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File: pic.png (757 KB, 970x545)
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How do I create models like this? Can it be done in Maya or do I have to use another software, and also is it just low poly models what is this style called?
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cell shading?
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>>661964
If you are on Maya I'd recommend the Pencil+ or Maneki Toon plugins, both produce good results.
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File: 1533221272354.png (747 KB, 1093x675)
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TPC use Maya for their models and animations, however what your screenshot is just in-engine shading.
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I heard lot of modders use blender to edit pokemon 3ds models
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>>662001
>>662013
Thanks for the info I didnt know TPC actually used maya, but I did a little more research and saw that the toon shader option on maybe rendering menu helps achieve the desired result as well. Thanks for being productive though instead of just shitposting.
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>>662001
I'd love to get my dirty hands on Maneki, but there is no crack, the price is horrible expensive and i am not even sure if they sell to individuals not from an reputable studio.
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>>662013
wow anymore screenshots or insigh?
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>>661964
>like this
If you want to follow their method, then first you're going to want to make sure you hire a sweatshop of poorly paid gookenese asset monkeys
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>>662040
Just get Pencil+ and forget about Maneki. The fact that Maneki doesn't sell to individuals probably means it's a fucking huge chore to get it working correctly anyway and not usable without a whole lookdev/TD department apart from your modelers and animators. Literally <300 followers on Twitter, I doubt they have any real customer support. If those guys end up making a product that is usable for freelancers they will sell to freelancers.
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>>663064
We use it in our studio, so I never had to worry about that. Anyway, it's great.
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>>662001
Are there any good resources for learning pencil+ that actually show the workflow? I know their site has some tutorials, but I find it to be more effective if someone made a tutorial from start to finish about how to do something like this https://youtu.be/XQLgn9-xqQc
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>>661964
polymodeling + smoothing works best for clean shapes like these (so Maya, sure), though you can use Zbrush to move your topology around and tweak proportions if necessary



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