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https://www.wired.com/story/renderman-30th-anniversary/

>When Pixar president and co-founder Ed Catmull announced his retirement earlier this year, people rightly saw his impending departure as a transitional moment for the animation studio. But it's bigger than that. Catmull's shadow looms large not just over groundbreaking films like Toy Story and Coco, his influence can be traced all the way back to the dawn of digital visual effects. Star Trek II: The Wrath of Khan. The Abyss. Terminator 2. Jurassic Park. All of these titles came out before Woody and Buzz Lightyear, yet all remain watershed moments for VFX—and all used the tool that Catmull and his colleagues helped create at George Lucas' Industrial Light & Magic.

>RenderMan, as it's known, came out of ILM's computer graphics team (the same one that would later spin off into its own company called Pixar). It started as a powerful algorithm, but then became something greater—a graphical interface. "Up until that point," says Catmull, "the look, the lighting, essentially had to be done by programmers." A movie like 1982's Tron might have been mindblowing, but its digital sequences also necessitated an absolutely knee-buckling amount of work, creating its futuristic effects frame by frame. RenderMan, though, allowed effects artists to realize their visions without needing to write code.

>In the 30 years since RenderMan became available, 27 of the 30 films to win the Academy Award for Best Visual Effects used it. And judging from just some of the 2018 movies it helped create—Avengers: Infinity War, Black Panther, Ready Player One, A Wrinkle in Time, and Robert Zemeckis' Welcome to Marwen—odds are good that it'll soon be 28 of 31. That's just scratching the surface, though; we visited Pixar and dug deep into the archives to put together an exhaustive video history of the software that powered the VFX revolution.
>>
Renderman is great if you have teams of custom shader developers and massive server farms. For the rest of us, it's garbage.
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>>656427
>t. pajeet who renders in marmoset jerkbag
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File: MaxBerends.png (2.28 MB, 1920x1080)
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>>656427
Why do people feel the need to lie so blatantly when it's so easily exposed?
https://renderman.pixar.com/news/rolling-teapot-art-challenge-results
https://renderman.pixar.com/news/everything-and-the-kitchen-sink-art-challenge-winners
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>>656428
>>656437
Good job posting other people's art without actually trying renderman for yourself
>>
>still not gpu accelerated

Wake me up
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>>656439
good job deflecting.
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>>656440
wake me up inside
cant wake up
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>>656397
>27 of the 30 films
What are the other three?
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>>656472
Gravity, Interstellar and Blade Runner 2049
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>>656535
Arnold Render all them.
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>>659691
RenderMan is better suited for farms.
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>>659705
Farmers should stick to milking cows.
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>>656397
>Ed Catmull
So THAT´S where the fucking Catmull room shader option name come from.
Fuck you all and happy new year.
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>>659749
>he doesn't know that anything with a name like a research paper is probably from a research paper
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>>659759
>research paper
I don´t have college. I learned CG from foreign 3ds max books that costed a fortune at the time. I had the only running PC in my village. The old ladies on the windows looked at me funny.
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>>659764
and why didnt you just use blender?
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>>659764
>I had the only running PC in my village
>The old ladies on the windows looked at me funny.
>I had my little brother turn the hand crank on the generator so I wouldn't drain the electricity of the entire village when I rendered my 320x240 images.
>At night, the heat from the rendering computer's exhaust kept the entire 1-room shack warm. None of us could sleep though since the rattle of the loose fans, and clicking hard-drive kept us up.
>Ah how I miss 2017
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>>656437

I hate that one.
It looks like an actual war scene and the teddy looks dead while that other character is laughing and pointing.
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>>656437
That.

I have a quad-SLI 1080 and I can comfortably render most of my renders in two to three days, tops. The people who say Renderman is slow obviously never used it.
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>>659853
But RenderMan still doesn't use the GPU, does it?
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File: liars.png (19 KB, 861x311)
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Where is it Dixar?
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>>659861
Hahahaha!
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>>662891
Fuckem, I went ahead and bought a license of Redshift anyways.
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>>662921
Welcome to the enlightened.



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