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File: fuckthisshit.png (118 KB, 500x454)
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this place really needs a separate gamedev/programming board
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>>661899
>Never let Mid life crisis guy become your boss in new company.
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>>661899
All me, fuck doomer life
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>>661899
>>>/vg/240932432
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>>661908
Now I know what anons meant by /agdg/
I don't go to /v/ or /vg/(I didn't even know that was a board) so there was no way for me to know.

>>661906
Keep working hard to achieve you dreams. Stay passionate anon.
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>>661908
more like /adhd/
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Another early mid-life crisis one here.
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I'm not sure why tie that to mid life crisis.
I think being at that age is the time when most people achieve stability, so it makes sense for them to want to concentrate on their passion project.
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>>661899
Fun's on you. I think Pis are a meme, I'm not a bikecuck and I write my own engines.
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>>661917
>13 y.o I love videogames
>18 y.o I study to build videogames
>23 y.o I want a job
>35 y.o I want to make videogames, without bussiness plan or plans because muh special I am the choose one indie dev
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>>661944
Kek
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>>661908
good ol' /agdg/, they are still discussing if godot is a good engine...
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>>661944
I'm sorry if you met people like that. It reminds me of that one guy in his 30s down the local pub who still wants to be a rock star. I think it is fine to work towards those dreams after you achieve comfortable standard of life, family and whatever else might be important to you, because if you fail, you don't want to be left with a feeling of wasted years, but if all you do is half-assly concentrate on those goals like in your post, it is just pathetic.
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>>661899
It's pretty sad that engines like Unreal and Unity have an awfuly bad reputation just because of shit game developers. Both are very capable engines and they're also totally free to use unless you're making nice money out of them. However, Raspberry Pi has been overrated since it was first released. Sure, it has some fairly decent specs but you'll probably never use 50% of it's power since for anything more demanding than that, you can simply use a phone, which is also avaliable to pretty much everyone (and for anything less demanding, you can use something like an arduino).
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>>662083
>It reminds me of that one guy in his 30s down the local pub who still wants to be a rock star.

ouch
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>>661899
I'm sorta distraught that the Unreal thread got pruned. Two more days and it woulda been active for a whole year.
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>>662414
active is a strong word
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>>661900
share your story!
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>>661899
no, we need organization.
3dguy is unironically the only good teacher
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>>662414
>>570286
Old 3D's still alive and kickin'. Approaching 2 years and 100000 posts old, with plenty more posts of its own to spare. Incredible thread.
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>>662112
I thought ue4 has a good rep, only issues I've heard about it are that it doesnt play well with last gen amd unlike unity's terrible optimization
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>>662520
UE has a fairly good reputation, but recently it started getting affected by developers doing lazy asset flipping, although to a less extent than with Unity since the UE asset store doesn't really offer "complete projects". That means that the asset flippers actually have to do a bit of work to have an actual game.
Also, it seems like even though it's very different from Unity, they are occasionally viewed under the same lens (just like OP did).
From a developers perspective, I can say that UE is much better than Unity in pretty much every aspect, so it's a shame it gets compared to it in ways that it doesn't really deserve.
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>>661899
feel personally attacked
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That image needs update. Greenlight no longer exists.
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>>662530
UE has a pretty common issue in that it comes more from a 3d artist Zeitgeist: i.e a huge, overly cumbersome closed software with a lot of dark magic everywhere, and a completely closed framework that tries very hard to be painfully "graphical" and to imprison you into their own proprietary formats. It's pretty and more or less useless without thousand of hours of learning curve. Typical 3d artist bullshit. They all like their software closed, graphical but unintuitive, hiding natural complexity under two layers of unnatural complexity.

Unity has more of a dev Zeitgeist. It's relatively small, do what you want it to do and nothing else, and does no particularly jail you into an ecosystem. Unfortunately, Unity is coded by a small team of relatively incompetent people and is poorly optimized, poorly coded, and a poor tech in general. It's also more or less the only concurrent to UE, unfortunately.
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>>662818
>They all like their software closed, graphical but unintuitive, hiding natural complexity under two layers of unnatural complexity.
because it creates job positions with competitive salaries
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>>662820
Good goy.
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>>662818
>It's pretty and more or less useless without thousand of hours of learning curve.
I have no idea what you're talking about. Sure, I agree that some stuff is illogical and doesn't really make sense, but once you get used to those couple of things, UE has a fairly normal learning curve. I don't really like the fact that you kind of have to use Blueprints even though you're primarily using C++, but it doesn't really add that much to the learning curve (very easy to figure out, it's just a bit unnecessary).

Also, it seems they had a different vision in mind for the engine, which brings me to the next point:
>Typical 3d artist bullshit.
UE has Blueprints for God's sake, it was obviously designed for begginers and people who are used to working with nodes (3d artists). But I have no idea what you have against the UI either, the UI is very friendly to those same users (so it uses a graphical interface that, in my opinion, is fairly well made and intuitive). Also, the default UI has pretty much all the same stuff that Unity has as well, so I don't really see the problem. Besides, if you don't like the UI, it is fairly customizable so you can adjust it any way you like.

>They all like their software closed
I'm not sure what you mean by this. If you are talking about the workflow, I'd say it is completely understandable. The interface, nor pretty much anything else is stopping you from doing anything.

Also, there's the fact that you can download the UE source code from Github which, to me at least, is one of the greatest advantages UE has over Unity.

I'm not saying in any way that Unity is a bad engine (especially when you consider that it's also free). In fact, I use both engines, for different projects of course. I just started by saying that I personally feel more comfortable using UE than Unity and that I think they shouldn't be compared as much when it comes to the new waves of shitty developers making shitty games.
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>>661944



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