Learning 3D has caused me to lose interest in gaming/movies..Before I knew the whole process behind making them, vidya and movies had that 'magic' that made them interesting But now I look at game characters and all I really see is a mesh with nice textures and effects wrapped around them. Similar with movies (although I don't know as much about vfx).. that 'wonder' has gone for me now! Is it the same with any of you? Do you look at vidya and movies differently since learning about CGI/3D etc?
>>652654No. If anything it makes me appreciate them more. At least as far as movies are concerned. Knowing the work taken to do something as "simple" as convincing water, or all the little details that a normal viewer would miss, heightens that "magic". Knowing just how difficult something is because of one's own experience, and how a studio overcomes those problems is part of the fun. It's like seeing the secret to a magic trick.You could feel like the experience is ruined, or go "huh, that's clever" and appreciate what it involves on a different level.Video games are a similar thing to me, but different. They never had the same magic because you know you're playing a game. Eventually you learn the systems and mechanics of how the game is put together and you exploit those systems. Once again though, it's about appreciating the process of creating that end product, and the magic is how it all fits together into something (hopefully) playable.
>>652654>Do you look at vidya and movies differently since learning about CGI/3D etc?Yes, but I actually appreciate them more now.
>>652654Likewise, i see all the lazy mistakes as well.Funny enough tho i do appreciate nintendo etc games much more, they are soo fkn cheap but get away with it by stressing appeal it's crazy.
>>652654You're just growing up. Fiddling around in 3d programs only make me see bad animations, clipping, bad texturing, etc...
>>652654>Is it the same with any of you?Nope.>Do you look at vidya and movies differently since learning about CGI/3D etc?Yep.If anything, it's really made me appreciate them a lot more. Every time I go to watch an animated film I always gawk at pretty much everything. The lighting, the shaders, the animation, the scene design, just everything being shown on screen. Because I know what goes behind making all of these look so good, and I know that it isn't easy to make it look that good. Like hell, take The Emoji Movie for example. As a movie, it is utter garbage. But I'll happily admit the visual aspects of it were very well done. Same with games. It's always that sense of wonder of "wow, we can do this real-time now?". And I always keep my eyes out for all the resource-saving tricks, how certain world props are purposely low-detail, how textures tile appropriately in areas where the tiling won't be that noticeable, all of that.Of course, that's not to say I don't occasionally scoff at things. Sometimes I'll see that occasional low-res ground texture in an animated film and groan, or in typical /3/ fashion, just pull apart odd artistic choices I don't understand.
>>652654>But now I look at game characters and all I really see is a mesh with nice textures and effects wrapped around them.If you didn't see that already then you might be a simpleton. Like, the kind of person that thinks a game is amazing for having something like IK that you occasionally see on a certain other board.
>>652654Real time graphics impresses and inspire me, perhaps because it's stuff I can play around with and achieve on my own.I often find myself walking around games and looking at things thinking about how it's put together and noticing the nice little tricks fellow artists have used. CGI/VFX in cinema kinda ruined film for me.The capability for directors to realize any insane scene from any camera angle has been exploited to hell and back and any major blockbuster popcorn flickpredictably deteriorate into some music video roller-coaster ride of ever increasing implausible physics and time dilation.Back in the day when practical effects was the only thing they had available the amount of thought that went into a scene looking cool meant a lot of the stupidity was out the window.Used right it'd only serve to elevate the media but it's so exploitable.The best CGI/VFX are the kind you don't even know is there while you watch the film unless you explicitly start thinking about how a scene must've been put together.
>>652976Can you suggest two or three films with "sensible" visual effects? Honest curiosity. I can enjoy the typical blockbuster, but it'd be refreshing to watch something different.
>>652994Almost any major film of television production has scores of VFX and partial CGI shots to place people in environments that doesn't exist or would be too expensive/dangerous/difficult to create as a set or access to film in.Here's some examples from my favorite shows in recent years 'Stranger Things', that show is riddled with effects shots you often won't necessarily think of as FX shots while you watch the show.https://www.youtube.com/watch?v=oYY-EQUU7tkOr take a flick like 'Public Enemies' the one about John Dillinger form 09. That one is set in the 1930's so it shows a lot of vistas and traffic etc from that period that is all effect shots.Same with stuff like say 'Band of Brothers' or any other show/flick set in a period of history long gone. Also pretty much any time you see a helicopter, aircraft or other expensive to operate and difficult to film vehicle in motion. An exhaustive list would become a very long post.
>>652976>The best CGI/VFX are the kind you don't even know is there while you watch the film unless you explicitly start thinking about how a scene must've been put together.Other Anon here.I would disagree with you on this one here. I see it as this. There are 2 kinds of special effects, the obvious, visible ones and the invisible ones. Choosing one over the other is i think a matter of preference and personal taste.
>>652654I'm the opposite. I love unwrapping textures from various games and just looking at the little details and tricks. Its fantastic.