[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



File: d96.jpg (23 KB, 500x500)
23 KB
23 KB JPG
>when you put the animation to render overnight and you go to bed and the pc acts like a room heater
>>
Using Blender, right?
>>
>not using eevee exclusively

opinion discarded

this is a 20 minute eevee render
https://www.reddit.com/r/blender/comments/a9bms3/blocky_room/
>>
>>659551
That's nowhere near as good as raytraced occlusion though
>>
>>659557
it literally has people in the comments asking if it's a cycles render, kid
>>
>>659551
Nice, now it's almost on a level with Element 3D.
>>
>>659551
What's the point of this shite?
>it literally has people in the comments asking if it's a cycles render
You don't say? People are retarded? I'm sure their question was due to an assessment in render time.
>>
>>659562
>moving the goalposts
>>
>>659567
Shit render, 20 minutes.. really what's the point?
>>
>>659577
>non sequitor
>>
>>659560
But I don't see anyone asking if it's an Arnold render.
>>
>>659581
its in the blender subreddit, dumbass
>>
File: 1537995347698.jpg (11 KB, 318x313)
11 KB
11 KB JPG
>>659578
>Ending up looking retarded trying to look smart
>Proud of a 20 minute render when something so basic and shit looking should render under 2 minues in Eevee.
Again, as previously asked.
WHAT'S THE POINT?
FOR THE THIRD TIME, STOP EVADING FAGGOT.
>>
>>659584
u mad
>>
>>659585
Keep dodging.
>>
>>659551
You're making Eevee look bad with this.
>>
>>659587
a literal army of 400+ blendlets on a far more reputable site say otherwise
>>
File: 1539822574682.jpg (295 KB, 1280x1309)
295 KB
295 KB JPG
>>659601
>Blender subreddit
>reputable
>>
>>659604
it's true.

You're just making yourself look more and more like you have dunning kruger syndrome kid. You think your opinion means shit on some shitty chinese basket weaving forum
>>
>>659551
this would have been impressive in 1995 maybe
>>
>>659609
tell us what you really feel
>>
>>659560
Fact remains that eevee can't match raytracing for indirect lighting or occlusion, kid. Go ahead. Try and prove me wrong.
>>
>>659714
no one cares
>>
>>659733
Artists care.
>>
File: 1539417658000.jpg (15 KB, 275x275)
15 KB
15 KB JPG
>>659601
>appeal to majority
>plebbit
>>
>>659551
>You don't seem to understand the criticism here, so let me spell it out clearly. 20 minutes for that simply proves you have a lot of optimization to do in your render settings, because that's a hell of a long time to render such a simple unimpressive thing.
>>
>>659746
its 64 samples, kid

64
>>
>>659750
64 samples and it takes 20 min? Is this a joke?
>>
>>659751
do better
>>
>>659541
Lol nice.
>>
>>659551
>thinks this is the pinnacle of computer graphics

we lost him boys
>>
>>659551
Is this realtime in UE4?
>>
>>666842
i think UE4 would be faster than realtime
>>
File: why.png (58 KB, 645x773)
58 KB
58 KB PNG
>When you leave your PC on overnight, and windows 10 automatically restarts when you were 20 hours into a render, even though you had automatic restart turned off.
>>
>>667135
>Rendering video instead of still frames
You deserve this
>>
>>667135
>Rendering video instead of still frames
Yep, you DEFINITELY deserve this
>>
>>667123
>UE4 would be faster than realtime
how the fuck can you be faster than realtime you mongoloid
>>
>>667172
>>667174

i was rendering an image, my pc is garbage.
>>
>>667217
You need to optimize your fucking renders, not even a potato could take 20hr for a single frame unless you're doing something wrong
>>
>>667222


Its a 130 mil polys scene
>>
>>667224
>130 mil polys
excuse me?
>>
>>667222
not really fair

>>667224
but not proper either o_O

what is going on hahahaha
anon, you have to optimize, proxy, or decimate some of the things in your scene asap
>>
>>667253

im a render noob, i have no idea what you mean by optimize. Im using keyshot
>>
>>667254
>Im using keyshot
Oh there you go

Sorry, can't help you with that. Keyshot is alright to render an asset and showcase it quickly and easily, but it's really not the best tool around to render a scene or anything that demands specific qualities or necessitate optim.
>>
>>667257

Thanks for the feedback. Think i may have to try corona. My graphics card is 9 years old (radeon 6950) and cpu is i7 4790.
>>
>>667259

If you want to get the most out of your aged machine (while doing 130 mil poly scenes) then you have to optimize the work conditions.

