how to fuck do i texture my models, i literally don't get the workflow or concepts, but modelling comes pretty easy to me. can someone please just explain it as if i was a retard
I don't think I can explain texturing to a retard.You should first understand the concept of UVsWhat are UVsWhy do you need UVsThen learn to unwrapThen you can finally start texturing
>>661217ok i'm a little less retarded than i thought, UV unwrapping makes sense to me, i just can't get any textures to look good aside from solid colours and gradients
>>661219here's what i mean
>>661216Download the Substance Painter free trial and watch a tutorial
>>661224this looks promising, i'll post resultsthis is what i want my final piece to look like
>>661219oh OkSo now you must learn the different maps and what they dofor real time nowadays you should learnAlbedo, Metalness, Roughness
>>661228that would be my preferred method of texturing, since substance painter just nuked my computer, and it's been non responsive for 3 minutes now
>>661228(cont.) Occlusion, Normal - the rest is optional or situational
>>661230Substance is based on the maps I mentioned (albedo metalness roughness occlusion normal), it just makes the workflow easier
>>661232would the best workflow for this be through Photoshop? or directly painting in blender?
>>661233You can experiment what the maps do by painting them in Photoshop and rendering them in marmoset or any other real time viewer, but once you have the basics down you should really start with a real texturing software if you wanna go realistic, the bare minimum I'd say is QuixelBlender for texturing is not very good for realism afaik
>>661226In order to get this result you'll need not only good textures but a good "studio lighting" setup as well, keep that in mind.
>>661234thanks anon, now i know what to look up for further info.
>>661224Hell if you're a "student" they'll give you a license for free for a year.I've been out of school for like 3 years and I've been surfing off the "student" license the whole time. I wasn't even in school for 3d.