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File: uglyshadowsahaghagahg.jpg (57 KB, 470x166)
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>3ds max
>left Shadow Map
>right Area Shadows

Simple issue here, why is "area shadows" producing this ugly ass shadows?
>>
>shadow mapping
>not using ray traced shadows
bad doggy...
>>
>>657222
has it ever occured to you that ray traced shadows might not get him a desired result?
>>
>>657221
because your topology sucks ass
>>
>>657221
Like >>657227 said, your topology sucks.
Check your uvmap and normal angle again.



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