What's a fair price to have pic related modeled?I'll need a similar or higher level of complexity with branding and different structure.Don't have time to learn modeling because I'm busy doing every other part of the project so sadly that's not an option with the time constraints. Want to post on upwork/local classifieds.
idk like 50 bucks? more or less
China is the solution
>>662756Realistically it would probably cost around 500 up to a 1000 bucks depending on how much you want it altered.You could try searching for something on turbosquid and the likes. Might be cheaper.
>>662760This is why /3/ never ever gets anywhere.
>>662760This seems like a crazy underquote. Could a professional model this in 1 hour?>>662762I know some people in China who are asking around for me>>662763>You could try searching for something on turbosquidThat's where I found this model. I could pay $30 for this but the end goal is pic related. Any other advice appreciated
>>662812and it has to be identical to pic because the focus is simulating mechanical adjustments for the user to learn the chair functionality
>>662813Well hopefully they're good at it because that doesn't look like a chair meant for people who understand things easily.
>>662812I advise you to pay $30 for it
>>662825The model has to have separate parts so they can be movable in a game engine. If I buy this model, can someone modify it to have all the required functionality? With this complexity then why not build from scratch?>>662824Not sure what you mean
>>662831just a wild guess?
>>662834No a valid estimate
>>662828You'll have to cough up some bucks if you want an engineer grade modelling of your chair to scale with actual functional and real moveable parts.
>>662831with that he could actually buy a real, physical one and shove it into his dvd drive
>>6629253d models and textures have costed more than the actual real life things they're based on since 2014. This is ignoring the added complexity and fact that it would be a commission
>>662931>costedcost i mean i'm so tired
My estimate would probably be about $500 for the plain model, in the midst of $2k-3k for a fully articulated model with the bells and whistles. Asset stores are a lot cheaper because you'll have multiple parties buying the same thing (if you're lucky) and you can make a similar profit to if it were a private commission. It's sorta like selling in bulk. >>662828>Not sure what you meanThink that anon's saying it's too complex for any artist you find to do it for you. You'd need an engineer versed in CAD if you want that kind of mechanical complexity. That'd easily add quite a lot to the final invoice too.>>662931Yup, this. One of my favourite examples of this particular phenomenon is the MD store. Almost every item on there is priced about the same as its real-life counterpart. The only exceptions being things like luxury wear costing $50 or something since it's made out of 1s and 0s and not silk and wool. https://www.marvelousdesigner.com/store/all>i got this plain shirt for $12!>oh, where from?>the marvelous designer store!(to add to the absurdity MD is so easy to use you can make all of these yourself with a little effort and a couple of hours, so who the fuck knows where the markup comes from)
>>662923I have no problem paying market rate for the work, it'll be factored into the quote. >>662934>Think that anon's saying it's too complex for any artist you find to do it for youI am on the programming side of things and after talking to a 3D artist at work he strongly advised against a CAD model as I'm not building a real wheelchair and the shell in 3DS Max or Maya would suffice. So now you saying this confuses me and I'm starting to doubt my path
>>662939Well, it depends on how complex your model really is. If you want it 1:1 and at such detail that you can digitally disassemble the entire thing, then yeah, you might need a CAD artist to help out with that, but if it's just simple mechanical rigging and all a hard-surface artist that knows his stuff ought to be good enough. It seems to be the latter, but it just felt that earlier on in the thread you really wanted a fully comprehensive model of your wheelchair.
>>662940I did imply that so I see where you're coming from. To be honest the requirements aren't fully thought out yet so I don't know. As of now I'm thinking I'll buy this model off turbosquid for a POC, and then if he signs a contract I'll pay someone the money to get the thing made and I'll have a better idea of the complexity by then. Thanks for the help.
>>662934>(to add to the absurdity MD is so easy to use you can make all of these yourself with a little effort and a couple of hourslol, Dunning-Kruger strikes again.
>>662945>t. never used MD beforeA couple of hours is honestly a stretch for some of those featured. It really is a very basic program. Once you pick up the basics of patterns and sewing it's literally drawing shapes around your characters, connecting them, then pressing simulate. It's by far the easiest 3D software to use. That's not even to mention that those store items are incredibly basic too. Sure, I understand your assumption if you're thinking of fantasy costumes or Victorian garb that has a billion frills and everything, but you can literally create a basic tshirt that sells for $12 in that store in 15 minutes of your own time.
>>662945Not the guy you're responding to but I really don't think this is a dunning kruger thing.https://www.marvelousdesigner.com/store/product/CLO1810006Here is literally a white t shirt.https://www.youtube.com/watch?v=6U4IErJlsNUHere is a tutorial to make literally that, but he even takes the time to put in a little hedgehog guy on the shirt. the tutorial is 45 minutes meaning you could do this in 20-25 minutes without explaining what you're doing.Also i showed the price for a pack of shirts on amazon where they are already priced high.
>>662946That shirt will take more than 15 minutes. It's fitted, has visible seams, and a folded hem with possibly some amount of elastic. It's also textured, although not retopo'ed. All of that may take two hours. More complex models will take much more.>>662947Would you wear that shirt? It's badly done, it hangs wrong, it doesn't fit the character. It's overly stretched around the chest, too loose below that. Mirrored front and back patterns with not even an inch of armhole adjustment? Yes, it's amateur hour. That's a good example of what kind of crappy work you can do in about half an hour of messing around in MD, just trying out things and seeing what sticks.
I'm pretty good with this stuff.To set the right price I'll need to know1) Deadline2) Quality of references available3) Level of mechanical fidelty required4) Textures?5) Rigging?
>>662988>too loose below that.swing and a miss
>>662988Were dealing with a marvelous designer pro here. He lives by the MD, and dies by the MD. He has spent countless hours toning his skill at the MD. Either that or hes the guy who made the tshirt for sale and it took him hours of work and hes really offended were making fun of him.
>>663003>t. the author of that shirt tutorial
>>6629901 monthengineering blueprintsmechanical simulationnone providedfully
>>663016500 to 2000 depending on how complex the mechanical part is
>>663144do you have a portfolio of similar work?
>>663153I worked on this modelhttp://eicma.honda.it/
>>663159do you have a better contact page? a website perhaps?
>>663172No because most of my works were NDA protected, however if you leave me an email I'll contact you so we can chat
>>662756Ill make it for $250Email me at firstname.lastname@example.org hour? No dice. Probably 8 hours.
>>664145Some work I did, mostly low poly. Can't show more. But email me and we can talk.