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How do I make this wrinkled up effect /3/?
no sculpt bullshit here please
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>>656901
>no sculpt bullshit here please
well then your only chance is bumpmaps/normalmaps
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>>656901
Cloth simulations. Post in the /questions/ thread next time.
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>>656901
You want to make 3d model witnout sculpting?
Are you retard?
>Marvelous designer --> Pose model --> Simulate cloth. And you will get wrinkles.
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File: modellingClothWrinkles.jpg (223 KB, 1411x740)
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>>656901
Here's a mini example of one way to go about it Op.
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>>656909
I imagined that post said by some angry Russian and it made it a ton better
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>>657056
ewww, triangles
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>>656901
This is what that guy making that VR game is doing, pretty interesting stuff. Basically modelled decals with normals interpolated from the base mesh. Seems good for real-time stuff, just don't zoom in super close.
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File: regerdingTris.jpg (206 KB, 2014x734)
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>>657067
Oh you're one of those. This might straighten you out anon.
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>>657077
>gurus
hmm

Speaking of which, I watched his composition and color videos. Dear christ, does he really try hard to argue some of those images.
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>>657086
What is it, like 10 minutes of this is a color wheel and here's how to use a grid in photography? Or is it something stupid
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>>657077
>>657067


Think of all the pinching that's going to happen with those triangles when you animate that.

You know what else has pinching? Folds, tardo.
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>>657067
Never open your mouth again while adults are working
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>>657077
Not against triangles, but those are 2 poles that can cause problems. It's usually possible to move the triangle to an unproblematic area though
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>>657479
>those are 2 poles that can cause problems
Is it because they are close together? Would it matter if the surface doesn't have a high curvature?
>>
Thanks for this.



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