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I was an animator on the team that made Xavier Renegade Angel, among orther things. AMA
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what program did you used for rendering, modeling?
can you show us some deleted scenes and unseen things? I really liked this show too bad its over.
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>>652672
3ds Max and Maya sometimes, the studio was frozen some years ago so I don't have easy access to all the scenes or models
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I would be really thankful for seeing some concepts and stuff about it. seems it was a fun to do work with some really creative writing behind it. Thanks dude Im starting to consider ditching blender now that I see really everything is done with these two you mentioned
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>>652675
Blender is a better program than people give credit but do yourself a favor and torrent Maya it's great. Maya is for organic modeling and animation, 3ds max is more for environment design
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>torrenting maya
there's literally no reason to pirate Autodesk software, they hand out educational licenses even to random gmails.
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>>652677
try both 3ds max and maya. at this point their modeling tools are almost identical (or at least, there is an equal amount of features missing from Maya as there is in 3ds max)

it doesn't really matter the features that the software has, it just matters how you're comfortable working. it's also about how you naturally think as well, because there's a certain way you'll construct objects in your head, and you just need to find the right software that can facilitate that <3

i'd recommend you try out other software too, like modo, or even c4d
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>>652678
Actually yeah you're right might as well get a student license, c4d is also a really good option for beginners that need a more intuitive and simplified interface. C4d is really good for designing ui interfaces like the screens inside the iron man suit of the first movie
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>>652666
Post link to:
LinkedIn profille
IMDB profile
Link to personal website/portfolio

Also, any proof you worked on that particular project.
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>>652687
There was only a small handful of lead animators like 6 or 7 of us, that's already pretty risky in terms of finding out my identity.

Might be able to find my Xavier 3d printed model that I had in the office for awhile, other than that not sure how to prove I worked on it without revealing who I am, since most the company assets are frozen at this time

>>652675
Id have to dig around to find stuff from the show, but I could say a few interesting things that may or may not be known, like the fact the idea for Xavier's model happened because of a fucked up glitch in the motion capture software that somehow reversed the leg bones, and the whole team and the writers were there for unrelated reasons but we all thought it was funny. That idea eventually turned into recording motion capture of a horse for his legs.

Another thing is that a lot of the stories in the episodes were loosely based on real experiences from the writers, and occassionally animators/modelers. An example is the first episode when Xavier gives a guy a jug that says AIDS on it and the whole city is glitching out. That was based on someone accidentally drinking a jug of water laced with LSD and proceeded to trip really hard and see people have really glitchy movements. They really liked to use ideas and stories as springboards for other scenes, regardless of whether they actually answer a question or tie loose ends, it just seemed to be how they wrote.
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>>652761
>that's already pretty risky in terms of finding out my identity
there isn't really anything to hide though? i mean your on /3/, what are we going to do?
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>>652666
Do you believe in God?
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>>652666
That show was so fucking weird. Did you ever think "WTF am i doing?"

And what software do you use these days? If you're even still doing this sort of stuff.

Would be nice to have some proof you worked on it though.
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>>652666
What were your thoughts on this video?
https://www.youtube.com/watch?v=MZnyWLnOvbU&pbjreload=10
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>>652764
all the time, and I considered myself to have a pretty weird sense of humor to begin with.
not much I would think, but I've been ousted on /b/ before some years ago for a stupid mistake, and I don't know what to expect so I'd rather not test it.

I still use Maya, and Zbrush, sometimes Cinema 4d. Unity and Unreal for indie game development.
I also did work for a few shitty videogame adaptations of movies, like how to train your dragon, marvel heroes, and some phone games
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>>652764
(meant to do this)
not much I would think, but I've been ousted on /b/ before some years ago for a stupid mistake, and I don't know what to expect so I'd rather not test it.

>>652768
all the time, and I considered myself to have a pretty weird sense of humor to begin with.
I still use Maya, and Zbrush, sometimes Cinema 4d. Unity and Unreal for indie game development.
I also did work for a few shitty videogame adaptations of movies, like how to train your dragon, marvel heroes, and some phone games
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Just wanna say that this show was a classic.
How did it get started? I cant imagine anyone in the production initially expected it to be so crazy.
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>>653004
>How did it get started?
Some (((atheists))) saw the need to get super cringe-tier edgy, while at the same time cheap out on the technical side, so they went full Xbox classic optics with color schemes that they randomly barfed up. The series undeniably has its moments,but it's also a clear product of its time.
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>>652685
Yeah, but they own your models if you get the educational license.

