What does VR mean to you? Does it help you in your work in any way? Can it help you achieve something a traditional desktop workstation setup cannot?
>>658337>What does VR mean to you?literally nothing. it's 1994 all over again.
>>658337Unless they make better controllers, no, it won't replace good old mouse\keyboard\tablet combo
Yes, I've used studio share to do 3d thumbnails with co workers.
>>658362That is actually really cool. I had no idea bout studio share.
Sansar has a lot of potential especially for freelance artists like meBeen doing pretty well desu
Isn't it basically dead already?
>>659876I've been thinking about it but it doesn't seem very lively, plus I read some complaints about delayed payments. Is it really worth the effort? (What I'm thinking of doing is mostly clothing.)
It's nice for extreme beginners. I've never touched 3D modelling before it and I find it very enjoyable in a "traditional sculpting with added undo" kind of way. The animation potential is also insane. This being said, when it comes to render I'm at a complete loss and that makes me a bit sad.
>>658337M.I.T. was working on a project using ultrasound combined with holograms. The ultrasound is used to make the light from the holograms tangible. That's the future lads! 3D holographic models you can mold, and craft with your irl hands.
>>658337AR will be much better for thisCan you imagine>your virtual girlfriend you modeled being simulated in your room>your virtual girlfriend sitting next to you in your car giving you driving instructions and pointing the way>sculpting in a traditional style, next to your virtual girlfriend whos telling you how great you areHonestly real life but better is so much better than virtual reality, the only plus side i can imagine really over traditional use on a computer is just the whole virtual girlfriend walking around your house telling you how awesome you are.
>>661668>sculpting in a traditional style, next to your virtual girlfriend whos becoming increasingly anxious the closer you get to finish your modelIt'd be more like this.
>>658337Unfinished games tailored around gimmicky peripherals.