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File: Maya.jpg (16 KB, 400x400)
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I want to get into 3d and notice that lynda.com has a maya lt beginner course. This is shorter and covers less features than actual maya and may be easier to take in? Would it be a good idea to do this course first and then eventually transition into full maya or just rough out the full software?
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You can try out the trials first and see which one suits you more.
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Nope.
Maya is gay.
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Check out pluralsight’s maya tutorials, I just started learning maya (student license is free) and they seem like they actually know what they’re doing. If you know how to write a scraper in python you can pay for 1 month and scrape all of their videos :D but beware that they will block your account if you access the site too quickly so set it to 1 video every few minutes and you’ll be fine.
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>>659675
>blendlet projecting
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>>659675

calm down blendie, back to your sfm porn. Let the adults talk.

>>659642

Maya LT is good for game assets and if you want a legal affordable version. Otherwise just crack the full thing.
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>>659642
depends what is your goal with Maya?
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>>659642

if making game assets is your goal then Maya LT is perfect, you don't even need to switch over to the full package

if you want to do anything else, then don't bother with LT, just go with trial version full Maya
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A little off topic but if I had Maya experience would it be simpler to use Maya LT for freelance work than learning Blender?
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>>660536
User Maya LT, learn Blender on the side. Its better to have 2 tools than one.
I personally think Blender is a little faster than Maya, but Maya is more complete.
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>>659728
Do I need a crack if I have an edu license? Also, I've heard that Autodesk owns whatever you make on an edu license, but how valid is that?
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>>660536
Use Maya LT, learn Houdini on the side. Its better to have 2 tools than one.
I personally think Maya is a little faster than Houdini, but Houdini is more complete.
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No you should test the water with maya first then make a transition into maya. After your comfortable enough, finally switch to maya.



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