video >>> https://youtu.be/r_HnKPbDyJU <<<This is my first project that is not a tutorial. Rendered at 500 samples (no optimization yet )720p on my old laptop. I'm not finished yet,this is just low quality test render also haven't gotten to adding sound effects like the tire spinning to a stop after you set your bike down and birds/Forest sounds then transitioning to bedroom sounds, getting the globe to look like glass but still be clear enough to see the bike without crazy reflections has been challenging AF. If you have any criticism, critique, opinions or suggestions would love to hear them.*Bike and tree are off of Blend swap and still need credits
>>658256dont show the dome in the first shot- make us believe we are really outside before the reveal.
here is a the reflection nightmare i was talking about. I'm in over my head but figured its better to take bigger bites and chew harder then it is to wast time making donuts
>>658259 thats what i did for the thumb nail on youtube, but the quailty is so crappy i didn't think anybody would even understand what they were looking at. but yea i agree.
>>658256Looks good, but that's not really an animation.
>>658263are you talking about the pic of the embedded video?
>>658265The video, aside from the bike wheel it's really just a camera panning the static scene. It does look really nice though, how long was the render?
>>658266 that vid took about a week on my laptop at 50% of 720x720 (first gen i7 from 2009) i made a nicer render closer to the first pic it had a lamp and was 750 samples at 100% of 1920x1080p and was rendered on a AMD vega 56 gpu and a ryzen 2600 6 core cpu and that took about 9 days but the hard drive died and i lost all the improvements i had made. feels bad man. I wanted to keep adding more to the animation, kinda like a rolling release or moer chapters to a story. i was think of having some little war planes fly over and have a bomb crash through and shatter the glass as a little mushroom cloud engulfs the scenes and when the dust settled there would be a scared up battlefield instaed of a nice pleasant grassy field. Then maybe a time lapse of the tree and grass growing back into a nice field again. But my ambitions are far greater then my skills, i've only picked up blender for the first time for 5 to 6 months ago
>>658256Probably took a whole week to render. lol
>>658269jesus christ, a week
>>658316yea, its not like 500 samples is ridicules overkill, i have the bounces turned down to 3 and caustics turned off and tested a bunch of different tile sizes to find the fastest. i don't know how to optimize it any better
>>658375you can literally render at 64 samples with denoise on and get the same results...
>>658380 with translucent glass it gets so noisy, it looks fine in a still frame but once it starts moving it looks like a movie from the 1920's grainy as hell, any suggestions on how to fix that? i have denoise set to 5 radius and 0.5 strength. Also with samples below 200 the grass starts to look like a green blur
>>658383Don't listen to this guy >>658380 he's one of those people who doesn't know what he's doing or saying, flailing about cutely while opening his mouth like a stupid fish.Concerning your render time it is perfectly coherent with your configuration, your scene, sample size, and what is expected of your CPU, which is SHIT and trying to do animation with it will only cause more SHIT on you, your family, your close friends, and even your unborn children. If you really want to do some animation invests in a decent GPU, you'll cut your render time from weeks to hours.
>>658403haha yep on my laptop view port was not an option, basically just worked in the node editor, made a change then rendered for a few days and checked to see if my change was for the better (usually no ) just got a vega 56 GPU/ryzen 6core CPU for a new pc im putting together, i'm still waiting for a few parts like a new hard drive.
>>658446Use 2.8 and switch to Eevee. I don't know how comparable it is using the CPU and Eevee, but it'll definitely be better than using Cycles without a GPU. I was in your boat for a while doing renders on a laptop that couldn't handle it. My best advice is to cheat as much as possible. Cheat the glass by using a transparent material and some glossy, bake lighting, cheat sun/god rays with translucent solids, fake volumetrics by sending a translucent plane back and forth through the scene with some slight motion blur, use post processing to get away with as much as possible, and on certain scenes, fake as much as the scene as possible using matte paintings. Not exactly paintings per-se, but I don't really know the exact term. They use them in movies to fake the background/foreground or build up the scene. Just render out parts of your scene that are background or aren't moving, and use them as static planes. Divide your scene into layers. Then put them back together in post. It on;y works in certain circumstances and if your camera isn't moving in a way that messes up the illusion, but it can be effective for saving render time. For an animation, you want a single frame to render as short as possible. I try to aim for 30s/frame at the max. It all adds up after a while.Or, if you don't want to move to 2.8 just yet, look into doing NPR (Non photo-realistic render) style. If you don't have the computing power to do something real looking, use what you've got to do a simpler visual style. Composition and other thematic choices still carry over and you can still learn animation that way.
>>658457>>658403any idea why my some tiles keep breaking during rendering. I have my new computer up and running and using gpu (so much faster) but random tiles keep dropping out/glitching i can re-render that frame and some times its fine and others i get these broken spots. You think its a Blender problem or a hardware/driver issue?
>>658572Never seen that before. It's probably a hardware issue. Do you get visual glitches in other programs and games?If it's a new GPU there's probably a chance that you got a faulty one, even more so if you got it second hand. See if updating drivers and the like fixes the issue, but if not it's probably a hardware problem.It might also be that you don't have enough ram on your card for the scene. When using GPU rendering I'm pretty sure it uses the VRAM over your computer's ram. So if you had enough on your computer during CPU rendering you might not have enough for GPU. Though I could be wrong so take that with a grain of salt.
hey looks good I would highly recommend using a render farm if it takes that long. That could probably cost $5 on a render farm which is well worth a week of using your home machine GL
>>658574i would agree about the ram but the scene is only 3Gb and i have 8Gb of vram and 16Gb of system ram. I'm using Linux ubuntu and there is only 1 driver as far as i can tell so nothing i can do there , i'm going to try windows 10 and see if that fixes the issue, hopefully i can find a demo or a test it offline without a key because i'd hate to spend $100 on something that doesn't fix the problem