How do I make this wrinkled up effect /3/?no sculpt bullshit here please
>>656901>no sculpt bullshit here pleasewell then your only chance is bumpmaps/normalmaps
>>656901Cloth simulations. Post in the /questions/ thread next time.
>>656901You want to make 3d model witnout sculpting? Are you retard? >Marvelous designer --> Pose model --> Simulate cloth. And you will get wrinkles.
>>656901Here's a mini example of one way to go about it Op.
>>656909I imagined that post said by some angry Russian and it made it a ton better
>>657056ewww, triangles
>>656901This is what that guy making that VR game is doing, pretty interesting stuff. Basically modelled decals with normals interpolated from the base mesh. Seems good for real-time stuff, just don't zoom in super close.
>>657067Oh you're one of those. This might straighten you out anon.
>>657077>gurushmmSpeaking of which, I watched his composition and color videos. Dear christ, does he really try hard to argue some of those images.
>>657086What is it, like 10 minutes of this is a color wheel and here's how to use a grid in photography? Or is it something stupid
>>657077>>657067Think of all the pinching that's going to happen with those triangles when you animate that.You know what else has pinching? Folds, tardo.
>>657067Never open your mouth again while adults are working
>>657077Not against triangles, but those are 2 poles that can cause problems. It's usually possible to move the triangle to an unproblematic area though
>>657479>those are 2 poles that can cause problemsIs it because they are close together? Would it matter if the surface doesn't have a high curvature?
Thanks for this.