anyone into archviz? I use 3ds Max and VRayshare resources, tips, tricks, whateveralso do u think UE4 will be important going forward
>>657594max vray user here. lots of people in industry moving to corona but with vrays new viewport ipr and improved glare and adjustable framebuffer lut not worth the move for me. i have been wanting to get into vr and unreal for a while now but isnt demand from clients yet. at the moment its too much work for what its worth. a 360 render from vray is enough to satisfy most clients as far as vr goes. i think we have to wait until/if vr is universally adopted like smartphones .
>>657601where are you fromis the market oversatured or not? whats the pay like
>>657613pay is good if your skill is good.
This will go agianst your every instinct. but a good tip is to not do your best.
>>657693And why is that?
>>657594 Rhino/sketchup to lumion, keyshot or Vray.
>>657698As you approach photorealism, and your CGI buildings start looking more and more like the real thing, the uncanny valley effect hits, and turns your clients away.We spend most of our lives inside buildings, so we naturally have that looks-real-but-there's-something-wrong-with-it feeling when faced with 99.9 % photoreal buildings. That's why we are fine with stylized buildings and good-enough buildings, but treading into photoreal territory without the required skill (as if there were anyone with the required skill...!) may cost you your career.
bumping this thread... I'm trying to get my first job in an architecture firm after getting a b.arch (and 3 years doing carpentry). Is it possible to get a fulltime job with an architecture firm doing mainly archviz? I thought VR would be a much bigger thing by now, but as said by >>657601 it's still very niche. I spent the last three years busting my ass on a construction site during the day, and working on my nerd neck every night learning UE4. I thought it would get me a job by now. I suck at rendering by the standards on /3/ (my skill is basically what OP posted). I can spend time to further polish a project, but I don't know if it's worth the time. Anybody got tips, sucess stories, etc for making an entry portfolio? ..or how to convince a studio they need to adopt UE4?
>>657594I do m8, I've been using 3ds max since 2009.I model in autocad tho.
>>662548you make 3d models in autocad?? I honestly didn't think anyone actually did that.... do you make anything with it besides industrial parts for cnc?
>>662543i don't have any tips, but you can take pointers from the renders of this dudehttps://www.artstation.com/jwrendershis camera angels, his minimalistic use of assets, his lightning etc.too bad he does not have any tutorials
>>662554damn those renderings are gorgeous. he probably makes 6 figures and can afford all the software though. i use blender and gimp and ue4 because i'm a bum.
>>662556If I ever went to someones place and they had that chair but no book shelf for their amount of books I think I would probably leave. Its not really related to the thread but its pretty much on par with tackiness disguised as taste as a framed print on their wall of Santa Claus or decorative cats.The type of person that would drinks sutter home and spends most of the day on social media.The unmarried aunt chair, slapped in the rich person pretending to be poor because its stylish house.A house that no person would ever live in but every art student dreams of living in.The render is gorgeous but I really fucking hate it. I wasn't the guy you were talking to by the way.
>>662559yes, i know his renders look snobby/upscale as fuck. but hey, its for the types of people that can afford to buy houses.
>>662565really, his renders are to sell furniture. he's not doing archvis any more than Joanna Gaines is doing architecture. he seems like a talented guy, and i'm not trying to put him down. i'm just making the distinction. however, the architecture firms he does work with (ie Oppenheim) are cancer. >types of people that can afford to buy houseswe're talking about the top 1% of the world's wealhiest people building multi million dollar houses gated off from the poor communities. these firms are profiting of the most destitute populations in the worst way at the eventual expense of everyone else on the planet. needless to say (but i'll say it anyway), these are not the kind of architecture firms i would ever consider working for .. and if never become a rich autocuck, at least i can sleep at night.
>>662556The programs and assets are cheap in the grand scheme of things. As nice as the renders are they're still pretty standard in the industry.
>>662556i switched from 3ds max and photoshop to blender and gimp and never looked back. Trust me, it's the artist, not the tools.
