Hey /3.First time posting here, sorry if I fuck up some rule.So i just finished my degree in videogame design, yes i know, it's a stupid worthless degree, some of my friends even got an answer from emploiers saying "you should sue your university for selling such degree".I specialized in 3D modelling and have some models and projects under my belt.My question is, how hard is it to find a job in the CG market ? (Not specifically video game relates but all CG in general). I want to find a job but I am afraid that I do not have enough experience and the fact that my degree is useless does not help at all.I live in Portugal and I dont mind at all to move out, but I still prefer to remain in Europe, what's your advice for a fresh licensed person to get a job in the industry ? So far most people tell me to make a big ass portofolio but that would take alot, provably 6 months to 1 year before finding something.Pic is just one of my models I did for fun.
>>653372>degree in videogame design,probably worthless as the studios only hire experienced people with at least 3 years in the businessmaybe you have a chance via internship (slave) and coffee maker
Bumping with a WIP im working on for a new project.Wish I could add more than one at time
>>653373Yes, I literally said I know it's worthless
>>653372>I live in Portugalis there even a gaming industry in Portugal?
>>653377Very very small one, I don't plan / want to live here thou, I am aiming to leave the country first chance I get.Ever since I came back from Erasmus I feel even worse about living here.
What kind of degree specifically? Is it game design or game art? Or game programming? Or a mix of everything?
>>653384A mix of everything anon.I can do anything from 2D, 3D, game design, anything multimedia related like photography and video or graphic design.We also program but I do not like it.I specialized in 3D at home and that's my main passion.
>>653386Forgot to mention but we also do script writing and character development which I enjoy a lot too.
Sell your soul and do a UX masters or bootcamp. At least you'll get a job.AR and VR are becoming huge for tech consultancies/agencies and your shitty game design degree will actually be a very useful niche skill there.
>>653394I would but can't.If I don't find a job within the next few months I will be living on the street.All of my savings are gone, spent on the last years to finish the degree.My mom is helping me but she alone can't do much, we don't have any money beyond what's necessary to survive and have some internet.Its gonna be a sad Christmas lol.
>>653399Depressive shit aside.I think I should just apply to everything I can out there.Any tips on what I should do more ? Assets or environment? Characters is cool but I know its the hardest sector to find a job in
>>653399What software do you use?
>>653399>years>for THISAHAHAHAHAHAHAAHAHAHAthis is literally a 2-weeks worth of learning sculpt
Anon your work isn't employable in the arena where high poly sculpts are made. I would shift gears and work on stuff targeting mobile games immediately. Texture and rigs as well. You need to offer as much as you can to get hired and be willi g to do more than just the stuff you enjoy.
>>653411That was actually my first sculpt ever back in 2016 but ok
>>653408Zbrush, Maya, blender, substance painter, marmoset and learning marvelous designer>>653414These are some stuff I did a while ago to train, my most recent projects are on my computer and I'm not in it until tomorrow.Regardless, I know I still have a lot to learn
>>653424why even post it then with no context, kid? Are you retarded?
>>653399ha it's like you're symbol drawing in 3d.>>653426with stuff like this it's gonna take you a couple years more to get something acceptable. one thing i know now is that's really important learning a pipeline. focus on producing a game res character maybe. learn about topology, uv's, baking, texturing and all that stuff, and put that in your portfolio, don't just put high res models done on zbrush cause i doubt that'll get you a job.for reference pic related is when i first got into 3d, back in early 2017, and it's so terrible but i keep it as a reminder of where i'm coming from, you could do the same it really helps keeping you on track.
>>653399hopw roewur ne
>J-J-UST WAIT FOR MY (((REAL))) RENDERS TO SHOW UP>ITS CURRENT YEAR AND DONT HAVE ANYTHING (((REAL))) SAVED EXCEPT SOMETHING FROM 2001 FROM MY FIRST WEEKheard it a million times, kid. Take it someplace else
>>653372Dont listen to the haters, OP. You have some good looking characters and Im sure you are full of ideas fresh out the uni. Try at Upwork, Remoters, or dig the internet for some more work - freelance or full time. Include in your CV that you are willing to relocate. Get all of your finished assets and open accounts in CGTrader and/or Turbosquid and try to sell them there - the income might not be big but it will be some motivation for you on this stage and enough to pay for your internet. Google is your friend, just keep digging and applying everywhere you see you fit and sooner or later you will find your place on the market.
>>653485This. I can't say anything else than to approve of this advice and wish you good luck, OP. Keep at it. You'll do it.
>>653512He won't make it. He'll end up on the street
>>653513The eugenics center of your town is open 24/7. Why don't you take this fine opportunity, go there, and remove yourself from the gene pool?
