Why doesn't everyone just use Maya? Just get an education license if you're not willing to pay for it.
>>655711Do you really think people still buy Autodesk products?
As always, remember to hide threads like these as they rarely add anything of worth to the conversation and merely incite hate and pointless arguments.Remember that it's the artist's skill that proves his worth, not the tools he uses.To OP: If you really want to be upset about it, think of it this way: we're all rats in the rat race, why are you helping your fellow competitors?
>>655714Great idea, lets not help and support each other at all and close this board, cause "muh clients"
>>655711That's such a funny way of saying 3ds haha
Got the license for 3 years few days ago, now need to make time and start learning character animation.
Ethically it doesnt work for me. Its not Free (GNU)
>>655711Autodesk owns anything you make with the edu license.
>>655864including 100% of your dignity
>>655864what is this shitpost? they don't own anything. anything made gets put under copyright by the owners.
>>655881Shhhh, let Blendlets believe whatever makes them sleep well at night.
>>655711As we speak (right now!), it is the beginning of the end for Maya. It has entered an era of stagnation and in a few short years it will be displaced as the film industry standard.Screenshot this.
>>655890What do you reckon will be its substitute?
>>655711skill > tool. If you're shit at blender, maya won't magically make you better. It might speed up your workflow which is why the industry loves it, but end result is pretty much the same.
>>655891blen.... haha nope, houdini of course.
>>655891Houdini. The only industry standard software that will probably always remain is 3ds max, hard surface artists love it and almost all studios use it. It also has tons of users in the arch vis domain.
I actually wonder when they will discontinue 3DS altogether I feel like at this point it's no longer question of "if"
>>655954literally the only reason people use hou is because they think the name sounds cool. The sims are slow as fuck, almost everything is single threaded, the viewport is atrocious, the nodes are like something that the nuke devs just threw out to the bin and the naming conventions make no sense. Its literally worse than Cinema4D
>>655954Archviz is moving in different direction for quite some time now:https://www.youtube.com/watch?v=Gu6z6kIukgghttps://www.youtube.com/watch?v=X1phaYMWqtwhttps://www.youtube.com/watch?v=ZmwvKxc-D0A
>>655982these are just renderersWe talk about Max as a modeler
>>655984what I meant is that architects no longer use 2D cad software - they natively design in 3D (using BIM methods is actually required in a lot of places nowadays) with tools like Revit/archicad and use wysiwyg rendering software that supports VR walkthroughs to produce final images
>>655982I was speaking about modeling. Most hard surface 3d artists from both the gaming and the arch vis world are using Max. It's one of Autodesk's best selling apps, it's not going anywhere, as much as blendlets hate to admit it.