>>662556Anon you can pretty much just use cubes and light everything in UE. Don't really have to touch modeling packages unless there's some really specific set piece you needhttps://80.lv/articles/lighting-studies-in-ue4/
>>657594Done it for 15 years, your soul gets sucked out of you by year 5, then you just chill on autopilot when you realise most developers are used car sales tier cunts
>>662601Holy fuck I look forward to downloading your tutorials from cgpersia
>>662551Yes, I do. This is my last render, i finished yesterday.It compressed tho, the original one actual size it's 37.9Mb
>>662652I forgot, sofas, armchairs, and most furniture I download them. I use 3ds max to smooth objects and chamfer walls or things. Textures and UV Mapping a I also use autocad and photoshop.
>>662652the floor looks shit
>>662656It is St. Thomas marble faggot, what do you expect?Git gut
>>662652Take care of your highlights, mate. I'm seriously triggered by overblown highs.
>>657594Im an architect and have done renderings for a lot of jobs. I'm nowhere near the arch viz standard but im learning 3ds max and vray for my current job. ZI used rhino and maxwell before. i did a lot of 3d work for the event industry as well and even video game trade shows. I make 90k a year now. hope to increase that as my skills improve. im also good at revit and autocad as well as illustrator and photoshop. My company is outsourcing rendrings so im bringing that work in house. we are an interiors firm so thats why im using 3ds max. a lot of premade furniture etc.
>>662652Your levels are pretty wack, what is your lighting reference? I'd be surprised if it had suck harsh lighting and contrast.
Bump, this board needs more Arcvis content. Thanks op>>664904I'm jealous most jobs I've seen are around 30K. You did say you're an architect though. I've known a few guys who have gone from architect to Arcvis, would you say at this point you are still more architect then Arcvis? And whereabouts are you based?
>>664906I fell into a job where I'm helping the company with Revit because most people just know autocad. I'm not even that good with revit but apparently better than everyone else they interviewed. We've been outsourcing our renders so I asked for the programs I need to do our own and they're letting me so hopefully I'll be doing a lot of viz stuff. I've always been more of an architect/designer but I like doing renderings so I've always been the person that they get to do good renders when they need them at most jobs I've been at. I really hit a wall with my abilities with rhino so that's why I'm learning max now.
>>664906Btw I'm based in LA. 90k isn't living large here but im hoping to get a lot of equity while I'm here. I like it but I wouldn't be opposed to moving if I could keep my income similar. I think most arch viz jobs around here pay 50k or so.... not that great. Architecture doesn't pay great either in most cases.
>>664979Not the guy you've responded to, but interesting to read either way. Question - how does your company go about outsourcing? Where do they look for people? Any particular things they're looking for when trying to pick from a crowd of visualizers? I want to get into remote archviz work cause my area's local jobs don't pay that great and, well, outside markets are looking way more lucrative.Any other advice regarding finding archviz work in a remote setting is appreciated. Also nice to see archviz threads popping up.
>>664986I'm not entirely sure, we get e-mails and stuff from people giving their rates and portfolios sometimes. That's an easy way that probably doesn't take much time.One of our outsource vendors was a former employee that decided to start her own company. She is from out of the country and knows contacts back home that manage a group that works for cheap compared to LA. Being a foreigner can be an advantage sometime if you come from a country with cheap labor. I've done quite a bit of remote work but mostly for event companies. Being reliable, being able to turn projects around quickly, and working odd hours definitely helps. I've had people contact me when they want to go home for the day, and I'm able to do work for them at night. Responding quickly to e-mails and being friendly helps a lot as well.
>>665064Thanks for the reply and the info. You mentioned that you've done remote work, what are the most effective ways you've found to market yourself and keep getting new jobs? Did you look for clients yourself or was it enough just to advertise yourself? Have you ever found it difficult to maintain a consistent flow of new clients? Hope I'm not annoying you with all the questions, your input is highly appreciated.
any archviz bros wanna share some good, general purpose, texture/shader resources?
>>665156sure you heard of these but just incase:http://coronamaterials.com/http://www.cgtextures.com/
>>665163tavm, didn't know about the corona one.the site is broken af for me right now though.are the downloads baked maps or corona preset shaders?
