>job requirement>have worked on at least 3 shipped AAA-titles
>>652120keep trying anon, you'll get your moment.what work are you looking for?
>>652129character sculpting/modelling but I'm really just trying to get any /3/ related job possible
>>652120Show us your work, anon
>>652120We'll that's you're fault for not being in the industry 20 years ago when the requirements were much lower LMAO!*dabs*
>>652145ork model I'm sculpting in zbrush, pls not bully it's far from being done. started off with a sphere.1/2
>>652166Huh, i expected shit but that pretty decent. Nice job mate.
>>652168thank you senpai, I don't normally post here...
Where are you living anon? There are lots of jobs for juniors in the industry if you are not too far from a big city.
They just say that to keep the fucking weak retards away. If you have 0 school and no experience they'll still take you in a heart beat if your art work looks as good as anyone who works there in the art department. IT's just a tactic to stop a mass flood of green uni students and youtube tutorial following cunts.
>>652168>>652175Judging by the rough sculp I posed, do I have employment potential?>>652183uk, near a city
>>652120That's on job posting to deter the low-motivation scrubs.Source: I work in the industry
>>652120why didn't you just tell them you're the OP and a FAG?
Apply anyway, OP.You will never get anywhere if you only apply for shit you're qualified for.>>652165>>652166I guarantee there are 3D artists worse than you who have worked on games that you have heard of.
>>652187>>652573>>652574>>654616Please dont be lying to me...
>>654764Seriously, job requirements are a joke. If you know how to do what you claim to know how to do, ignore them.
>>654884For context on this, a recruiter asked for 7-10 years with a technology called Node.js (which is absurd - three is way more than enough) that had only existed for just shy of 7 years. The creator of Node wasn't eligible by the strict requirements.
>>652120Rule of thumb for any application: if you can do 50% of it, apply. Companies put in ridiculous requirements because:1. they want to scare away people to see who will still apply2. their HR is retarded - in this case, send the application directly to whoever actually works on shitIn any case, do it of you are skilled enough for half of it.
>>654764Anything that takes skill and not inflating your ego with philosophical crap is actually pretty lenient on time requirements. Of course, you need to demonstrate your skills, and most importantly your works, I knew some companies that asked uni guys if they made anything, even if really stupid and just for fun.The best part of jobs like these is that you can come out of the best university that ever existed or be a literal who practiced with shitty youtube tutorials, what truly matters is your portfolio.Of course not being a sperg also matters, you need to sell yourself afterall.
>>654940>not being a sperg also matters, you need to sell yourself afterall.Does this mean I have to be chad or a turbo-normie to get a job? What about a skilled introvert with an unappealing face?
>>654959even if you're an ugly faggot being really charismatic goes a long way. I'm not saying from my personal experience but confidence completely makes the difference from what i've seen in other people
>>654959Most artists are more introverted than extroverted. Be someone who people will enjoy being around and enjoy working with. Be nice, be helpful, be good at what you do.
>>652166The brow triggers me.
>>652165>>652166you are not going to make it with this unless you are student looking for an intern positionif you really need work apply to smaller companies. if not you need to get better first
>>654764They're not lying, though having connections, like everything else in life, certainly helps. At worst they won't reply to you, but that's rare - usually you're given an art test after they look over your stuff.
I wonder if I can apply to any company if my portfolio is actually nothing but lewds
>>656600Companies involved in mature content, maybe?
>>656600Depends on the company. A lot of western ones won't go near anything nsfw but japs don't give a fuck. Good animation is good animation.
>>652120Work in QA and make your way up the ladder. There are people with degree's which will be the ones getting any junior artist jobs. I recently did QA in university for a games company who runs an internship within the uni. Other than that it's an experience game.
>>657909What does one need to know to be employable QA?
you morons say this but you still wont get the job if you have no connections/experience IN the industry. just because you can do the work is not enough, not in this day and age.
>>657918Well, actually you can. You only need to wear the skin of somebody already in the industry, and recommend your true self to HR when the need for a new specialist arises. I call it the "practical" method. Tricky to pull off, but it works.
>>657982skinwalkers get out
>>652120feels bad. I just want to be a level designer
>>657917You need to understand the process of game development and what you're actually looking and be able to write detailed feedback. For example if you're testing the score/points system and you find a bug related to that system it's classes as a checking because the system hasn't checked or registered the change. As long has you know what the fuck you're doing and don't break NDA for your 15 minutes of fame the industry always needs testers.
>job requirement>good knowledge of max and/or mayab... but my fellow blender masterrace friends told me studios were switching to blender and FOSS. Have been lied to?
>>652165You won't really get any junior positions as a pure sculptor anon, you'd be competing directly with leads. Start working on retopology and shit out a few game res props with substance and light them nicely and it'll get you a lot more mileage
>>662720>sculptors as leadsThat's a good one, Anon.
You need decades worth of wageslaving to be my slightly better paid wageslave
>>652166better then 99% of shit on here. good job