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Can we have a nice, friendly, thread linking to learning resources we have used and enjoyed?

The paid ones I'm linking to are on cgpeers.

Anything goes, just provide a brief blurb:

Arnold Renderer:

Mograph Plus introductions:
http://mographplus.com/shop/

If you want someone to read and demonstrate the manual to you these are great.

Arvid Schneider:
https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g

Long form videos mostly on procedural shader work. Can be a little rambly and disorganised, but I enjoy it because he'll solve problems during the videos instead of preparing everything in advance.


Houdini:

http://www.appliedhoudini.com/

Houdini Dynamics. Excellent mix of organised tutorial with on-the-fly problem solving. Talks through his reasons for what he's doing in detail and is unambiguous.


http://www.entagma.com/

Mostly fancy, VEX focused, tutorials. They have an introduction to vex and volumes on their patreon as well (on cgpeers)

https://vimeo.com/286576112

Houdini infection system tutorial.


https://www.pluralsight.com/courses/houdini-practical-math-tips

I'm just going through this now. Does what it says on the tin.


Misc:
https://www.pluralsight.com/courses/tips-modeling-complex-shapes-2082

Four part series on sub-d modelling. Focused and concise. Enjoyed it a great deal. Taught in Maya but should be easy enough to translate to your DCC of choice.

Zbrush for Ideation:
https://www.youtube.com/playlist?list=PLkzopwqcFevbxxNfZtq1ae09h1dht4S6M

Michael Pavlovich's updated introduction to zbrush.
Great for getting up and running.
>>
forgot these:

Scott Eaton:
Anatomy for Artists
Digital Figure Sculpture

Scott is top-tier and I prefer his style to Ryan Kingslien's. These are on cg-peers although the videos are from courses taught a few years ago so the video resolution leaves a little to be desired.
>>
This thread has good potential. Will watch.

Two Artstation posts I bookmarked for quick reference:
https://www.artstation.com/artwork/Bl9vk
SubD topology basics
https://www.artstation.com/artwork/Z6wJX
Quad-based/SubD topology references

I've yet to do a full dive into them but the Anatomy4Sculptors series seems to be really good:
https://anatomy4sculptors.com/collections/books
Both for human figure and facial expression.

Highly recommend CGElves series on MD if you want to learn the program.
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>>663033
Unrelated but why the hell can't the sticky post get updated with some of this stuff?
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>>663106
Because /3/ doesn't have any active mods. Would love for the sticky to be updated too.
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>>663033
Why is this guys face the first thing that pops up when I search anything related to Blender? How did he achieve such a high degree of notoriety and SEO?
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>>663116
He devotes his entire life to SEO. He has no sense of shame or dignity. Viewcount and ad/marketplace revenue is the only things that matter to him.
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>>663116
It was because of the donut. So simple, everyone can do it and feel accomplished, and proudly show the result around. Plus it's done in Blender, which has this aura of being a free community effort that is difficult to use, yet, once mastered, capable of rivaling industry leading software. This adds up to a very accessible, very cheap stroking of the ego, and cannot but result in popularity among all kinds of people, even those with the least capacity for sustained attention, and no more than a wimp of artistic inclination. Everyone who does the donut shows it around, and everyone who sees the donut wants to do it too. The donut thus spreads like the plague, being the raw memetic material it is, and with it the person and ouvre of BlenderGuru.
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>>663137
>>663133
I didn't expect these kinds of insightful comments here. Thanks.
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http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted

