[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.




How do I set up my UV's properly for this lovely pixely textures to work ? Is there a way to snap the vertices into the grid perfectly in blender?
>>
File: Untitled-1.png (6 KB, 616x408)
6 KB
6 KB PNG
scaled up uv's
>>
>Is there a way to snap the vertices into the grid perfectly in blender?
Bottom bar of the UV interface, UVs > Snap to Pixels.
Alternatively, you can be a pedant and open your N panel. Give each vertex precise X/Y coordinates.
Such a question doesn't deserve its own thread, post in the /blender/ thread next time.
>>
>>654482
Still too many tris
>>
he literally has tutorials on his youtube
>>
what the fuck I can't find her face on the UVs
>>
>>654483
Does it actually matter where I put seams and how many uv islands I set up if I were to go for this pixel style?
>>
>>654787
Yes, angled seam lines will show up as partial pixels. You can see a very slight one in the op's gif if you look at here hair highlight band just on the left side of her head, when the wires are off. Minimizing the amount of island will lower how much of this you have to deal with. But you will notice that her whole texture uses essentially cube projection and her model reflects that, it can be broken down it to square mostly flat groups of faces.
>>
>>655096
>polite sage
Sorry, use that once and fucking chome auto fill thinks its being clever.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.