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so why is there so much noise despite 3000 samples and cuda rendering? do i need more like 30000 samples or is there another setting i should look for?
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>>652434
is this blunder? check the denoising option in render layers
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>>652434
Light your scene, decrease samples to ~200 to test your de-noising options. When you're satisfied, pump up the samples to whatever you want.
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It's Cycles, man. If you want caustics without noise and with reasonable render times, use Redshift or Octane. I think Octane has a plug-in for Blender... it's a rare gem in that regard.
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>literally no light setup
>surprised about a noisy scene

???
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>>652434
You need more light genius
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>>652452

avoid the blender plug in at all costs. get octane standalone, it's the best $400 you'll ever spend on anything 3D related. plus you can write that shit off in taxes later
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>>652452
external render isn't gonna solve your stupidity problem.
first become proficient at rendering and then tinker with new engines
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>>652434
clamp dat light boi
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>>652455
>>652459
this

also, what is branched path tracing?
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>>652434
Your scene is very dark and has poor contrast, add more lights.
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Make the light source larger and brighter, then if that didn't work enough clamp the indirect light bounces as well, also check the colour of the glass material, I think sometimes its default colour is the ~90% white one, and other times the default colour turned out to be the 100% shade.



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