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File: imgpsh_fullsize.png (52 KB, 373x372)
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Help /3/, how can I make anime faces in zbrush that don't look like abominations?
I tried looking everywhere but I can't really find much on the internet, do you guys have any guides?
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>>654514
https://youtu.be/xo5-UQOo9Uo
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What are you struggling with? Sculpting in zbrush? or shaping anime faces?
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>>654520
Thank you

>>654522
Well kinda both really, I just started out
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>>654529
Also check out Daniel Kreuter's other videos. He is truly a gift.
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>doesn't know how a human face looks like
>doesn't know how human face muscles work
>doesn't know how to draw
>lel Imma do le waifu in le zbrush
>guise where tutorial for animu grill in zbrush pls halp
And you wonder why you weebs get shat on everytime you post.
How do you not fail? Learn how real humans work and look like.
Be sure to NOT do that and then come whine again with the same fucking bullshit and complain about how you have no talent and the world owes you.
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>>654529
Well they're two different things. For studying anime faces I would reccomend you download game models. DoA, Silent hill, Naruto, deppending on the style you want
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>>654546
I never said any of that last part, but glad you could vent some of your accumulated anger on someone I guess.
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>>654563
I was simply anticipating the answer to the inevitable follow up, like the other dozen million times someone came and killed a thread just to ask the same goddamn question to get the same goddamn answer instead of going to the Q/A thread and get shot down there instead.
But sure, you keep believing you're different than the other quintigillion people who came before you.
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>>654573
Calm down dude
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>>654573
>muh seekrit club
lol what a fucking loser
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>>654638
>>654653
He`s right bros, you know why?
OP is having trouble with 1 anime design, what will habben if he wishes to use other faces?
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>>654665
Oh no, something will habben
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>>654546
>>654573
>>654665
The primary issue here is that the current anime style is unironically so disconnected from real anatomy I genuinely don't think having an understanding of facial structure helps at all.
Maybe in head shape/jaw shape, but otherwise it's an entirely different set of "rules" (if you can even give superdeformed stylisation rules).
Take the image posted in >>654653 for example. Can you even spot any underlying facial features analogous to real human anatomy? Maybe some jawline-mouth structures and general proportion of the face (to some really loose extent), but otherwise the general makeup of an "anime face" is so simplified and removed from reality that knowing anything about facial anatomy is almost rendered moot.
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>>654668
>anime is shit
HURR DURR m8, what's next? Water is wet?
Of course weeb girls don't work in 3d.
That's why anime is still a 2d medium for the most part.
That's why concept artists who don't want to be unemployed are required to know their way around 3d.
What you can do instead, is knowing what makes a female human face appealing in terms of forms and features, and then work from there and exaggerate anatomical features to match the animu look as close as possible, taking care not to slip into the uncanny valley.
This shit is HARD. And requires thorough knowledge acquired through diligent study and practice and countless failures.
Now try to apply this last sentence to any virgin loser weeb that delves on 4chan and have a good laugh at the absurdity of it.
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>>654675
Man, I genuinely have no idea what point you're trying to make here. Are you agreeing with me? Disagreeing? Just throwing your own thoughts in? I can't even tell if you're for or against anime style here.

>>anime is shit
For the record, I never said that. I just said it's different. I never placed it as inferior nor superior whatsoever.
>Of course weeb girls don't work in 3d.
If they didn't, figurines wouldn't be a thing. Yet they are, so clearly there's something translatable to 3D. It merely remains a 2D medium because of tradition. Y'know, it's tradition to animate anime traditionally (heh). But you can see the industry testing the waters, with shit like Guilty Gear and Houseki no Kuni.
>What you can do instead, is knowing what makes a female human face appealing in terms of forms and features, and then work from there and exaggerate anatomical features to match the animu look as close as possible, taking care not to slip into the uncanny valley.
>This shit is HARD. And requires thorough knowledge acquired through diligent study and practice and countless failures.
And look, I don't disagree with you here. I'm one of those Hardcore Autists that gets pissed off whenever some shapeless blob is being passed off as Sexy Girl. But like I said, anime styling is so goddamn removed you can barely even do that anymore. The forms have been simplified to abstraction. Something like this would apply more to Korean-esque art, where they haven't pushed the boundaries of neoteny that far yet.
>Now try to apply this last sentence to any virgin loser weeb that delves on 4chan and have a good laugh at the absurdity of it.
What goddamn last sentence are you even talking about?

