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File: zug-zug-z-assets-2.jpg (165 KB, 1413x908)
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What software do I use to more efficiently and cleanly hand paint low poly textures? When I'm dealing with simple models I can easily paint the textures in photoshop, and the result is always perfect. But when the topology gets a little more complex, I stop being able to spot the correct alignment and connections and then photoshop just doesn't cut it anymore, as you have no way of checking the result in real time.

What do ??
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>>653129
You could always hop on the 3D texturing train. The most popular software for this is Substance Painter, but for the "hand painted" style, programs like 3D Coat and Mudbox are more common picks, because Painter funnels you into a high poly bake workflow and is more focused on realistic materials.
If you don't care about PBR, most of what Painter does is just going to be an annoyance for you to click through, and the viewport sucks ass. It does have the advantage of recording your strokes though, so you can change the resolution at any time and it will redraw the texture. Try out a few of them and see what works best for you.

If you use Cinema 4D then you should already have access to BodyPaint 3D, and then there's also Mari which is more similar to Painter but optimized for bigger assets. If you use Zbrush, it should be possible to paint basic textures there as well, but historically it's always been a pain, so I would not recommend it unless you really like doing everything in Zbrush. In a pinch you can also use Sculptris but it only supports diffuse maps and nothing else.
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bodypaint 3d
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>>653129
Keep working in Photoshop, but with the Quixel plugin
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>>653129
The right answer is 3D Coat and Photoshop.
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>>653129
For your workflow, Mari. You are already comfortable painting on UV's, which Mari does very well. It's workflow is similiar to Photoshop, it also reliably loads Photoshop brush libraries, where as it's hit and miss with 3d-coat and can't be done period in Substance Painter. Mari also has the best view port for texturing. 3rd party content for Mari is on a whole different level period.
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Man, guys... I'm very frustrated. I'm trying 3dcoat and it's such retarded bloated crap (like everything in the 3d world from my perspective). I just want to simply paint my goddamn low poly models UV's, and since I've been using photoshop for years and years I simply do not have the patience to learn this program from scratch. Especially not if I have no certainty that I won't still miss features in the end and it will all have been in vain. So I'm dependant on photoshop plugins and anything that works in combo with photoshop.

Like what retarded garbage brush settings are those even on my stupid bench? I just want fucking retarded color for fucks sake, not a billion settings and fine-tuned features that break my fucking computer. God damnit.

Alright, trying quixel next.
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>>653281
Mari. Everything else has shit brushes that will annoy you.
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>>653282

Mari it is first then. You seem like you know your stuff.
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>>653282

anon should I get a commercial license pirate Mari, or is the noncommercial license sufficient? i'm making low poly assets for adult hentai games (if that matters). it's really not high-demand stuff.
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Non commericial is great for your needs
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>>653289
>>653282
>>653284

welp, there goes Mari. The stupid garbage fucking horsepiss trash piece of fucking donkeyshit gets stuck at the loading screen.

So what do you do when you run into a problem while trying to solve a problem with which you were going to solve a problem with which you wanted to solve a problem?

God I fucking hate this shit. On to Quixel. My entire fucking day spent like this. Fuck.
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>>653294
What file format is your geometry? Try alembic.
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LOL Quixel, what fucking garbage. A glitchy as fuck trash joke of a plugin that lets you do nothing other than load a .quixelassfuckproject file.

now the FUCKING PROBLEM is no software other than quixel allows to export as .quixelassfuckproject file. So you cannot do anything.

Jesus fucking christ. I'm just getting photoshop CC and using their livepaint feature. Time to actually pay money for my software. Fucking gay shit.

FUCK. SPENT ALL FUCKING DAY ON THIS GARBAGEEEEEEEEEE
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>>653299
I get the frustration. However it's going to take some time to migrate and get back up to speed with where you want to be. It won't be that bad though. 'Upgrading' to Photoshop CC won't fix the long term problem you have. Photoshop is not texturing software, Adobe doesn't care about 3d content creation. Getting a new, better suited texturing tool is a good idea. Since you couldn't get Mari to work, not sure what kind of problem you were having it's pretty unclear. I suggest you go back to 3d-Coat, slow down, read the documentation and try again.
Try not to get too stressed out, I know this shit can really push our buttons sometimes but it is counter productive to get angry at software and anger slows us down in the end. Take a couple of deep breaths and push on. Maybe grab a beer if that's your thing.
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>>653299
Dude it's not quixel problem if you're too stupid to use it
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>>653330
Its also not the fault of 3D Coat, if this idiot is simply unwilling to learn.
Or the fault of Mari if his thrash-bin of an computer can't run it.
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>>653299
>inb4 "REEEEEEEEE PHOTOSHOP IS FUCKING RETARDED! 3D IS FOR RETARDS IMMA KILL MYSELF!"
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>>653285
Never pirate anything from Foundry unless you know what you are doing.
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>>653285
Noncommercial allows you to paint 6 udims, each at 4k.
That's MORE than enough for anything a hobbyist might want.
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From all posts I read so far in this thread, OP comes off as a very inpatient person who is not willing to learn new software. It's like /3/ is not for him
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He could just be having a bad day. We should all know what its like to get a project stopped by technical limitations and how frustrating that can be. Patience isn't infinite.
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Right so, I'm new and I don't know the terminology to search for tutorials. Is it possible to paint on a model in Blender's 3D view so I can export the image and edit it into a proper texture?
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>>653499
the term you need is in first sentence of >>653134
and yes, you can also do that in blender



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