What preview render settings do you guys use for cycles? I'm satisfied with my final renders, but over time my preview renders have gotten slower and shittier, to the point that I almost might as well just render the whole damn thing for all the good it does, and I have no way of efficiently checking fine surface details
>>659360Look into optimizing your amount of light bounces in your renders. Drop the settings to something that's just enough to preview, then crank them back up for the final.Pic related is what I use to preview and it's pretty fast on my PC. Though you could drop them down to 2 or 3 if you really wanted to. It's just not going to be as accurate.Or look into 2.8 and Eevee. Everything done in cycles transfers to eevee pretty much 1:1. Some nodes don't work, and the outputs are going to look slightly different since it's not a ray casting renderer, but for checking out displacements, general lighting, and other shit it's perfectly fine and sometimes just as good. The 2.8 beta is more or less stable, but it does crash a bit more than 2.79. Being able to see your work real time makes up for it for me. Just gotta save more often.
>>659362I appreciate it, I'll give it a shotYeah, Eevee has been tempting me. I have a pretty suboptimal rig right now, so there's only so much I can reasonably expect anyway, and I kep hearing that eevee is faster, so I think it's time to start switching over
>>659364It's worth a try. It's not like it's a big deal to download it or anything. Just grab it and play around with it, see how it works and how well it works on your machine. You might be surprised.I keep a separate install of 2.79 and 2.8. 2.79 for serious stuff until 2.8 is officially launched, and 2.8 for weird experiments and just fucking around.Just don't save something in 2.8 and switch to 2.79 and you'll be fine. I don't think anything bad would really happen, but I've just kept the blend files separate. They should be compatible though, maybe some materials would get messed up if you used new nodes I guess.