
>>
>>664301
>>664307
My point
>
>
>
>
>
Your head

I will concede that adobe will screw us over much much faster than blender will have anything developed to really replace substance.
>>
>>664317
I think foundry lowering sub price for mari or dishing out indie gaymedev version or 3dcoat doing similar is much more probable than blender even approaching substance level, at least in foreseeable future. Although if they team up with this armorpaint crew and focus solely on texturing... eh still low chances
>>
>>664279
this
bringing up Blender in this thread is retarded, but Mari and 3D coat are indeed alternatives
>>
>>664274
Optional donating is superior to forced payment. You confirmed my point and added another pro for Blender.
>>
>>664473
'k, wake me up when you've donated enough to advance blender to the point where its relevant to the topic of discussion
>>
>>663727
Too young to compete with Designer for now, hopefully will be decent by endyear
>>
>>663521
[F]
>>
inb4 Pixologic Zbrush joins the Adobe Family
>>
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>>664558
I quit 3D if that ever happens
>>
>>664558
If there was ever a program with unrealized potential revenue, zbrush would be it.
>>
>>663602
>XD
Fuck off
>>
>>664570
oh shit, the mike meme is evolving
noyce
>>
>>663709

What houdini actually needs is a proper realtime viewport with PBR preview of custom properties, texturing is pretty much unparalleled if only for the long ass time it takes to start a render in mantra.
If they implemented something like eevee with the material preview they would be fucking unrivaled.
>>
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>>664606
?
Adobe XD is real anon.
>>
>>664612
agreed, mantra isn't that bad in the world of CPU look dev look rendering but it NEEDS to be better. SideFX knows this though.
>>
>>664617

I think its more because 3d in general is moving away from prerendered into realtime and the longer houdini takes to make that step it'll give room for the competition to breathe.
>>
>>664279
>>664436
Blender can actually do exactly the same as 3D Coat, you dumb fuck.
Hell, it can even do most of the stuff SP can, but it's very cumbersome to set it all up manually with nodes.
>>
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>>664624
>substance painter
>nodes in blender
yeah, definitely the same fucking thing...
>>
>>664626
They're actually pretty much the same thing, yes. SP just has a very convenient setup for brushing and blending the materials, and its baking tools are absolutely excellent (unlike Blender's).
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>>664624
>this entire post
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>>664631
>Maya shitposter at it again, posting memes instead of arguments
>>
>>664285
That's correct for copyright holders. The problem, in my understanding (IANAL), is that the Blender codebase is peppered with notices of the form "Copyright [year] Blender Foundation"; it lists the contributors, but not as copyrighting the work (except, I believe, in a few cases). This could be interpreted as all contributors granting copyright to the Foundation, which would mean that the Foundation can change the license of the code as they please, with contributors having no say in the matter.

However this would probably have to be tested in court, as it's likely that some contributors would protest an attempt to close Blender.
>>
>>664612
>If they implemented something like eevee with the material preview they would be fucking unrivaled.
They hinted at a Hydra-based viewport, so that may be in the works.
>>
>>664633
To be fair, the quality of your statements doesn't call for more elaborate responses.
>>
>>664646
it was accidentally leaked when the nda on H17 was lifted.
>>
>>664668
Leaked, you mean with screen captures? Or just some statement?
>>
>>663567
you expect a nationalist to understand that?
>>
So just don't update, what's the problem? You only pay for the patches you know, the software is stable now and has all the features you're ever going to need.
>>
>>664624
>unironically believing this
blendlets never seize to amaze me
>>
>>664704
It doesn't have full support for UDIMs.
>>
>>664713
Name one thing you can do with textures in 3D Coat that you can't do in Blender?
Or were you just shitposting in ignorance as usual?
>>
>>664687
video of the new context.

