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File: beta.jpg (83 KB, 1183x1053)
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2.80 BETA is FINALLY out my Blendlet niggers.

BTW i made two MatCaps for 2.8x, which are both in this beta... But unlike basically all other MatCap submissions that were made in Blender... I made mine in Photoshop (which is why they actually look good).

They'd probably be pissed if they found out.
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Who's used it yet? Thoughts?
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>>653016
It's pretty nice actually. I've been on and off blender for the past few months but I downloaded it last night and have been playing with it all morning. I like it.
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>>652762
Imagine if you got something included in Blender that was actually made in Maya
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>beta
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>>652762

why do renders crash if you have both CPU and GPU rendering enabled? and what is this TOOL BOX not found error I keep getting?
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>>653029
>beta

There's still loads of bugs. It no longer crashes all the fucking time like the Alphas but don't use it for any serious work. Maybe in a months+ time though.
And if you have a *very* fast GPU it can still end up being faster than CPU + GPU. It's to do with the render tile sizes being smaller when you use CPU + GPU. Small tiles are still not as fast on the GPU even though they sped them up for 2.8.
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>>653016
>Thoughts?
It's an incredible jump with the new viewport engine and the UI update but I would not use it for production yet because there needs to be tons of optimization to be done. Won't use it as long as it's not at least as quick as 2.79.
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>>652762
can you use all your plugins for it yet?
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>>653034
What I would like to see is a feature to use different tile sizes for CPU and GPU(s) for a more optimized rendering process.
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>>653066
Nah. Most of the "official" plugins (included ones) have been ported. Just a few left. There's also some new included plugins. With the beta release it's now time for other devs to port their 3rd party plugins.

>>653075
Same. I kept trying to get this across to the devs but they don't seem to think it would work well. Maybe if enough people bother them about it they'll eventually come up with way.
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Holy fuck. This is really fucking nice. When did blender get this comfy?
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>>653101
gay and minimal? I want skeuomorphic :( or is it actually BASED now?
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>>653101
Yeah it's an absolutely massive improvement in both UI and features... To the point where i can't think of ANY other 3D software that has made such a massive improvement in just one version number increase. Or even a year/2 year release cycle. Look at the Blender Developers channel on Jewtube to see some of the new shit.

It actually looks like polished professional software now. Took them decades, but they finally got there.
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>>653018
Imagine if something got included in Blender that was made in Max, they would be shitting bricks for weeks.
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>>653108
2.79 was far better than other 3d software already.
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Not sure about the nerfed toolbox, eevee is nice though
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>>653066
I'm waiting for retopoflow or whatever is called now and the looptools, I don't care about the others
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>>653166
looptools already work.
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im excited for 2.8 but i don't see a reason to download it now.

especially for projects that might take hours, who knows what bugs will ruin my work
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>>653139

No it wasn't. The viewport performance was trash, the UI was a fucking ugly mess, the viewport shading was horrendous and the controls were shit.

2.8 fixed most of these issues but it's still lacking in some aspects (most of which will be fixed once some plugins are finally ported).
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>>652762
nice, need to try it
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Don't like the aesthetics of the new UI. It used to be really clean and definite and now they've made everything too soft.
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>>653205
Well, how else do you think it would be possible to compete with the ((industry))? They left us with no alternative.
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>>653101
>Holy fuck. This is really fucking nice. When did blender get this comfy?

Same, It's like the nerdy girl who after summer break has breasts and wears tight clothing now.

I've been with Cinema4D from the beginning and didn't look in blenders direction for some time, gave Maya a go but the crashing was a pain.

Now tho.... Not sure if this makes me a pleb whore but i'm seriously considering Blender now.

Waiting for stable releases of the latest stuff ofc but open to watching some Blender tuts to get up to speed with the application.

