>when you put the animation to render overnight and you go to bed and the pc acts like a room heater
Using Blender, right?
>not using eevee exclusivelyopinion discardedthis is a 20 minute eevee renderhttps://www.reddit.com/r/blender/comments/a9bms3/blocky_room/
>>659551That's nowhere near as good as raytraced occlusion though
>>659557it literally has people in the comments asking if it's a cycles render, kid
>>659551Nice, now it's almost on a level with Element 3D.
>>659551What's the point of this shite?>it literally has people in the comments asking if it's a cycles renderYou don't say? People are retarded? I'm sure their question was due to an assessment in render time.
>>659562>moving the goalposts
>>659567Shit render, 20 minutes.. really what's the point?
>>659560But I don't see anyone asking if it's an Arnold render.
>>659581its in the blender subreddit, dumbass
>>659578>Ending up looking retarded trying to look smart>Proud of a 20 minute render when something so basic and shit looking should render under 2 minues in Eevee. Again, as previously asked.WHAT'S THE POINT? FOR THE THIRD TIME, STOP EVADING FAGGOT.
>>659551You're making Eevee look bad with this.
>>659587a literal army of 400+ blendlets on a far more reputable site say otherwise
>>659604it's true. You're just making yourself look more and more like you have dunning kruger syndrome kid. You think your opinion means shit on some shitty chinese basket weaving forum
>>659551this would have been impressive in 1995 maybe
>>659609tell us what you really feel
>>659560Fact remains that eevee can't match raytracing for indirect lighting or occlusion, kid. Go ahead. Try and prove me wrong.
>>659714no one cares
>>659601>appeal to majority>plebbit
>>659551>You don't seem to understand the criticism here, so let me spell it out clearly. 20 minutes for that simply proves you have a lot of optimization to do in your render settings, because that's a hell of a long time to render such a simple unimpressive thing.
>>659746its 64 samples, kid64
>>65975064 samples and it takes 20 min? Is this a joke?
>>659551>thinks this is the pinnacle of computer graphicswe lost him boys
>>659551Is this realtime in UE4?
>>666842i think UE4 would be faster than realtime
>When you leave your PC on overnight, and windows 10 automatically restarts when you were 20 hours into a render, even though you had automatic restart turned off.
>>667135>Rendering video instead of still framesYou deserve this
>>667135>Rendering video instead of still framesYep, you DEFINITELY deserve this
>>667123>UE4 would be faster than realtimehow the fuck can you be faster than realtime you mongoloid
>>667172>>667174i was rendering an image, my pc is garbage.
>>667217You need to optimize your fucking renders, not even a potato could take 20hr for a single frame unless you're doing something wrong
>>667222Its a 130 mil polys scene
>>667224>130 mil polysexcuse me?
>>667222not really fair>>667224but not proper either o_Owhat is going on hahahahaanon, you have to optimize, proxy, or decimate some of the things in your scene asap
>>667253im a render noob, i have no idea what you mean by optimize. Im using keyshot
>>667254>Im using keyshotOh there you goSorry, can't help you with that. Keyshot is alright to render an asset and showcase it quickly and easily, but it's really not the best tool around to render a scene or anything that demands specific qualities or necessitate optim.
>>667257Thanks for the feedback. Think i may have to try corona. My graphics card is 9 years old (radeon 6950) and cpu is i7 4790.
>>667259If you want to get the most out of your aged machine (while doing 130 mil poly scenes) then you have to optimize the work conditions. For scenes with hundred millions of poly's you want to use proxy's, but even then it gets slow when using Max/Maya (they also eat plenty of RAM) so a better option is to use Clarisse for scene building, shading, lighting and rendering. Clarisse laughs about millions of poly's. I've rendered billions and even trillions on my old I7 with only 16GB of RAM in an reasonable amount of time (under a hour).I have a triple boot setup, one is a bare-bone CentOS I only use for heavy stuff in Maya, Houdini, Nuke or Clarisse. Linux renders 5-10% faster with the same hardware while using 1-2 GB less RAM.
>>667280>16 gb ram>old4 gb of ram here, and I run programs that require 8 gb of ram at minimum (SP, Marmoset, Marvelous Designer), so 16gb is not even an old pc dude.
>>667298what are you on about? I bought that PC 5+ years ago. RAM was dirt cheap too. >4 gbmy condolence but if you want to do 3D you better get some more
>>659541>when you put the animation to render overnight and you go to bed and the pc goes to sleep and doesn't fucking render anything
>>659551>>not using eevee exclusivelyI like cycles better, eevee isn't the best for everything
>>659551how does eevee compare to iray or vray ? better, worse ? I dont use Blender but i am curious
>>668834Eevee is a real-time PBR engine, like Unity or Unreal. Different use cases than for offline engines like the ones you mention.
>>668834Raytracing approximates reality by tracing light rays. It's accurate but computationally expensive and time consuming.Realtime further approximates raytracing, to make it much more efficient, but looking good enough for many use cases. It has it's limitations and tradeoffs though.
>>659746Not 20 minute render guy, but by optimization, do you mean with the software, hardware or both?Asking because I keep getting in excess of an hour and a half for simple render scenes.
>>668834>>668844here's some quirks in practicehttps://youtu.be/AVYIHxHlsRY?t=462
>>668834>>668842Like this other anon said, eevee is RT, though even for that I would personally prefer other alternative because I have strong reserves with the way Blender renders.From what I know iray is.. ok.. but for precomputed renders the top 3 would probably be Renderman, Vray, and Arnold. Vray is my personal pick, and it also now provides a quite impressive RT/GPU rendering solution that basically showcases your work in real-time and progressively refines it. It's definitely a good solution for complete scenes, quality GI, complex shading, flexible pipelines, correct physical calculations, custom nodes, rendering options, AOVs output, linear workflow, etc. Plus, it's Thanos approved.The only downside it has imo is for fog or caustics, but then again there are workarounds that make those very manageable.
>>667175>how the fuck can you be faster than realtimeRendering a 10s animation in 5 seconds?
>>667280>so a better option is to use Clarisse for scene buildingwtf have I never heard about this app?
>>668991Because its high end bleeding edge tech and most people here are doing amateur stuff and are obsessed with>muh Blender. Maybe you are one of those. I try to keep one eye constantly on the development in the CG industry so that i can jump aboard the hype train as soon as possible. I was an early adopter of Substance, and an early adopter of Clarisse even though i barely use it. Clarisse is already at VERSION 4 and its taking over several aspects of production.
>>668991Because Clarisse is a meme and the results of its engine are only good enough for backgrounds, if that. The final frame render on a complex scene still takes many many hours even if time to first pixel is fast. "muh billions and billions" is a supremely bad take
>>668997>>669060You two. Fight.
>>669060Clarisse is as "fast" as Arnold or Vray and gives similar quality. >The final frame render on a complex scene still takes many many hoursThe final frame render on a complex scenes takes always many many hours, whats your point? >"muh billions and billions" is a supremely bad takeNo its not, if it means you can make 30+ iterations in the same time you can get barely 5 with Katana.If its so bad why does ILM use it exclusively on the most complex shots and DNEG won an Academy Award for Blade Runner 2046? Sure it isn't the best tool for everything, but for complex scenes its perfect. There are not much options anyways, its either Katana or Clarisse.
>>669060>"muh billions and billions"the website uses weasel words like "Bazillions" so may be right