For scenes with hundred millions of poly's you want to use proxy's, but even then it gets slow when using Max/Maya (they also eat plenty of RAM) so a better option is to use Clarisse for scene building, shading, lighting and rendering.
Clarisse laughs about millions of poly's.
I've rendered billions and even trillions on my old I7 with only 16GB of RAM in an reasonable amount of time (under a hour).

I have a triple boot setup, one is a bare-bone CentOS I only use for heavy stuff in Maya, Houdini, Nuke or Clarisse.
Linux renders 5-10% faster with the same hardware while using 1-2 GB less RAM.
>>
>>667280
>16 gb ram
>old

4 gb of ram here, and I run programs that require 8 gb of ram at minimum (SP, Marmoset, Marvelous Designer), so 16gb is not even an old pc dude.
>>
>>667298
what are you on about? I bought that PC 5+ years ago. RAM was dirt cheap too.
>4 gb
my condolence
but if you want to do 3D you better get some more
>>
File: 1550558959822.png (440 KB, 633x758)
440 KB
440 KB PNG
>>659541
>when you put the animation to render overnight and you go to bed and the pc goes to sleep and doesn't fucking render anything
>>
>>659551
>>not using eevee exclusively
I like cycles better, eevee isn't the best for everything
>>
>>659585
u gay?
>>
>>659551
how does eevee compare to iray or vray ? better, worse ? I dont use Blender but i am curious
>>
>>668834
Eevee is a real-time PBR engine, like Unity or Unreal. Different use cases than for offline engines like the ones you mention.
>>
>>668834
Raytracing approximates reality by tracing light rays. It's accurate but computationally expensive and time consuming.

Realtime further approximates raytracing, to make it much more efficient, but looking good enough for many use cases. It has it's limitations and tradeoffs though.
>>
>>659746
Not 20 minute render guy, but by optimization, do you mean with the software, hardware or both?

Asking because I keep getting in excess of an hour and a half for simple render scenes.
>>
>>668834
>>668844
here's some quirks in practice

https://youtu.be/AVYIHxHlsRY?t=462
>>
File: 1484507221501.png (27 KB, 477x387)
27 KB
27 KB PNG
>>668834
>>668842
Like this other anon said, eevee is RT, though even for that I would personally prefer other alternative because I have strong reserves with the way Blender renders.

From what I know iray is.. ok.. but for precomputed renders the top 3 would probably be Renderman, Vray, and Arnold. Vray is my personal pick, and it also now provides a quite impressive RT/GPU rendering solution that basically showcases your work in real-time and progressively refines it. It's definitely a good solution for complete scenes, quality GI, complex shading, flexible pipelines, correct physical calculations, custom nodes, rendering options, AOVs output, linear workflow, etc. Plus, it's Thanos approved.

The only downside it has imo is for fog or caustics, but then again there are workarounds that make those very manageable.
>>
>>667175
>how the fuck can you be faster than realtime
Rendering a 10s animation in 5 seconds?
>>
>>667280
>so a better option is to use Clarisse for scene building
wtf have I never heard about this app?
>>
>>668991
Because its high end bleeding edge tech and most people here are doing amateur stuff and are obsessed with
>muh Blender.
Maybe you are one of those.

I try to keep one eye constantly on the development in the CG industry so that i can jump aboard the hype train as soon as possible.
I was an early adopter of Substance, and an early adopter of Clarisse even though i barely use it.
Clarisse is already at VERSION 4 and its taking over several aspects of production.
>>
>>668991
Because Clarisse is a meme and the results of its engine are only good enough for backgrounds, if that. The final frame render on a complex scene still takes many many hours even if time to first pixel is fast. "muh billions and billions" is a supremely bad take
>>
File: 3-the-board.jpg (135 KB, 800x800)
135 KB
135 KB JPG
>>668997
>>669060
You two. Fight.
>>
>>669060
Clarisse is as "fast" as Arnold or Vray and gives similar quality.
>The final frame render on a complex scene still takes many many hours
The final frame render on a complex scenes takes always many many hours, whats your point?
>"muh billions and billions" is a supremely bad take
No its not, if it means you can make 30+ iterations in the same time you can get barely 5 with Katana.
If its so bad why does ILM use it exclusively on the most complex shots and DNEG won an Academy Award for Blade Runner 2046?
Sure it isn't the best tool for everything, but for complex scenes its perfect.
There are not much options anyways, its either Katana or Clarisse.
>>
File: 1550236694364.jpg (26 KB, 396x303)
26 KB
26 KB JPG
>>669060
>"muh billions and billions"
the website uses weasel words like "Bazillions" so may be right



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.