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Hello /3/, I bought a few 3D courses on Udemy, because I am trying professionally get into 3D, and I want to make a career out of it. The courses are really professionally done, and are very informative. The only problem is: I kinda find them boring, allow me to elaborate. I would rather just jump in and fuck with it myself until I learn, but, obviously, I would miss out on some important information by doing that, and would get nowhere in the end. I really want to create my own things, but I know that watching/following along with these courses lays the foundation for the future. Am I just being impatient? Should I just stick strictly with the course, or can I go off on my own for a bit? And if so, what is the best "schedule" to follow? Any help would be appreciated. Thank you in advance, Anons.
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>udemy
yikes
tl;dr they're one of the least reputable tutelage sites out there AFAIK

Everyone's mileage varies. For me, while I do watch tutorials, I never follow them. I just pick up certain tips and tricks I never knew and incorporate them into my workflow. Of course, that still requires sitting through the entire tutorial doing jack shit, but you win some and you lose some.
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>>657548
Thanks Anon. Question: why is Udemy the least reputable?
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>>657549
Pretty much everything on there is overpriced to some extent. Oddly enough, everything's also "on sale" a lot of the time, very suspicious. It being a community-run site as well means that anyone can just publish their own tutorials, leading to atrocities like >>652772. Of course, community-run means you'll also get reputable tutors hosting their stuff on there, but it's buried under a lot of layers.
Unfortunately, I can't think of any good tutorial series/tutors off the top of my head, but I'm pretty sure some anons can recommend you some.

In the future though, I'd suggest getting a CGPeers/GFXPeers membership at some point. You can get courses for free from there, since, y'know, it's piracy. But I'd highly recommend you at least think about that path and spare your wallet given that tutorial quality is disgustingly varied, some are really good but most are trash. I'd only say it's worth paying if you've completed the tutorial and you found it really good, or if it offers those handholding aspects where you get to contact tutors directly about your work.
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>>657551
>everything's also "on sale" a lot of the time
Yeah, that's how I got the courses that I bought. I would say it was a pretty good deal though. I paid around 90$ for 700-ish$ worth of courses, with lifetime access.
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>>657546
Udemy is fine with pirating content made by Youtube creators, so you should also be 100% fine pirating Udemy, instead of paying for it.
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>>657551
> I'd suggest getting a CGPeers/GFXPeers membership at some point.
What are the risks? Viruses, Malware, etc.)
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>>657553
>I paid around 90$ for 700-ish$ worth of courses, with lifetime access.
Well... that's the thing. It's effectively a marketing scam. They make you think it's worth $700. By running a virtually perpetual sale, they easily incentivise people like you to buy into their scam. You can check it yourself, just see how many items are on sale and how often that "[x] HOURS LEFT!!!" banner stays there. It rarely ever changes.
Of course, that's not to say that the tutorials you bought are bad, there genuinely is good content on Udemy and sometimes those prices are genuine steals. It's just the way the entire operation is run that gives off a foul stank.
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>>657558
I can see what you are getting at. Every time I visit the site, there is always something on sale. Sometimes I look through the items on sale, and not all of them are of quality.
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>>657557
A bigger issue would be piracy laws in your country, honestly. Those sites are private trackers, in other words they're community-based. Anyone that uploads anything malicious gets shamed by the community. So the risk is fairly low.

>>657560
https://www.youtube.com/watch?v=X7jf70dNrUo
This was linked in that other thread I linked above, but it goes more in-depth into what I've already said as well as >>657556's post.
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>>657558
If you don't mind me asking, how did you start out? Did you just jump in and fuck around until you got the hang of it? Did you follow a tut? Or a mixture of both? Also, what do you think is the most important thing to learn first?
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>>657562
Thanks, I will check it out.
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>>657565
Outside of introductory tutorials where I learned how to traverse the UI of the program, I spent a lot just fucking around by myself.
That cost me a solid year, honestly. Despite a healthy 12 months of "experience", I was still at the level of a beginner since I spent so much time just fucking around with programs rather than actually learning how to make shit with them.
But that's also due to not having any goals in mind. I never wanted to make anything specific, so that probably hampered my learning by a lot too.

Just remember, have a project you really want to do, find the relevant tutorials, supplement anything you don't know with a quick google search (or post in the /questions/ thread if necessary).

>Also, what do you think is the most important thing to learn first?
Polymodelling concepts, for sure. It's literally the building block of 3D. Learn how to extrude, cut and manipulate polygons, then you can move on to more specialised things like hardsurface modelling or sculpting.
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>>657573
Thank you, Anon.
>Just remember, have a project you really want to do, find the relevant tutorials, supplement anything you don't know with a quick google search
Well, for the longest time, I have been wanting to create a fully-modeled Human. However, I thought that it would be too advanced for me, so I did what the tut said and started with basic 3D Models (Airplane, Mayan Temple, Stairs, etc.). Do you think a Character would be something I should do later on, with more experience, or just try it?
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>>657546
There is some good stuff on Udemy. Theres a lot of shit, but then theres some pretty good shit that is well worked out from people who aren't just generic nobodies.

You really need to watch out for scams on it, its the Ebay of learning websites. There are a few people on it that take care of their modules and keep them updated to current software versions and the ability to ask questions along the way to the person that made it is extremely useful.

For instance the guy that runs Texture Haven has a tutorial on Udemy thats really good and he keeps it updated. And a few people certified by the companies they teach the software of are on Udemy.

https://www.youtube.com/watch?v=C3AxVvGgvMQ

This is a link to the intro to probably the best one for blender if thats what software you're interested in. Hopefully you didn't accidently buy one of those "blender noob to pro" shit courses that end in a really bad airplane or something.
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>>657577
Also word of warning if you use headphones and decide to try the one i posted, during introductory segments his mic is off center so his voice will be louder in one ear, but those aren't important parts. I'm really sorry about the way I formatted that last post too. I'm drunk as shit.
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>>657577
>This is a link to the intro to probably the best one for blender if that's what software you're interested in.
Thanks, I am using Blender, I'll check it out.
> Hopefully you didn't accidently buy one of those "blender noob to pro" shit courses that end in a really bad airplane or something.
No, the very top result on pic related is what I bought (on sale, of course). I believe the link you sent me is the same as the second result.
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>>657578
>I'm really sorry about the way I formatted that last post too. I'm drunk as shit.
It's cool, Anon. It didn't bother me.
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OP here, another question. Is there really a big difference between Blender and paid 3D Modelling software (such as Maya)? Or do some people just like to give people who use Blender a hard time? Honest question, not trying to complain.
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I have Blender, Maya and AutoCAD installed on my system. The only one I don't know very well is Maya. Any online courses anyone suggests? I dpon't mind paying, I did that when i learned blender.
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>>657560
If you don't see something on sale anymore, try looking for it from a different browser session/internet connection. Most of the time you'll find it's still "on sale" for everybody else.
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>>657579
I was afraid you would be following that course. Trust me, it's not worth it. The guy teaching it knows a thing or two, but it's by no means an expert. (Try to search for him online, you won't find any work. He's just an amateur *at best*.) Cut your losses and go get a CGCookie subscription or "acquire" their learning paths from CGPeers/GFXPeers.



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