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How do I quickly do motion blur with cycles? I heard you can do some fakery that looks good enough versus doing the full rendered out vector motion blur that takes 16x as long or what not.

What is the 2018 way? Im talking about the good unreal tier realtime motion blur you get in games, but with cycles
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>>656982
Convolution
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>>656982
Realtime is in Eevee only right now. And it's limited to camera movement only, which is how games do it too I think. There's no per-object motion blur.
It's still being worked on though.

Depending on what's going on in your scene, you can cheat it with some directional blur if the camera is moving linearly. Or you could do the vector blur trick.
If it ends up being faster, you can even just render double the framerate and use that to blur in an external program when you drop it to half. It just depends on rendering another frame is quicker than rendering motion blur.



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