>>653424>>653429Because he's bumping the thread with content instead of nothing, toxic moron. You're adding nothing to the conversation.
>>653534no, im telling op that he wont make it, just like the guy who's 4'5" wont make it in the NBA
So you got a degree on game design? Im interested on it? Where do you take it? Is a public or private school? Im in México but don't know where to look at.
>>653556I am curious why this can't land you a job.Looks ok to me.
>>653589it's literally just ao + flat color
>>653485>>653512Thanks for the reply anons, i almost gave up on the thread seeing as most people are haters. I will follow your advice !>>653534This, i was just posting some stuff i had with me at the moment.>>653551Its in a public university in portugal but im sure there is at least one in every country, my degree in specific was very hard, lots of different stuff to do, i had to stop playing vidya by 99% and focus on all my projects, most people quit or stay there for years and years depressing their life out. However, even thou the degree in itself is useless to land a job, it gave me alot of knowledge in many different areas, the degree wont give you a job out of the uni but opened many doors in many areas, some of my friends who focused on programming got a job immediatly, others are game designing in small companies and others did get a job in the CG market, some opened their own photography company for weedings and baptisms and all. Our best student is currently recieving 5k a month in california, you just need to take what's given and improve by yourself.>>653556Looks nice to me, i supose you either dont have a big enough portfolio, didnt apply to the "right" company yet or just plain unlucky.I know i am able to get a job i just need to know which area to focus and how to approach it, i never had a job before so im a big noob in this department.Pic is a small project I did when learning textures, a tribal mask with my ugly mug, sorry the quality isnt the best, cellphone is all i have these days while i am out of town.
>>653589I still have a lot to learn anonAnd living in a 3rd world country doesn't help muchlike >>653622 said, this is only flat + AO I still need to step up my texturing and sculpting skills>>653623>dont have a big enough portfolio yes>I know i am able to get a job i just need to know which area to focus and how to approach it, i never had a job before so im a big noob in this department.ehhh, given what you have shown i still think you need to increase your skills and if you want to go with characters(since most of the things you have posted are characters) you have a lot (anatomy) to learn
>>653910Yeah, i know i have lots to learn for the next decades or so haha.I post characters but i am also into assets and environment, i know environments are more likely to land me a job than characters, at the moment characters are really for those at the top of the line
Your 3d models seem good enough. When it comes to your portfolio try to specialize in one thing if you're looking to apply in a big company
>>653372Jesus christ this is the results of a degree?Waste of money confirmed.
>>653386>I can do anything from 2D, 3DIf that's you're work that you're posting, no you can't.Sorry buddy, but your best bet is to go get a generic data entry job because you went to a shit college and they didn't teach you jack.Nobody is gonna hire you for 3D work if that's the best you have to show for it.
>>654429Agreed.It's literally '1 week of youtube tutorials' level shit.Honestly a college handing out degrees for this shit ought to be sued for racketeering.
Not OP, but I'm nearing the end of my 4-year degree and don't know where to go from here. Most of my peers bust their asses and put in the time, but I end up in the top 5-10% in terms of quality despite only putting a few hours in at the last minute. I pick up new skills quickly and work efficiently, but I'm a lazy slut and don't want to work 10 hours a day. Do I have any chance in this industry? I'm considering self-employment too.
>>655540No, because without hard work you'll get nowhere.
Motivision guys:https://hypegrow.wordpress.com/2018/12/12/motivision/I hink you have very good chances, gaming is getting bigger and bigger,and nobody forces you, so you can decide and tryIf you want you can contact me,i have ideas for programmers and designers
>>655540It is possible to make a decent living with a less intense lifestyle by freelancing, working remotely, and having side hustles like tutoring, but you will have to grind for a while to earn that life for yourself.What you need is decent network of regular clients who pay well and enjoy working with you. That means you'll have to put in the time for a few years, make a lot of friends and connections. Eventually you can stop with the full time contracts and move onto arm's length projects. The only other way to have a flexible lifestyle is to get so good you can pick your projects. That means you have to go through that grind like everyone else. If you didn't do it during your degree then you probably won't do it after moving back in with mom. So I suggest you suck it up, work a studio job and develop a conscientious work ethic like a functioning adult. Otherwise you're tossing away a serious opportunity.
>>653372dude this is fucking shit u need to pull your thumb out of your ass and actually try
>>653372This is my first try of human sculpting in zbrush. And you talk about degree. Are you retard or liar?