Do you really want that?
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>>652666
Never heard of you in europe
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Os the kodeler still there? How did you feel when the model was shared online?
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>>652666

Imo the sentient explosion was the weirdest thing CG-wise. It seemed to move even when it was still.
I have a couple questions. First, does your job require constant reading, practicing and updating your skills and knowledge to stay relevant?
And second. Left is the level of my modeling skills, middle is the level I want to reach for now, and right is the level of game I want to make. I downloaded Unity yesterday but I know zilch about it. What veteran advice would you give me and what resources would you suggest?
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>>653359
you want to make a shitty mobile game?
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>>653362

Kinda yeah but for the pc. I'd like to make low poly running games, riddle/exploration games, and shooters.
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>>652666
Why wont we get more episodes ?
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>>652666
Whose decision was it to have the show look so wretched?
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>>653359
Not OP here, if you want to make those kinds of models, focus more on learning texturing. You're gonna need it
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>>653359
Only toward the means you are trying to achieve, keeping up with recent software updates (Maya, Zbrush, Blender, Unity, etc.) and technology advancements helps of course, but you only REALLY need to know what to do to achieve your next goal, at a AAA studio or independent.

You can do it that kind of goal is very feasable for someone new, learn how to do basic texture mapping and pixel art. Do the Unity tutorials on the official website, like rollaball, shooter, and all that to learn how the engine works, or skim to find the knowledge you need for your robot thing. Theres also loads of plugins that could help you design the game you want if you are not a programmer.

>>653004
It was mostly the writers with their own sense of humor, and they were pretty specific on what they wanted, we in the studio had some fucked up humor already, and were playing a lot of stuff like ps2 games, and Garrys Mod, and it showed.

>>652766
No, but I believe in karma and generally try to live as if he existed.

>>653475
Show was cancelled, studio was frozen some years later from losing a contract with National Geographic.

>>653476
Mostly the writers, but the studio workers had influenced it too.
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Would they bring the show back if they could?
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>>652910
Did you ever post on the Marvel Heroes forums?
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>>652761
Huh, that's weird
Acid shouldn't be active in a jug of water (unfiltered at least) because the chloride ions present cause acid to deteriorate hence why it's typically dissolved in ethanol if u ever get it in a vial
Ya pal wasn't trippin or is just a mad pussy
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>>652761
What are some other real stories that inspired ideas for the show?
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>>652761
>They really liked to use ideas and stories as springboards for other scenes, regardless of whether they actually answer a question or tie loose ends, it just seemed to be how they wrote.
Can you elaborate any more on that or is that basically the extent of what you know? Vernon and John are some of my favorite writers in any medium and I like learning about how they do what they do, but info is sparse. Also thanks for the interesting thread, XRA is my favorite show of all time.
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>>652666
why does it hurt when I pee, Satan?
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Ever thought of getting together with other guys who made weird stuff (Dream Emulator's creator, Sato, for example) to make something truly out of a fever dream?
Hell, at the very least you could score an interview with Sato if you really worked on the project.
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>>654158
Shit, it must be the succubi again. My apologies. I'll look into it.
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>>654127
except distilled water doesn't do that?
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>>654299
Shit yeah wasn't thinking there, if someone planned to lace it they'd use distilled water my bad man
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>>652761
Can confirm this glitch, it's a problem in 3dsmax's biped system.
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I also worked for Xavier Renegade Angel!
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>>652677

I can model environment props just fine with Maya, don't need to install two apps for that.
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can i use the model that was leaked on 4chan for personal/commercial purpose?
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>>652666
How do junior animators get the jerb?
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What's your stance on the sfm-porn of Xavier and how do you feel about girls getting moist for Xavier?
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>>652769
bruh I haven't laughed alone like this in a while.
Got more?
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>>655655
Check't
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>>652666
I carpooled with your boss from Alameda to SF and he even offered me an internship. I was too young and ambitious back then and my goal was pixar and forgot all about his offer.

I believe he also worked on Nightmare before Christmas when he was just starting out.
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Your claims seem dubious...
It is time, to do some sleuthing, of the truthing, of life (life, life, life)
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>>652666
Were you the one that animated this scene, because its fucking hilarious
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>>653359
>Imo the sentient explosion was the weirdest thing CG-wise. It seemed to move even when it was still
post link
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Who drew the logo for PFFR and what the fuck is it supposed to be?



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