>>665151No prob I dont mind helping. I had a pretty lucky situation because I had a steady freelance architecture job that I could live off of and take side jobs as I got them. If I needed a day to do a side job I could take it. Most clients I got through craigslist or word of mouth. I also belonged to an agency that found work for me and took a cut (from the client, not me). I ended up not getting steady work from clients after a while and it fizzled out a bit. I dont know why. I didn't really raise my rate and I kept doing the same kind of work. I think maybe they were paying me more since I was freelance and ended up hiring people full time. They also hired new producers that maybe liked working with other freelancers or other people. I haven't updated my portfolio much so maybe I fell behind a bit as well. Could be a number of things. Either way I have a regular full time job now so I dont freelance much or look for any work. Good luck to you though, it's pretty fun and easy doing renderings from home. I miss it sometimes
>>665172Preset shaders, all procedural
>>657594n1 advice git gud
>>665180cheers. haven't used corona before.is the shader metal/rough yet, or are they still using glossy/refl?
>>665185They have all 4 of those, they are just called something else.
>>660271Just like in photo retouching, people don't want reality, they want THEIR PERCEPTION of reality.
I just started using Vray and 3ds after using rhino & Maxwell for years. I've been downloading model collections from cg peers. Anyone know of any other good ways to get models of furniture etc? I dont want to pay $20-40 for each couch. I had work buy some HVAC today that looks great. I dont want to use LC2 couches and Barcelona chairs because they're so cliche. I want stuff that looks like blu dot or similar. Another other add on recommendations etc would be good. I have one for ceiling grids and one for flooring.
>>662548>I've been using 3ds max since 2009.>>662652>>662658>Git gutYikes
>>6652903dsky.com, you get 3 free models a dayhttps://www.designconnected.com/Freebies/ some more stuff
>>665359Thanks m8.Just spitballing here but does anyone do archiviz work that can do good work but doesn't know how to get work? I might start freelancing again but might need to outsource if I get too busy.
>>665455Why would someone freelance for you, when they can freelance for the actual company and not take a fraction of the pay.
>>665467Why would I work for a company when i could just go directly to the clients?If you cant answer your own question you're retarded. Not everyone can find and communicate and coordinate with clients. Even when I freelanced for 3 years I took on work from friends that were on vacation or overloaded. I also got work from an agency that took over half the pay. It was fine with me because I still got paid what I wanted and they weren't clients I would have had otherwise. Most jobs I've gotten were because I can meet face to face with clients. I live in a relatively expensive city so they can pay more here. If I can get jobs here and get someone in a cheap area to do it for half the price everyone wins in that situation. It's called business.
How do you guys know what direction to take things in post? I have the fundamental skills and knowledge of how to edit thing in post just as using adjustments, masks and render elements. but in terms of direction I'm usually always lost
Why there aren't much cute oudoor archviz renders? Most of them are ugly cubes with poor colors and textures, you rarely see beautiful outdoor that shows much effort put in. At the same time there are lots of good and motherfucking DIFFERENT indoor works. How is that so?
Can you import Revit files into Arch Viz?
>>665862I don't have experience with it, but I have read that one of the pros of 3ds Max for ArchViz is good interop with Revit.
>>665862This question makes no sense, you're asking if you can import a software file into someone's job title
>>657594i think this guy continually proves how important post processing is on top of a decent renderhttps://visualizingarchitecture.com/
>>666054This is decent but hiw he glosses over the last few global adjustments is infuriating
>>665862You can link .rvt files into 3ds max but the consensus is to export them to .fbx and use that instead. Its what I've been doing
Does anyone host their rooms online like an Unreal to Html walktru. I am trying to do this but my lights came in dark. Are there better ways? I can't seem to find any examples of online levels if you have some tipz. Thanks!!!
>>666922I doubt there will be one in a web browser, walk though are a little too expensive in terms of computing power to be in one. Have a look on indie dev websites for walkthrough demos, but it sounds like your problem is extremely simple. Instead of trying to increase the amount of lights or the intensity of the light, just increase the exposure of your camera.
