Can someone please help me? I need help weight painting. I have NEVER Done it before. I rigged my model, the only thing left is weight painting. It's only Arms and hands... if someone doesn't mind, could they do this for me? If you are interested, let me know and I'll send .max file... thanks
>>660205Do it yourself or you'll never learn.What is the problem?
>>660208The problem is I have only studied animation, I only want this done quick because I'm on a deadline. Would someone, perhaps yourself be willing to help me? This is literally the only model I need painting on
It's not that difficult. Use autoskinning or an equivalent auto-weighting function in your DCC. That easily gets you 80% of the way there. Move bones around and adjust the weight painting manually from there to get rid of any errors you find. This is incredibly basic but for someone like you it should suffice just fine.
>>660212actually, I just took the time to do it, and It's quite easy, thank you!
Not OP but having the same problem. Weight painting is the most difficult thing I've tried in CG. Looks like every time I try to improve my model I make it worse. And every rigging tutorial I've checked only barely skims it. Am I just doing something wrong? Is it really easy?Or is there a rigging course which actually covers it?
>>660228(Reposted from another thread that I think should have been a reply to this one) 1. If your topology is good and your joints are placed well then weight painting is easy. If it's hard, likely your joints are placed wrong or your topology is shitty. 2. You should add more joints to your chains to get smoother deformations, and add things like butt joints, ear joints, etc. We don't have a 255 joint limit anymore.3. You should improve your rig with automatic bicep joints, half joints for knees, etc.4. Joints can't do everything for you. Get some blendshapes or other deformers in the mix once your skin weights are as good as you can get them.5. Any rigging tutorial covers it. There's an old course Facial Rigging by Judd Simantov where he goes into the thought process pretty well.
>>660205What kind of knob is that?
>>660211Bitch. How can you study "only animation"? I had to learn the entire pipeline, bar extensive scripting.
>>661659not everyone are meant to become a successful generalist bruv
>>661659I guess the guy downloads models and scenes from the internet and uses them as their own. What a pathethic work that would be.
>>660205>select verts>apply weight>smooth