ITT: We model a dog (full or partial)>15 minutes max, not a second longer>quality and how you model it is irrelevant, just get it done>post the result ITT
Sculpt or box modeling?
>>654242>and how you model it is irrelevant
>>654239This is my try.
>>654239i'll bite
I failed the time.
>>654239witness
>>654265>I failed the time.That's fine as long as you admit it in the post which you did.The good part about this is that while you lost the game you still gained a bit more experience because you were actually productive and created something. Also, really well done.
>>654269Reminds me of a plush my sister made for me years ago. Fond memories.
>>654265How much time did you end up taking anyway?
>>654239TFW you only make arcvis but /3/ is almost exclusively character and animation discussions
>>654305make a 15minutes doghouse then
>>654315surprisingly difficult with the time limit, i think 30mins would have been the sweet spot
>>654330>surprisingly difficult with the time limitthat's exactly why this limit is there.well done tho
>>654300if he was the "I'll bite" guy above, he apparently needed about half an hour for it which is still very good
i did itlets do these weekly
>>654528lol, that's a cute one. very well done.>lets do these weeklyknowing /3/ this thread may be around longer than a week anyways
>>654528>pitbull right in the first suggestionsThey're really pushing it, do they
>>654552It will unironically be around for 6 monthsDuk was the apex of /3/, I hope to one day see its like again
kek, absolute beginner here. it was fun to do
>>654635hehe, a rottweiler?
>>654635very dynamic
>/3/ non stop shitting on each other's software>whining about how it's so hard to "get into the industry">only a few good guys are actually working on their skills and practice, the majority just keeps on shitting all over the place and isn't even able to put something out in 15 minutesPottery
>>655035>tfw youre one of the good guys
>>654239my shitty dog, this challenge is brutal
>>655052Dis what happens when you don't block out with some primitives first.
i tried
>>655121this is very good
done with a trackpoint/trackpad
>>655256this is artworki am rock hard right now
>Set 15 mins timer>Wolfs are basically wild doggos>Wolfs live in the cold>Wolfs also live in the warm>Fuck it, do both i bet it would look cool side by side>whip up pic related>40 seconds left>no doggoI have failed but at least i made a low poly background for my non existent low poly wolf.
>>655292You could expand this to all 4 seasons with a nice little transition between the different seasons less drastically in a circle and spin the camera. It would look pretty cool anon!Maybe have a small low poly bird flying through them or a wolf or something!Its much better than my attempt (>>654257)
>>655292really like how that turned out
>>655052not bad
>>655256>shakes ass>awoo
>>655292I love it.Also, who says you can't set the timer again and do the dog now?
>>655035>only a few good guys are actually working on their skills and practice/3/ is all (software) talk, no action.They fear actual work and the smallest hint of hardship.
>>655504this
Done! 15min including downloading blender, watching tut on how to make a low poly tree, and rendering
>>656328Hey man good job for doing it, and putting yourself out there. The dog isn't very good but the more times you do it the better you get.
Alright take two, this time i watched a towel tut first, i was hoping the "fur" would hide my crappy modelling... i was wrong it looks like a chia pet. I like this speed modelling but 15m is harsh
>>656391hehe, he's sniffing something good
>>656391>>656328 i threw the 15min out the window and just tried... it was a mistake because now i have no excuse -__- i'm in way over my head and have no idea how to salvage my mesh, im pretty sure is destroyed beyond repair. If only my modeling skill was as strong as my dog
>>654239software crash at 13 minutes in, lost everything :(
>>656582Make sure to use reference planes if you're taking your time really helps out with form and general shape, also that's one seriously muscly dog
>>656582I see someone likes greyhounds
>>656620I bet he has a great spatial sight!
>>656582>pretty sure is destroyed beyond repair.literally impossible with 3D modelling.it's not clay, you can always seamlessly continue working on /redo it at any time.
Like 25 mins + downloading keyshot
Time ran out before I got to finish everything I wanted, but here you go(Btw I cheated a bit by adding the background/camera/DOF after the limit, hope that's ok)
>>656764I can hear the squeaking through the pixels
>>654242what is the different?
>>654265what method? retoplogy on sculpt, boxmodeling or plane?
>>656764how did you make the baloons this is so amazing, link me the tutorial you used
never goten how to do boxmodeling>>654265i looked at this for body before trying a picture for the face. its nice to see how you manage it, how you make transition from body to leg to give the leg more polygons
>>656926>Open Keyshot>Apply Glass Basic Red Material>Turn Refractive Index up>Render
>>656933looks STRONK.also, want to boop its nose
bump
How'd I do? Also anyone have tips for box modeling? I keep focus on angle and then i go to look at the other all i see is bunch of lines that make no sense and I'm sure what to move anymore.
>>657564add another set of 15 minutes and we'll see
>>657564dam i really like the sketches.>all i see is bunch of lines that make no sense and I'm sure what to move anymore.rotate camera with num3 and num1, orto in num5.z to wireframe mode, B for box select. - ur doin good so far no worries
>>656924I just started with a circle, extruded the rest from there.
>>65756415min with that template, meh
>>657868I like it. Keep going
an attempt was made
>>660128love it, has personality
>>654239...ready... SET... GO!!!!
>>660157...STOP!!!Time“s Over.Hand over your result.
>>660161that's really good.also love how you put so much effort in the behind you didn't have time to finish the head anymore lol>priorities
Funny how there are so many bigmouths on this board but then only a few actually are productive
>>660744Just because people don't participate in an challenge doesn't mean that they aren't productive. Also how is doing a 15 minutes sculpt productive? Sticking with a project for weeks/months and finishing it is productive.
>>660814>Sticking with a project for weeks/months and finishing it is productive.Which is something about three people on this whole board do.The whole point of this thread is to get people going instead of having a big mouth while achieving nothing.You get forwards the more smaller projects you do AND finish instead of sitting on a pile of projects that you will never ever finish with your current mileage. The more you fucking fail, the more frustrated you become, the more you finish something and even if it's a small 15 minutes project, the more of a good feeling you get.Also, every modelling session adds to your modelling mileage and practice might be the biggest thing you need in this field.
Ah, that was fun, but did not get enough time to go in and keep fixing proportions. :(
After 5 minutes, we had been here.Started from cube, started doing box modeling basically.Big thing to watch out for is making sure the topo comes together and all the nice edge loops end up in places that make sense--hence the head being kinda the last thing I hit, and my scale was all fucked. :(
Well after the 15 min mark, just trying to make sense of things.One of the biggest mistakes I made was not rotating the damn box 45 around the Z and making the spine a single edge to start--instead, I had a flat surface as the spine and I'm constantly tweaking the geometry to make up for that fact. :(
damn 2.8 blender hair settings eluded me, not familiar yet.
woof
Might have oopsed a horse
I spent the last 2 days staring at horse anatomy.
>>662688cute!>>662691Stalker: The Shadow of Doggonil
>>661789Those are some STRONK leggers>>661866Teddydog>>662651Fuck, he looks dangerous
Boggo
>>662780impressive!also, cool wizard hood
exactly 15 minutes, embarrassing really
couldn't even get anywhere near finishedi've never really modeled