>3ds max>left Shadow Map>right Area ShadowsSimple issue here, why is "area shadows" producing this ugly ass shadows?
>shadow mapping>not using ray traced shadowsbad doggy...
>>657222has it ever occured to you that ray traced shadows might not get him a desired result?
>>657221because your topology sucks ass
>>657221Like >>657227 said, your topology sucks.Check your uvmap and normal angle again.