Absolute must for anyone looking to learn houdini
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>>663675
yes, top-tier stuff here.
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>>663033
Guys there was a tutorial with a chinese guy teaching perspective, can you post it please?
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>>663033
not sure if this goes here, but does anyone know any of any good amatomy (elbows, knuckles, etc) brushes or alphas for zbrush?
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>>663116
You have a problem with this face?
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>>666398
Yeah, we live in a post Battle Angel world now, I fixed it and made it more weeb.
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>>666406
top kek!
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>>663033
Can't fucking stand his fucking face and I don't fucking care that he's better at blender than me.
Fuck.
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>>663137
The worst part is that the Donut tutorial is SHIT tutorial, which doesn't teach you how to do anything.
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>>666541
It has a mysterious power to make you follow Price, though. Quite interesting, really. I mean, I don't really believe that the Blender Foundation is actually a disguised Satanic cult, but there are very few ways of explaining how an untalented individual like Price can amass such blind following among wannabe artists.
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>>666551
Yeah, I have no idea how he got so big. He doesn't have a single creative bone in his body, and all of his technical knowledge is very surface-level.
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>>666406
Thos eyes are not big enough
t. James Cameroon
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>>666552
Probably because he doesn't waste time posting jealous comments on anonymous message boards
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>>666577
Ohh, burrrned XD
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>>666577
Projecting much?
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jim carrey looks pretty young here.
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>>666647
kekd
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>>663116
Because he's the most popular user with "blender" in their username
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>>668369
Wow, that's a big mouth.
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>>668369
>>
jesus, you cant help yourself but spam every useful thread with pure fucking garbage.
Start so nicely, focused on learning and providing links to all sorts of tutorials, but now majority of the thread is about this aussie piece of shit
just fuck off
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>>668516
>now majority of the thread is about this aussie piece of shit
He's featured in the OP pic, so what else would you expect?
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>>668518
that op is a blender user and using his face as symbol for leaning form his cult like community, didnt expect for you faggots to shit on everything remotly useful or good
this whole board is nothing but a giant shitpost
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>>668533
we have all right to shit on people who think that sRGB is a "color transform" and still have the nerve to "teach" others desu
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>>668535
>who think that sRGB is a "color transform"
wut? Did he really say that?
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>>668533
op here. i used the image because i expected some shitposting to occur, artifically bumping the thread from time to time.

i didn't link to any blendie videos either.
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>>668539
The whole "Filmic Blender" fiasco has set the Blender color management situation back by 10 years.
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>>668539
if I had a nickel every time this disinfo agent spews another bullshit to his wide eyed audience
as a blender user myself it embarrasses me so much
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>>668543
> lowercase poster trolling

One of the many reasons /3/ such a special place.
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>>668552
actual lowercase blendie here. i noticed you mentioned me.
i haven't participated in this thread
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>>668552
lowercase trollingposters are traditional and respectable 4chan fauna, dumb uppercaselet
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>>668544
Why do you say that was a fiasco?
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>>668584
well from a certain viewpoint it was another triumph for autodesk inernet shilling department senior misinfo agent (((andrew pricestein)))
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http://www.hippydrome.com/

a really good guide on edgeflow and topology for animation
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>>668586
No, I mean, what's wrong about Filmic?
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>>663137
I did the torus in Autocad 12 on a Dell 486 PC with 8Mb of RAM in 1992.
It only took an hour to render one frame with a single light source, Phong shading, no textures, hovering in space

Things have changed.
>>
Can anyone explain me real quick how that CGPeers thing work?
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>>669885
Wait for the next registration period, enroll to the site, begin your learning journey.
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>>668641
It's a clusterfuck course-correct that has to compensate for Cycle's inherent incorrect physical calculations and color space

Basically forget about any proper PBR or coherent photographic notions. Nobody should do rendering in Blender.
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>>669903
>dodge the question to shit on the program he hates
>mixes physical material calculations with color manager to create an "argument"
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>>669910
>I literally answered the question and couldn't care less about Blender
>You lack fundamental knowledge if you think I mixed stuff up
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>>669912
Im not the anon who asked the question, they asked whats wrong about filmic, you answered that cycles does incorrect calculations. They are two different things. There is nothing wrong about filmic replacing the old color management.
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>>669913
Other anon here, i spoke with the guy who made the filmic presets and he basically said that it is a band-aid solution to a complex problem and without fixing the renderer AND the color-management You are not gonna get the best/correct results.
Which makes it more difficult to use Cycles in VFX where you have to match physical properties of real cameras.
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>>669924
That's basically what I was meaning to explain here >>669903
The fact that the "filmic" preset exists in itself means that the way the images are outputted is flawed.
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>>669924
This is the kind of answer I was looking for. Im still glad filmic got in the official release until the problem is properly fixed.
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>>669903
What about cartoon shading? What renderer should we use there?
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>>669955
Any render desu. Though even if you're rendering cartoon stuff, it's better to understand and practice proper physical rendering as much as possible.

