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So over time, ive noticed that both videogame and render human faces tend to look less reslistic. Not because lf the texture or model quality, but there is something I feel after looking at them that doesn’t tell me “This is a guy I might see on the streets one day”
I don’t know what it is, I think it has to do with the eyes. They always look a bit big and like “default slider in character creation program”
What are your advices on realistic faces, in terms of characteristics and general shape?
For now, I dlnt have any pic, wich is why that unrelated.
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>>660443
Here’s a pic from Dead Rising (2006). While the texture and model quality is low, it does look like a real face
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>>660444
This one, from the same game, does look like a cartoon with the big eyes. Everything else looks ok, but the eyes screw it up
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Contracted pupils might be ducking with it. Have you tried overlaying darker eyes?
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>>660443
Seldom artistic style. Study humans faces unless you can reproduce them perfectly.
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>>660443
it depends on the artist's style, sometimes it's better to stray from realism to transmit a specific personality trait or generally appeal to the fantasy.
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>>660443
Realtime is going through a transitional phase from relying mostly on the diffuse/spec/normal to now relying on more on shaders, the diffuse textures are now much more flat since they are just communicating skin detail rather than skin and shading detail. you're completely wrong about faces rendered in pathtracing engines, they've gotten a lot better



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