so why is there so much noise despite 3000 samples and cuda rendering? do i need more like 30000 samples or is there another setting i should look for?
>>652434is this blunder? check the denoising option in render layers
>>652434Light your scene, decrease samples to ~200 to test your de-noising options. When you're satisfied, pump up the samples to whatever you want.
It's Cycles, man. If you want caustics without noise and with reasonable render times, use Redshift or Octane. I think Octane has a plug-in for Blender... it's a rare gem in that regard.
>literally no light setup>surprised about a noisy scene???
>>652434You need more light genius
>>652452avoid the blender plug in at all costs. get octane standalone, it's the best $400 you'll ever spend on anything 3D related. plus you can write that shit off in taxes later
>>652452external render isn't gonna solve your stupidity problem.first become proficient at rendering and then tinker with new engines
>>652434clamp dat light boi
>>652455>>652459thisalso, what is branched path tracing?
>>652434Your scene is very dark and has poor contrast, add more lights.
Make the light source larger and brighter, then if that didn't work enough clamp the indirect light bounces as well, also check the colour of the glass material, I think sometimes its default colour is the ~90% white one, and other times the default colour turned out to be the 100% shade.