>>653372first things first: the fucking image size you uploaded. fucking FAIL, if you didnt learn about file naming and fucking knowing when to use large file formats you aint getting a job.second, if thats your work its fucking shit, learn to render, learn to pose learn to fucking tell a story in one frame or gtfothird the lighting is shit, you cant just add a fucking red glow on one side and expect shit to happen, wheres the retopology of this model wheres the details? generic as fuckgood luck in your endeavors but video game degrees are fucking laughable
>>653372>>655540>make tutorials for 4chan>we create a game>we win the internetWe already know that you will have to build a portfolio brahs, you have three choices and one is right in front of (you)
>>653372Try moving to France. Their game dev scene is big.
>>653623Yeah. Seriously. Don't give up. You'll make it. A lot of users on this board have a "crabs in a bucket" mentality where they'll try and bring down anybody with more talent/capability than themselves.A lot of the jackasses posting shit to you don't even /3/d model.
>>653372I need to remind you on one very important thing, specialized in ONE role only. If you don't know why then you lecturers should be fired on the spot.And also almost all 3D generalist position are tied to a particular university/college (e.g. Disney-calarts, MPC-bournemouth, Warner-hertfortshire etc) so your chances to be a generalist are slim if your university is not recognised by any particular studio. >make a big ass portofolioYou only need 3 (at most 5) well made workpiece. Quality over quantity is important in the 3D industry.
>>657245What is the specialization that is in most demand?
>>657253This changes a lot. It used to be zbrush sculpting but now there're just too many people doing it.The one that never changes are riggers. You'll always find jobs.
>>656377dude learn anatomy first
>>653372first of all, anyone who tells you that you "need a big ass portfolio" is an idiot. Your work will speak for itself if you have a handful of decent projects. You should specialize in something you enjoy / are best at in terms of 3DCG. Also, do what i did - find an entry level position outside of the film/game industry which uses the same 3D applications. That way you can still make use of your degree while you work on side projects to potentially apply for a more competitive job in the film/game industry. 3D is used in so many more ways now than before so keep your mind open to more opportunities.
>>653372Show us your syllabus PLEASE
>>657255>The one that never changes are riggersWell shit, there's zero rigging vacancies where I live. How do they call it? Rigger? Skinner?
>>657260Character rigger. Like most jobs, you'll still need to wait for an opening but once there is there's little competitions for the job. You literally already got the rigging job once you got called for an interview.The best part about being a rigger is that they're the last person that a company will fired since they're extremely vital to the pipeline.
>>657266I think I found one:technical artist\riggerthey ask for maya(I know that, rigged something too some time ago) plus basic modelling(yep) and texturing(yep)then they ask for rigid body simulations understanding, holy shit I never dived into that everthen they ask for realtime havok/physx/bullet experienced(nope)UE/unity/cryengine (I fiddled with unity)python scripting(I fiddled with C# only so far)Should I apply? I fear I don't match their standards, they are looking for someone who will rig(?) their vehicles
>>657268Nope, you dont know jack bout td work
>>657268>don't know anything about 40% of the requirements>"fiddled" with another 40%My dude... don't.
>>657277If it doesn't cost you anything then sure. I can't count on my fingers how many controls engineers who didn't know their dick from a safety button that got a job here, collected paychecks for 6 months, then quit and got a better job with their shiny new resume.Projects in your job field might fire people faster, but if you can get a good couple of weeks in then at least you'll get some experience and maybe a couple pesos or whatever currency you have in that 3rd world shithole.
>>657289I honestly don't know what to think.I picked it because it looks like a junior position.They specifically state that no experience is required, every other jerb says at least 1-2 years in industry + folio required.Only first two(maya\rigging-skinning tools in maya and rigid body sims) are solid requirements, latter ones are in "pluses" partWhat is expected out of me and what should I focus on? Could you give any advice about that?I'm currently looking through rigging dojo, also found pretty in-depth stream series on youtube that goes through rigging techniques in maya, currently he discusses om2 and callbacks, will try to look up something about physx\bullet\havok\rigid bodies too... I REALLY don't want to fuck things up, if by some miracle I ever get a job.
>>657291Build up your networking. Print lots of card, dress nice and become a regular face at Portugal's animation conventions. Cinanima and Monstra are big enough to create a long list of contacts.Heck, if you're smooth talker you will get an internship offer right on show floor.
>>657304I think you mistook me with OP, I just hijacked the thread since my issue is the same with OP's
>>657311Same thing applies if you're looking to break into the industry; build up your networks of industry people. If you're in the states, there are more conventions and talks to meet up with the industry. Well if you're not... then have you used Artella or any other collaboration sites? Some of the project leads are full time pro doing shorts on their spare time, so get in touch with them. Once you completed a project or two, watch your mail box since freelance offers will pops out.