I may actually fucking convert to this religion!
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>>653066
I need the sculpt tools, not really all just the extract mask option min 2:45, but I think it isn't oficial
https://m.youtube.com/watch?v=LTQNGWawAwo
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>hurr durr so much new features we can't even count them
Literally the only thing they changed is that they fucked around with the gui and controls.
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it has hundreds of bugs and crashes constantly. Dropped for 2.79 after 5 minutes. Not even a maya interaction mode either.
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>>653405
>Not even a maya interaction mode either.
>it has hundreds of bugs and crashes constantly.
It seems to me like they nailed the Maya experience.
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>>653407
maya is AAA, hollywood billion dollar. Blender is stale donuts you give to the bin
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>>653401
>hurr durr me retarded me has no idea wat talk bout me sholdnt be allowd on net

>>653410
Fully made in Blender:
https://www.youtube.com/watch?v=uf3ALGKgpGU
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>>653455

There are so few "high quality" productions made in blender that you blendlets always quote the same couple of movies. And by the way Next Gen looks like ass, and grainy as hell as expected from cycles.
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>>653460
>acting like you can see grain in Jewtubes video compression

Meanwhile running in REAL TIME in Blenders new viewport...
https://youtu.be/raaAf4M1BEo
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>>653463
Meanwhile running in REAL TIME in Unity 2018...
https://www.youtube.com/watch?v=QCqTn3SbfA0
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>>653460
You must have been adjusting your goalpost for years. Blender's gonna keep improving and you're gonna come up with new random excuses.

Keep up the fanboy shit and work on your piss poor quality projects.
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>>653465
Unity has had a decent viewport for years. Blender just barely adopted one. Are you scared or something? Why do you feel the need to shit on software you dont use?
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>>653465
>shows a game engine
... ok?? Are you honestly so utterly fucking stupid that don't understand the fundamental differences between these two types of software?

Autodesk slaves wishing Maya/Max could come close to Blenders real time viewport.
"b-b-but muh AAA"
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>>653467
>Why do you feel the need to shit on software you dont use?
Oh but I use Blender, I just don't get why people think a PBR viewport is the second coming of Christ.

>>653468
Don't you get the point? If you want that "AAA" quality, you don't need to use Eevee. You can get your assets from Blender into Unity/Unreal and render away.

It's a shame, the resources that went into Eevee could have been used to make Blender more usable in professional environments.
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>>653473
By having an advanced viewport render engine like Eevee you'll no longer have to waste countless hours by doing shit like making small changes, then rendering to see how it looks, then making another change, rendering again, and repeating this over and over. You'll now already see a very close approximation of how the final render will look within the viewport itself while you're actually making something.
Some of my renders take 8+ hours in Cycles on dual 1080ti's and now i'll be saving SO many hours not having to constantly fuck around like this. In other cases, you no longer even have to render with Cycles, because when real-time looks this good they'll be many instances where rendering an animation in Eevee will be good enough. Again saving you many hours.
You also wont have to waste more time with other shit like Unity/Unreal when you can do these things vastly faster and easier within Blenders itself.
These are just some examples but there's countless more benefits.
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>>653479
>8 hour renders
Jesus just tick denoise you idiot
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>>653479
>you'll no longer have to waste countless hours by doing shit like making small changes, then rendering to see how it looks, then making another change, rendering again, and repeating this over and over
I use Blender exclusively for modeling. Surfacing, I do in other software. Substance Painter has a pretty decent PBR viewport to see what I'll get. But for final lookdev I wouldn't trust Substance nor Eevee -- I'll only use the IPR of the final renderer. There is no guarantee that what I see in Eevee or any other PBR engine will match what the renderer will give me. It's an approximation, yes, but that only saves 20% of the work.

If you are curious, I use Redshift. The IPR is very fast, I can iterate during shading without it being annoying. But there's also Octane, which is faster, and of course the new live preview for RenderMan, although it's not a GPU renderer. With these options, I personally don't find much value in yet another PBR engine.
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>>653482
That might work for talentless donut rendering tards like 99% of this boards posters. But in the professional world when working with very high detail models and complex shaders, using ~250 samples and denoise doesn't cut it.
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>>653515
AI denoise is literally indistinguishable from rendering longer. This the whole reason it exists.
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>>653516
Show proof.
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>>653519
Look at the nvidia research papers yourself
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>>653523
Okay.
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>>653526
Average is what you want and looks fine to the (((average))) viewer
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>>653176
>the UI was a fucking ugly mess,
No it wasn't, it showed you want you needed to see. Unlike Autodesk which hides what's important and follows that pre-2005 'File, Edit, Select, Window, Help' shit.