>>662543I'm currently working as a architect and what's more important is to have drafting CAD skills and a fundamental understanding of space planning rather than making drawings look pretty.It's more important to be able to design something and to be able to problem solve and employers are looking for that more than a pretty picture
>>670530that's true for an in house archvis or architect, but not true for an archvis studio. my boss has turned down jobs for architects who are too controlling of the image and its contents.
in maya with Vray, when choosing CUDA to render with, vray starts rendering and I see the render, but then in the end the render goes away before finishing... can someone help?Example video:https://my.mixtape.moe/eegbbq.webm
>>660254Do you use Rhino or Sketchup or both on a same project. If so, what does Rhino get you? I'm trying to get back into Archvis and basically only used Sketchup+Vray back when I used to freelance.Anyone here used Kubity to do AR/VR for Archvis?Pic unrelated.
>>670634if you wanna get back into archviz, forget rhino. most people use 3ds max + vray.
>>670651I did a little 3dsmax back in the day. That said, most archi offices in this area look like they're using Revit. Better to relearn 3dsmax for viz only (I know folk aren't designing/drafting in max) or teach myself Revit? Both and do Revit into 3dsmax?Pic unrelated.
>>670655You can sort of gauge what kind of studio you'll be working in by what software they use is not 100% but it something like this:Max: artistic, fast, possibly Photoshop heavyRivit/rhino: accurate, mediocre aesthetic, usually 3D heavy.Blender: some guys basement.
>>670655you're not going to do actual architecture if you're doing archVIZ. for Viz everyone uses max and vray, the revit people are the actual architects, so decide which you're going to do.
bump for more ue4 discussion
>>673539How about generating discussion rather than asking other people to start one
>>662543If you wanna be an architect then you need cad skill first, then archviz talent.
>>670684>Blender: some guys basement.LOL
>>657594I was just about to post this.In my 3rd year of b.arch and im going to try and learn Rhino --> UE4 combined with Quixel.Seems like quite an easy way to render quickly and with relative ease compared to 3ds max with vray.Does anyone have any experience using Quixel?
>>674923>Does anyone have any experience using Quixelliterally nobody does
>>674923>Does anyone have any experience using Quixel?I tried the Mixer beta for about ten minutes. It's cool.
>>674923Ive been down that road, its not fun. You can get easier quick results with rhino to keyshot without changing your workflow or learning anything difficult. For more serious rendering, redshift, octane, eevee, clarisse, depending on your needs, are all better choices than unreal. >texturing is a nightmare just use shaders no uvs >to really step up your arch school game you need to get good at modelling more complex things than rhino can handle>houdini blender zbrush modo maya, any of these tools are really hard to use architecturally but will make the coolest renders if you get good enough to use them>sci arc, hernan diaz alonso, tom wiscombe are the cool architect rendering boys cause they learn these weird modeling programs
>>674935>archviz>keyshotoh, anon.. no..
Retard here, can anyone point me in the direction of how to find a cracked version of vray?
>>675430Are you a blendlet? Use the forum.
>>675432You mean the one i can't access unless i have an account,which can only be done on the 1st and 15th?
>>675435Well then, you wait, open your account, and be done with it.
>>675439Do you have an account? Can you maybe help a brother out and throw me the torrent link?
>>675440Torrents are linked to accounts, they can't be shared. Can't you just wait ten days?
>>675440>>675442Also, check GFXPeers. I believe it's open, you might find something there.
>>675444i tried that, but the free sites that chunkate the program and limit download speed and download amounts are simply too slow and cumbersome
>>670655Architect here,They are difficult to compare, Revit is a BIM software which includes the model making but sucks at rendering on the other hand 3DMax strength is modelling and rendering. I personally use Revit untill the rendering phase, then move the model to blender. For postpro I use photoshop,
Here's a few great tips from a former /3/ visitor: > don't> write> long> ,> detailed> answers> ,> these> fags> ungrateful> af
>>674694>>676058Not even a cheers for this one
>>665862Can you import blender files into Lawyer?
>>676385what an ugly face DAZ mod...>it´s realoh shiet
>>676385Is that a trap? Because if it is, then... oh, fuck it. Who am I kidding? I don't really care. I just wanna DIP.
>>676396no you faggot. stop this forced meme of calling girls traps to pretend any traps actually pass.
>>676397((She))'s a trap tho.