Dude, don't just fuckin' ramble on if you're trying to argue or make a point. Organise your shit and maybe you can be understood.
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>>654677
>If they didn't, figurines wouldn't be a thing. Yet they are
So, why didn't OP take one of them and studied how they translated the 2d animu face into 3d?
Right, because no matter how much you try to avoid the argument, you
NEED
TO KNOW
HUMAN
ANATOMY
if you want to be able to get anything out of that process.
It's like trying to understand calculus and refusing to learn basic arithmetics, with the excuse that calculus makes use of so many letters in place of numbers that basic maths just doesn't apply anymore.
See how fucking stupid that sounds? That's how stupid you sound.
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>>654681
Holy shit dude, where are you even gathering that I'm avoiding the argument? I even explicitly stated that I agree with you.
I just think that anime stylisation is so abstract at this point that human anatomy barely helps it. It's a feedback loop if anything. It started with simplifying the human forms, yes, but then that simplification got simplified even further, _that_ simplification got simplified _even further_, and so on. It's been bastardised so much that there's little link to it and real human anatomy outside head shape and facial proportions.
You want an "academic" analogy like your math one?
How about... trying to understand Old English and refusing to learn Modern English, but oh wait! There's no fuckin' point to knowing Modern English to learn Old English because Modern English has diverged so much that knowing it wouldn't even help!
I'm not against you, you goddamn idiot. The anime style, like I've said so many times, is too different for human anatomy to even matter at that point.

Look, some proper advice for OP, in the vein of what I think you'd at least agree with to some extent:
Don't do anime from the start. Learn proper anatomy, then learn how to simplify that into your own style.
If you want to BAW that "learning anatomy is pointless all i want to do is make big tiddy waifu!!", then just reference like a bitch. Buy figurines the japs have made and study that shit. See how they translated their bastardisation into 3D. Just jump immediately onto that train, rather than learning everything from the start.
Just a fair warning, it'll make your art look pretty generic if you don't know _some_ basic anatomy. Why? Knowing facial structure helps you vary it, and you can comfortably play with eye and jaw shape rather than just relying on changing hair styles and colours to say "haha she's different!"
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>>654681
anatomy knowledge is useful, but not to drawing anime faces.
calm down ok?
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>>654514

There's nothing wrong with this, your first sculpts will always look like aliens. You have to practice and learn the basic anatomy of the human head (the basic shape of the skull and the most important muscles).

Sculpting and drawing are closely tied together. If you're good at drawing you won't have much problems sculpting a character. Study both at the same time, improving your sculpting skills also improve your drawing skills and vice versa.

After 3 or 4 sculpts you'll already see some improvements, just don't give up. And don't be a typical lazy artist, study anatomy. Don't watch some stupid zbrush game character sculpting tutorials, just learn anatomy. This alone will improve your skills super fast, more than actual sculpting/drawing lessons.
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>>654695

Do you want to spend your life only drawing anime faces? You also need to learn to draw bodies. You don't have to learn every single bones and muscles there are in the human body. Only the most important ones. Doesn't take long and it improves your skills tremendously in a short period of time.
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>>654514
use references OP it will make a huge difference
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>>654514
I have previewed atrocious 3d assets that suddenly look good once textures are applied with a good shader. You'd have to be a god at texture painting though which is a lot harder than sculpting decent anatomy imo.



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