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sup lads. i've noticed that a lot of programs have been getting more and more efficient with doing simulations on the gpu and wanted to ask if it was possible yet to simulate a circulatory system in realtime where there's blood flowing and you could show how blood is flowing out of ruptured arteries and shit. not a full on simulation of the entire system perhaps, but something like a leg or arm at one moment in time.
yes of course are you fucking stupid
what's a decent workflow? ncloth-like softbody dynamics for the vessels with a fluid sim blood going through them? because i've been learning a lot of my dynamics in ncloth since that's where all my documentation lies but it's really hard to get accurate results without crippling iteration times.
do a high polly sculpt all the organs and pipes in zbrush then import them to unity 3d and put a mesh colider on them
I'm assuming the mesh would need a retopo. If so can I use 3d scans?
I would suggest animating whatever needs to be animated independent of the fluid simulation. So instead of forcing a fluid simulation to expand a softbody vessel, you animate the vessel expanding and contracting prior and just fit a fluid simulation through that and hope it syncs well. That'd be my approach if bruteforcing the entire simulation just isn't in the equation.
but then how would i approach it bursting out? morph keys?

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