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>still no new Maya release.

what's autodesk thinking lads?
>>
>something something wagecuck software, blender sucks, i studied houdini and take 3000$/h for my commissions and ur all gay.

there, thats all the information youre gonna get from this board on these things.
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They are thinking they don't have to do anything because if you don't pay them you can't open your files! suckers!
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>>652777

I think they're probably on something big and are waiting for the features to be stable.
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Are you implying the industry standard has any flaws?
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>>652796
so is houdini better then? is it worth the money more that autocuck software?
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>>652850
the biggest loudmouths you see around this place do not even pay for their software
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>>652850
It depends on what you intend to do. The weakest point in Houdini currently is traditional modeling, but you can use Blender for that as long as you don't need polycounts in the millions, or use the Houdini Direct Modelling add-on instead. It's also said to be weaker than Maya in animation and rigging, but I don't have first-hand experience to confirm this.

I find the value for the money much, much higher than with Maya or Max. Plus SideFX is a cool, private company which treats its customers well and is not bound by the whims of external investors.
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>>652853
>but you can use Blender for that
Ew. Whoever uses the industry standard doesn't have to stoop this low.
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I'm doing a 5-7 financial report on Autodesk (ADSK) from a financial standpoint. Of course I've been a Blender fuck for the past 12 years, but does this look accurate? I can't think of a big name modeling program still around that hasn't gone private or open source.
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Probably still too busy integrating new bÍcum 3.0 © ebin liqid sim and next gen xPube 4.0 © and hiding 10 year old bugs to care.
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Squeezing bugs out of the playback caching and evaluation manager, at least judging by their beta program releases.
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>>652777
18.5 dropped already. You can check it out on gfxpeers.
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>>652777
They're thinking that there's no incentive to develop. Who are they going to take new users from, themselves? It's much more economically viable to have only a skeleton crew of a few people work on the software and hire an army in marketing and "representatives" to scare people into sticking with you.
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>>652965
people are scared of the awful viewport, anon. Now the tipping point has been reached with 2.8 beta dropping yesterday.
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>>652967

Nobody cares about 2.8 except blender users themselves. Are you really retarded anough to think people will switch software because of a pbr viewport? Maya is still superior in almost every single aspect.
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>>652971
>Are you really retarded anough to think people will switch software because of a pbr viewport?
yup. And please stop with the petty insults anon.
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>>652974

I won't stop with the petty insults until you blendlets wake up from your delusion.
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>>652977
the only deluded people are you autobots. YOU ARE DINOSAURS.
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>>652978

And who wins between a dinosaur and a donut?
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>>652984
shoo shoo now kid
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>>652978
Looks barely matter during the modeling/rigging/animating/assembly phase. Functionally does. Now, Eevee may be useful for look dev for PBR engines, I won't deny that. But, for anything else? If you are going to use an offline renderer in the end, you won't trust a viewport renderer. You'll use the offline renderer IPR. So Eevee has barely any utility there above what current tools provide. Besides, many render engines are improving their live preview speed (think RenderMan, Octane, Redshift), so whatever advantages you may argue come with Eevee will soon be a moot point.
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>>652988
*Functionality
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>>652988
>Looks barely matter during the modeling/rigging/animating/assembly phase
>literally the ENTIRE medium is about looks

holy fuck the dunning kruger in this post.
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>>652988
Yeah but PBR means basically everything realtime now, which is a huge part of 3D.
Eevee is for Cycles primarily and it works as intended, its a very precise preview.
Some raytrace renderer provide PBR workflow, Arnold, Renderman, Iray, Vray? ...
You can get very close to raytrace engines, even if you final shader-network might split/layer materials.
But you are right that the usefulness of Eevee is overstated by Blenderusers, especially for artists who are not using Blender. Switching programs and importing/exporting stuff will not make up for the usefulness of seeing a realtime preview.
It's usefulness is limited, i wouldn't call it "game-changer" or some other bullshit Blenderfanboys are saying, but it is a nice feature.
Then there is the fact that you can use it as a renderer itself, much like using UE4 for rendering. There are tons of use-cases for having a very fast, but still nice looking render.
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>>652988

Exactly. Blender still has barebones UV tools, shitty NURBS tools, horrendous retopo workflow, but according to deluded blendlets the industry will magically switch to it thanks to an almost useless render engine.
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>>652996
Using glTF importing from Substance and to Substance is completely trivial in Blender 2.8. Plus it looks great in both programs.
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>>653001
good to hear gltf working well. FBX needs to die out.
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>>653000
"Market leader by 2020...I- I promise" says increasingly nervous Dutch guy for seventh time this year
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>>653003

It'SHHH gonna be the marrrrkethhhh leaderrrrrrrhh shooon awawawarrrrh.
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>>652991
t. never animate or do sim
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>>652777
It's only because Qt 5.12 release has been delayed and that's what Maya will be using

https://www.vfxplatform.com/
https://wiki.qt.io/Qt_5.12_Release
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>>653549
ffs
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>>652988
As someone who does animations being able to not only get feedback in real-time but actually get a 60fps high quality render at 1080p in seconds, well, it's a complete game-changer.
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>>653561
> Joking that blender's shitty single-threaded evaluation system could ever achieve decent rig playback at 60fps

Hahaha, good one anon!
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Blender > Maya, 3DMAX, and a long list of shit software

If you don't know how to use Blender, that's other problem.
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>>652796
can i work for you?
How do i contact?
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>Kills softimage to "improve" maya
>Sorry goyim, but it just costs too much to maintain two separate software packages, so we've decided to discontinue maya
>Kills maya to "improve" 3ds max
>Please move on tah using 3ds max
>Raise subscription fees
>Oh yeah, if yah turn in yah perpetual licenses you will get 50% off your first month
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>>654109
>Blender > Maya, 3DMAX, and a long list of shit software
Indeed, in a long list of shit software, Blender comes out on top.
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>>654658
Delusional
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>>654658

Typical insecure blendlet who always need to shit on actual good software to feel better about themselves. Maya is better than blender. The tools are more refined, the workflow is faster (pie menus are better than muh shortcuts, blender's pie menus are ass), faster selection tools, it works fine with every engine (enjoy ripping your hair trying to send animations from blender to unreal), and it's used for every major productions.

You blendlets are the laughing stock of the 3d world. Nobody takes your shitty donut software seriously. Cry all you want.
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>>653733
it's actually surprisingly fast at that, the only thing fastest right now is maya
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>>653549
at least its not ((modified)) version anymore
hopefully qtquick is fully usable this time
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>>654725
hmmm. maya doesn’t have grease pencil ;)



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