>controls were shit

You mean the incredibly intuitive, easy to remember, makes more sense than what other apps do controls? XDDD.
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>>653530
>You mean the incredibly intuitive
right click select
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>>653538
Right, intiutive.

1st, I've been using Blender for so long I didn't even notice that right click was select and that isn't "normal". Though I have 0 idea how anyone could find that weird? After 5 minutes, you realize that left click is for certain items, right click is for certain OTHER items.

A lot better than having to shift click or ctrl click.
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>>653528
Next time you tell somebody to go read an academic paper, be at least sure that you understand the paper yourself.
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>>653545
be sure you understand what average means in terms of noise first before trying to flame someone else, anon
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for the texture paint,where you can add a Bump map paint layer, How do you use it?

This Has been confusing me
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>>653546
In that context, "average" refers to the tendency of a trained network to output what it considers the most probable value given an input. This has nothing to do with averaging noise, but with generalizing from scarce input to what is the most probable "full" output. In other words, the network comes up with new content to fill in the gaps. This content may be blurry, may be detailed, may have artifacts, may be accurate, may be noisy, etc.
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>>652762
i cant seem to get 2.80 to work on my pc. The preview render looks broken to me. I am not sure that its because of the graphics since i have a nvidia gtx 770 and its updates and all. Any advice?
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It still sucks.
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>>653479
>8 hours...
WTF are you rendering? And at what resolution/samples?
Even shitty 100 samples with denoising does great.
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>>653919
I had something similar to that when my GPU drivers were shot. Completely removing them (look it up how to do a real fresh install) and reinstalling them helped at least in my case
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The new gizmo makes me wanna kill myself. Why is it ALWAYS in the way? Is there a setting I'm missing? Do I just have to finally disable it?
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>>654294
Been screwing around with drivers all day. Did a complete reinstall of everything and deleted all the excess reg files and everything. Reinstalled the Nvidia drivers. And yet still the same problem. I tried it even with the newest version that came out yesterday to see if it still works... Godammit i really want to play around with evee... ;_;

Has anyone the same problem?
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I just love this random bug where if you press ctrl z every single material and light source will be completely fucked and your only option is to reload the file.
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>>652762
Has anybody tried out the video editor in 2.8 yet. I can't seem to be able to import any videos. I just get an error saying: "File 'filename.mp4' could not be loaded"
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>>654331
lol, mine won't even open, some older versions worked tho
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but what about BGE?
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>>654845
it's removed but they plan to introduce some sort of interactive mode
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>>654848
fair enough, it really sucks they didn't do more to it earlier because it was essentially trying to do Unity before Unity came out.
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>>652762
maya dont even have grease pencil functionality ;)

blender really is the true 3d software of the future
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>>655028

Who gives a shit about a fucking grease pencil if the actual important 3d features are still lacking? Blender is supposed to be a 3d app, and it's still rough as hell in many areas.
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>>655034
Could you describe what features is blender missing? As someone who never used maya I'm curious.
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>>655036
1. The entire rigging philosophy of Blender is a broken failure by design. Try matching components in object space or defining an equation involving a few simple matrix multiplications. You couldn't even reproduce lesson 2 of this 50+ episode series in Blender.

https://www.youtube.com/channel/UCX0OBmpsTUCeGaTDbHSb88g

2. The GPL eliminates the possibility of commercial binary plugins. No FumeFX, no Redshift, no Ornatrix, no Ziva, no Golaem, no Houdini Engine. Renderman and Octane in Blender are a pitiful joke.

3. Maya is ridiculously customizable. You can literally transform it into different applications through custom configuration. Look into Red9 Studio Tools, Zoo Tools, and Animbot. Sort of 3(a), but Blender's "roll your own graphics toolkit" makes it unusable for scripting. There is no way to pop up a dialog box in Blender Python. Meanwhile Maya gets the entire power of Qt for Python to create custom interfaces and entire applications *inside* of Maya.
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>>655036
No one can give you an exact list because compiling that list would be an monumental effort.
Maya has more than 30+ menu's filled to the brim with tools and functionality. And that is the vanilla version, throw some plugins in the mix and it easily approaches 40.
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>>655036

Maya's UV toolset is more complex than blender as a whole.



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