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Does /3/ as a profession take high IQ? I feel like I have dunning kruger and all my work sucks (no I wont post it) even though I've been trying for years. And there's just too many areas to focus on that I can never get anything substantial done, like my stuff is all "jack of all trades master of none" except worse, far far worse.

Is this just how the hobby is right now? Like, I have to be super specialized to get anything decent done? I had dreams of making a unity game at one point but now KEK at the thought
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>>662569
Just do what all the pros do and cheat. Also probably use the questions thread for a thread thats just about blogging and asking a question.
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>>662569
Being a successful CG artist is doesn't depend on your work. It's more like being a business owner/salesman. Anyone can learn to model, texture, render, composite, etc and college means nothing in this industry. The key to getting work is developing your skills and marketing them to the right people.
Also, network, network, network.
The more places you post your work and the more people you talk to, the quicker you'll progress.
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nah, you don't need anything honestly.

more talent = less effort in creating pretty stuff

that's it, most of it is diligence and
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as someone who is about 8 months into /3/ purely for fun and trying to take a generalist approach, the learning curve can be so overwhelming sometimes.

>learn a dcc
>learn sub-d modelling
>learn zbrush
>learn renderer of choice
>learn subs painter & designer and have a decent understanding of PBR workflows in general
>learn houdini for vfx and sims

i'm constantly terrified i'll forget what i've learned because i have been back to X or Y in a couple of weeks. how do people on here deal with this aside from just continuing to pour hours into it?

i'm guessing i'm in the minority on this board, in that i don't care about vidya so at least i don't have to worry about learning and engine on top of all that and the optimisation workflows that come with that.
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no, in fact its one of the only few white collar jobs you can get without proper education
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>>662628
I feel like I always forget what I'm doing because I focus on some area for too long. I specialized on programming for for ever and forgot how to model or rig, which I learned first but never "properly"

>>662632
you have to be educated in cg, not a proprar degree factory "collage"
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Whats with the grain on the photo?
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>>662682
Imagen begin hard case for modern raytrace technical, donut(no plane or hole sharp) instead of Crystal make hard raytrace gets coherent rays.

https://www.youtube.com/watch?v=-WQu7cLuniM

https://cgg.mff.cuni.cz/~jaroslav/papers/2018-mcmc-survey/2018-sik-mcmc-survey-paper.pdf
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it just has to click and then youre set.
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>>662701
once you get into gamedev you get fucked tho. Its a huge timesink, and too complicated to remember anything.

For babbys first offline stuff, sure, just learn modelling, and texturing, but if you have to do real work in a game engine it becomes too much for those with low IQ
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>>662683
>Imagen begin hard case for modern raytrace technical, donut(no plane or hole sharp) instead of Crystal make hard raytrace gets coherent rays.
Uh, in English please?
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>>662706
who the fuck cares about game dev? just do 3d lol dont make it more complicated than it needs be and game dev is not complicated unless youre doing all of the coding from scratch with new engines and shit, just use already existing ones zzz the rest is just simple coding nothing extravagant
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>>662713
If it was really so simple we would all have released games. 99.999% of devs have jack and drop out like flies because of the difficulty.

And gamedev is the truest form of 3d. Especially in vr
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>>662715
The truest form of 3D happens in CG research.
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>>662724
Which like i said discriminates based on IQ. IM GETTING TEARY EYED THINKING OF MY OWN IQ
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>>662715
kid, unless youre doing the engine from scratch game dev is a joke, its the assets that are hard to make exluding coding because that is baby tier shit and which is why i said just do 3d instead.
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>>662741
>kid, unless youre doing the engine from scratch game dev is a joke
*citation needed
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>>662741
You must have made quite a lot of games. I hope they're efficient and scalable too!
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>>662989
shhhh now kid
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>>662569
Chill anon, all of your problems can be solves with more practice. Even a 50 IQ autist can do it with enough effort. My only advice is that you buy a notebook or create a Google doc document were you can record the steps of every process you learn, in the case you forget how to do it. Also try focusing on one field, you can still be a generalist but trying to improve all at ones is really tough.
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I figured it out and I've fucked up most things I tried.
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Nah, there's some spergs and tards in my school for 3D animation.
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>>663933
>going to school for 3d
ISHYGDDT



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