I think Arnold has a pretty cool cartoon/cel shader, and the latest Vray update for Maya has a kickass one too. Obviously it depends on what you have in mind; Pixar movies are considered cartoon, but their surfacing is at times very realistic.. they use Renderman (also Maya).
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>>669997
pixar is considered to be cartoony because of the design of the characters (proportions, surface info). the environments are realistically lit though.

of course, occasionally this can go too far and end up in an "uncanny valley" of sorts.
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>>669999
nice get
I agree with you, though I would say that the "uncanny valley" isn't relevant here because the concept applies to human features and Pixar's design don't go close to realistic humans
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>>663033
You are looking for a serious thread...
... on 4chan?
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>>669955
I found it easier to get good results in Pencil+ than in anything else I tried. There's a demo version too. There's one called Maneki out there that looks really cool but they don't license to individuals.
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>>669997
>>670013
Yeah, but I meant for Blender. Pencil+ and Arnold are 3DS/Maya compatible only. And even then, I doubt my machine can handle it with its 12GIG ram/2GIG VRam that I can't alter and lack of add-on graphics card that I don't think an Aspire can handle.
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>>670025
And I was meaning cel-shaded stuff, not particularly the way most animated movies try to aim for.
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>>670025
Sorry mate, can't help you with Blender, I'm a render artist so I avoid it like the plague for the reasons mentioned above.
>>669903
>>669924
>>669940
I'm sure there's a ton of tutorials on youtube tough
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>>663033
Has anybody found a good resource to doing stuff like this? It seems like the only tutorials you can find on making characters nowadays are just sculpting realistic characters.
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>>670117
So, anyone think they're going to fix their in-program renderer? Because I've tried the plug-in renders by Pixar and AMD and they're just as poorly integrated as Cycles.

And from what I've done with it, Maya's in-program renderer is also pretty shit, and like I said, my machine can't handle an external render program. So, anyone know if an Acer Aspire can handle an add-on graphics card, because I can't find jack about it?
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>>670136
This is dirt fucking simple man. If you practice making realistic characters and come back to this kind of modeling you may find it boring.
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>>670145
If that's the case then why do only a few people possess such a talent and get payed out the ass for it while you average Zbrush shitter is a dime a dozen and gets paid less than your average 3rd world sweatshop worker?
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>>670147
Because some people learn and not take the lazyman's way out.

I mean, zBrush is a powerful program, but it's effectively a shortcut as much as it is a necessity in most pipelines.
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>>670147
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>>670147
What do you mean by "Zbrush shitter?" Zbrush is used for everything now, stylized and realistic. You are arguing shitty artists don't get paid as much as good artists?

>>670158
There is no difference between "shortcut" and "fast and efficient tool."


If you want to become a good character modeler, learn Zbrush first so you can git gud at the fundamentals of anatomy and concept design in the fastest, comfiest program. You can pick up polymodeling and hand painted textures later since it's merely a set of techniques.
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>>670158
Every time I did commercial 3D I quickly ran into the law of diminishing marginal utility.
Even industry "professionals" show us on a day-by-day base that the 75% it-kinda-works solution is acceptable in big projects and that your 3D autism is wasted on average normies consuming the content because they do not care about your super-efficient topology, baking techniques or that you sculpted the nose hairs of your characters.
Half-ass and save where you can, Mr. smart artist, because Pajeet and Zergling does your job quicker and cheaper.
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>>670201
That's why the VFX industry is in the same shithole as the anime industry, isn't it?

>>670199
>If you want to become a good character modeler, learn Zbrush first so you can git gud at the fundamentals of anatomy and concept design in the fastest, comfiest program. You can pick up polymodeling and hand painted textures later since it's merely a set of techniques.
I would, but my machine's not powerful enough for it.
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>>670220
> Machine is not powerful enough for Zbrush

Either you're making that up, or your machine is 10+ years old. Either way it is pathetic and demonstrates a lack of seriousness.
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>>670258
No, my machines's about a year old and it has no additional graphics card. And with my experience with 3D programs (both Blender and Maya), they've both nearly crashed my machine. Even with the onboard AMD chipset that's included.
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>>670201
Pajeets and Zerglings are copy n paste, uncreative races.

