[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.




File: image03-6.jpg (292 KB, 800x600)
292 KB
292 KB JPG
How hard is to make something like this?
>>
>>657052
Most of the shadows and lighting detail is baked into the texture so that part isn't too hard.
>>
>>657052
this>>657102
Literally just paint it to look that way.

The magic breaks the moment you would see that character in motion.
I don't see much point of making cartoony 3d character that looks good only as a render. You might as well just draw.
>>
>>657117
I guess if you need something that looks like it's drawn for a project immediately and don't have the time to develop a new skill mechanically. But, like, that's a hell of your own making.
>>
>>657052
Try doing it yourself in 2D first and you will understand.
>>
>>657135
Your 2D skills suck as much as your 3D skills.
Why am i not surprised?
>>
Anyone know how you can do that? Does exist any tutorial who teaches? I would love to learn more about this way. Ty
>>
>>657052
https://sketchfab.com/models/5dcebcfaedbd4e7b8a27bd1ae55f1ac3
>>
>>657160

what is this sorcery?
>>
>>657159
We've had some tuts lying around in moonspeak mega, but the link is dead by now.
https://mega.nz/#F!0BpDEaRQ!Aid2q6uuDC0NBanxP0V6sA!0MhzFaZR
>>
>>657140
Honestly, some of his 2D work is kind of charming. Check it out:
https://warosu.org/ic/?task=search2&search_username=trollchan

I wish 3DGuy would become 2DGuy and get gud while keeping the soul.
>>
Also here's a small behind-the-scenes look for OP's picture:
https://blog.sketchfab.com/art-spotlight-noel-sora-no-method/

TL;DR: hand painted textures, colored outline using inverted hull, and it seems he projected UVs from the front view so he could easily match the reference.
>>
>>657173
Thanks for the tip anon, but there are some tutorials in place to do that?
>>
>>657184
It's dead anon. I hope owner of that mega or someone else who had these saved stumbles on this message and reups.
It was basically animu workflow in blender\zbrush in moonspeak



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.