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File: modo.jpg (110 KB, 880x495)
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going to be learning Modo at a new job soon, I haven't used the program before. I understand that landing new work is less about the tools and more about understanding 3D fundamentals - but am curious what other opportunities are out there for those with Modo knowledge? Is the application prevalent in a particular industry? The foundry website seems to advertise that it's used in a variety, but not sure if this is actually the case.
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>>657244

Quite a lot of AAA game studios are asking for modo hard surface artists.
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is modo dying? it used to have a pretty big community on its forums now its pretty dead. Also other programs have improved heir modelling workflow so why chose modo now?
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>>657336
Yes, it is. Foundry is neglecting it's development.
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>>657355
Shame. years ago, i was hoping to make modo my main 3d application because the UI felt modern compared to max/maya but in the end i kept going back to max/may when I had bigger projects to do.
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>>657261
Source on that?

>>657336
I hope not. Bought the steam version back when you can but it. Easy the best 3D purchase I ever made.
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>>657469

No need for any sources, look for 3d jobs in studios online, many of them allow you (or require you) to use Modo.
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>>657483
lol, its just lightwave anon. No one requires lightwave derivatives
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>>657486

It's much better than lightwave. No wonder why most old lightwave devs now work on modo.
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>>657487
literally no work has been done on it since 2014 when i stopped using it. Its still the same old shit. Sad, but not really
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>>657489
Do you (or anyone else) have a suggestion for a modeling-focused software besides Modo/Silo/NVil? I'm looking for something to complement Houdini, not sure what to go with. I've been ogling Maya LT, perhaps that's the way to go? 3ds Max is out of the question for being overkill, no matter how good it is at modeling I ain't paying 2k/year when I will only use a tiny percent of the program functionality.
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>>657491

Maya LT is very good..
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>>657491
if Maya LT has all the modelling functionality of the full version then its a good choice. Im learning houdini at home atm and the modelling seems pretty good. surprising. was wondering if it would be possible and effiecient to do most of poly modelling in houdini?
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>>657529
possible yes, efficient no.
MayaLT has some limitations, i am not sure about new versions but some time ago there was a polygon limit.
Learn the basics of Blender, then pirate Maya, Max or Modo (or all 3 of them) and pretend to use Blender, while using whatever you like.
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>>657261

that is bad. really bad.
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>>657529
>if Maya LT has all the modelling functionality of the full version then its a good choice

unlike tha fagget who cheers MayaLT i actually really tried it out. the Maya LT s very bad at modeling. not all plugins are running with it.
the promised "fat off version" is still blowed up piece of junk workflow is slow as fuck.
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>>657529
>was wondering if it would be possible and effiecient to do most of poly modelling in houdini?
Yes it's possible. It isn't fast initially, but when you need to tweak and make adjustments it's very efficient. There's alot more general power available to you as well.
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>>657529
>>657515
Maya LT doesn't even support Python scripts. It's crap.
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>>657539

Come on now, Maya has the best and fastest workflow out of all 3d apps once you get used to the pie menus.

And I used LT, even paid for it when it was available on steam. Of course it's not as good as the full thing since you can't use scripts. But it's still good for modeling even without plugins.
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I would either get free student version(no restriction on fbx export) or just simply arr it until I have stable income to pay for full version.
(By the way, autodesk reps themselves said it's okay to do this)
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>>657261
fuck foundry and their unpirateable software

I want to learn modo without going to jail ffs
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>>657690
$15 a month on steam.
1/2 that of maya LT per month.
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>>657762
But it has a limited pilycouby, doesn't it?
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>>657773
Ugh, *polycount
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>>657690
what do you mean unpiratable?
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>>657244
>landing new work is less about the tools and more about understanding 3D fundamentals
so you answered your question then
>>657261
so far only ID Software and Machinegames are confirmed to be Modo users
>>657336
modo just started getting any traction, the fuck you talk about
>>657355
modo getting more features than ever in last 2 years, are you a retard?

jesus fuck /3/ is such a shitty place
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>>657790
/3/ only cares about Maya and Blender. Houdini, Max, C4D rarely too.
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>>657774
No.

ONLY if you want to export your models it has an export limit, and from what I understand, Maya LT has an export limit to?

If you want to learn what vanilla modo has to offer, modo indie is GREAT.

Why/what are you exporting? I retopologize and bake in modo now just fine. I used to use 3D coat for retopology and xnormal for baking, but the poly limit made me stick to doing everything in modo, which has actually streamlined my work flow, making the process faster.
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>>657812
>modo indie is GREAT.
modo indie no longer EXISTS
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>>657864
It can be subscribed from Steam, no?
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>>657864
See
>>657762

>>657910
Yes it can.



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