>>664704
Anon, that just isn't true. As has been pointed out the lack of full UDIM workflow is a pretty big gaping hole. Substance painter is nice software yes, but it needs a shit load of improvement still. Unfortunately it looks like Adobe is going to be chasing the corporate graphics department market instead of the high end visual effects and game production market.
>>
>>664741
>Unfortunately it looks like Adobe is going to be chasing the corporate graphics department market instead of the high end visual effects and game production market.
I believe the same. But at least we have Mari. I'm more concerned about Designer. If we keep access to it, we'll manage. But Adobe, in their greed, could make it extremely expensive, or even limited to in-house use, all in favor of promoting their Dimension thing, so that only them could be the ones making materials for their clients. Despite what former Allegorithmic people is trying to portray, I don't expect them to have much say in this matter.
>>
>>664771
>Despite what former Allegorithmic people is trying to portray, I don't expect them to have much say in this matter.
>"This isn't a take over! It's more like a partnership. We make the final call on how our product develops. Adobe said so themselves!"

I honestly couldn't believe anyone would fall for this textbook bullshit in this day and age but Allegorithmic sure proved me wrong.
Complete naivety on full display by these guys.
>>
>>664775
It's not naivete my friend. They share the same feelings we do, but they have to say what their bosses want them to say.

Do you want them to say "well we are fucked and substance is dead" publically?
>>
>>664786
>Do you want them to say "well we are fucked and substance is dead" publically?
One got pretty close: >>663787
>>
Quixel is making a move boys

>Mixer beta is FREE for a year. Now, all we need is you - keep the feedback coming and help make Mixer a robust, fun tool for all artists.
>>
>>665499
meh, isn't that only for megascans?
>>
>>665502
Mixer's the texturing suite though?
>>
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>>665499
Holy, what in the fuck? It's free for a year, and after that the perpetual's only going to be $99?! That's cheaper than Substance. They really are making a move after Allegorithmic's blunder, holy shit.
>inb4 autodesk sees what's happening and assimilates quixel to compete with adobe
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>>665504
>>
>>665502
No Mixer is what DDO and NDO are being turned into
>>
Adobe acquiring Allegorithmic must have been like a kick in the balls to Quixel. No wonder they are moving away from it.
>>
>>665720
>No wonder they are moving away from it.

they are moving from it because it is fucking insane to try and keep up with adobes changes in the code when your plug ins are running on their scripting and macro language. beside that Adobe is really heavy bloat software.

people dont like to run automatic scripts and wait for hours until adobe finishes the computing.
>>
so do we learn quixel or substance?
>>
>>665725
Quixel seems super simple. At this point it's more about learning to be a good artist than mastering the technicalities of each software
>>
Quixel doesn't have an equivalent to Designer, does it? I'm not familiar with the suite.
>>
>>663521
cant wait to use photoshop brushes in substance painter.
>>
>>665734
We'll probably end up using some monstrous mutation of Painter inside Photoshop.
>>
>>665728

It's called Quixel Mixer and it's available for free during a 1 year period (until the beta ends).
>>
>>665734
Something you've been able to do with Mari and 3d-Coat for fucking ages. Never understood why Allegorithmic struggled so much with this.
>>
>>665825
Smol indie company.

But Adobe won't change that. It'll just be a smol development team.
>>
>>665829
Allegorithmic is far bigger than 3d-coat. Even Krita has support for Photoshop brushes. Honestly the more I dig into substance tools the more I doubt their ability as developers.
>>
>>665832
>Even Krita has support for Photoshop brushes.
But Krita didn't have Adobe on board, influencing their development decisions, for at least two years. :^)
>>
>>665499
This is more like a tool to manipulate Megascans than something like Painter. You can't even import your own mesh at the moment.
>>
>>666040
>You can't even import your own mesh at the moment.
Isn't Bridge supposed to do that, in combination with the DCC program?
>>
>>
it's really happening bros it was fun while it lasted
>>
>>663521
>paying for software
thank god i didn't fall for that meme
>>
>>663521
>everyone making adobe the bad guy
nice meme, go back to blender you dumb blendlets
>>
>>664558
don't you jinx us you Son of a Bitch
>>
>>669047
Oy vey



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