-Pajeets are generally worse than zergs, and can never get to a mastery level of technical ability, and lack any creativity whatsoever. Its why most of these Pajeet 'artists' only copy things that already exist.

-Chinks can get to a mastery level of techical ability, but on average lack the creativity of whites. Just by sheer numbers of chinks there are on the planet, ofcourse you will come across some that are very creative.

Both of these races parasite of white civilization and need whites to create and inovate for them to thrive.

Its another reason why hollywood and the AAA video games industry is rotting away. We have teams of pakis and gooks willing to work for pennies on the latest onions riddled marvel movie and never ending netflix series.

Globilzation of jobs has ruined western civilization, and ended the white race that cant compete agaisnt parasite races that are in the billions.
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>>670355
woke and blackpilled
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>>670355
>white race that cant compete
If the white race is the master race, shouldn't it be more than able to compete?
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>>670367

Because people of European decent are 9% of the worlds population now, and have a rapidly declining birthrate. There nations are being pilleged by every other race due to globilization of the job market and open borders, and there is nothing they can do about it at this point.

Its funny watching AAA game studios and movie production companies rot away becuase of things like affirmative action.
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>>670373
>There nations are being pilleged by every other race due to globilization of the job market and open borders, and there is nothing they can do about it at this point.
I wonder whose idea was this? Ah, yes. White men. So much for "muh mustard race".
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>>670377
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>>670263
Oh so you never tried to install Zbrush and you're making it up. Just like I thought! Really pathetic.
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>>670392
Fuck you fag, I'm waiting until I upgrade my computer.

Why I bet you don't have zBrush either and you're bitching about it right now.
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>>670456
K' So ignore the "upgrade" part. I just installed zBrush and not 5 minutes after I got it, it crashed on me.

If zBrush smartass is here, my point still stands. It crashes. Maybe not my machine, but still. To anyone else- Is this a common thing? And is there any way to circumvent it? Or is this something I have to live with?
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>>670355
Depressing, racist, and sadly accurate in the current context
Pajeets are cancer

>>670367
Sheer numbers and willingness to work for shit. Great artists from USA, Canada, Brazil, Japan, even Russia, etc. are not going to compete in the race to the bottom.

inb4 Brazil sucks ass, those latinos have white souls and some great skills
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>>670462
Don't use cracked ZBrush, it's known to crash easily.
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>>663033
>I'M GOING TO FUCKING KILL ANDREW PRICE!

What did he mean by this?
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>>670489
Right.

So what are my options then, I'm too poorfag to get the real thing. And even if I weren't, shelling out almost 1000 bucks seems wrong.
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>>670502
Just get a properly cracked version anon

I had a shit version that crashed all the time but I got 2018 and everything is fine. Also at work I use a legit one daily and crashes are not common at all unless I'm doing a dumb operation on a fuckzillion polys..

Russian torrents are your best friend
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>>670509
So, not one from CGPeers then?
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>>670514

Im using the most recent zbrush from cg peers and it works fine.
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>>670502
Just use Blender, tbqhfam.
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>>670551
not good advice
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>>670489
Hahaha

>>670502
>actually believes it
Jesus christ, you guys are fucking retarded.
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>>670603
Hey, I'm the one who keeps having it crash on him. And it's also the most recent (2018).
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I'm getting into Belnder and I'm doing that meme doughnut tutorial. I'm trying to do it in 2.8 but he did that tutorial in 2.78 I think.

I've run into a problem with connecting the handle of the mug. After I connect the handle to the body of the mug (using the F shortcut to create 4 connecting faces) and delete the face that it creates inside to smooth out the whole thing, it seems to somehow lose the subdivision modifier in the deleted face.

How do I "keep the subdivision modifier" for this thing? Why did it happen?
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>>671447
You might want to try moving those edge loops toward the very end there.
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>>671449
nevermid. I fixed it by removing the faces BEFORE connecting the handle to the mug.

If anyone can point out exactly why that happened there it would be very helpful.
I'm guessing it's not really a bug and that the face creation is just different than 1.78?
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>>671451
My first ever render is finished. Thanks to the cunt himself.
>>
All it took was one picture of that guy to condemn the thread from its very start.



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