Sorry if this is a FAQ but I can't find any material about the matter.I want to emulate an artstyle like pic related and Megaman 64, are there any guides or tutorials you suggest to achieve such thing?Is there a recommended polygon count?
>>651916a few hundred tris per character max, single 128x128 paletted texture maps
>>651917This. Also reference, it helps having some form of concept art you can use as a base, just reduce everythong to basic shapes and silhouettes.
>>651916>download or rip model yourself>study art style and figure out how to emulate it that way>adapt it into your own look>with future questions use the questions threadEasy, also google is your best friend.
>>651927Fyi it's almost impossible to rip models from the PS1 era because they're encrypted in proprietary formats and because the PS1 has no z-buffer you can't rip the OpenGL/DirectX context from an emulator.
>>651934>Avalon codemy niggaI recently emulated this and I love the atmosphere (the gameplay is questionable though)
Does anyone know how to rip models from DS games? I want to rip the fairies from Mission Enchantix.
Like this one.
>>653237Models resource have a ton of DS models.https://www.models-resource.com/
>>651916https://www.youtube.com/channel/UC5ZbeTj5atobGHmsvvP8prghttps://www.youtube.com/playlist?list=PL95BE08B8415D5FD4some low poly tuts i found
>>651934Download the models you want from "The Models Resource" webzone. There are also tons and tons of ripped game models on DeviantArt (mostly in the xnalara / xps and SFM formats)
>>655014Can I download a ripped model and use it as a base mesh, or will I get cough?I just would like to edit the models, I can do uvs and textures from scratch, but I want to know if some data is stored in model that would let people know I edited a ripped model if I put it in a game and someone ripped that.
>>651916Prob 500 poly limit and 1 128*2 texture, this is a ds game? If you want good reference find ff9 model rips, or chrono cross, those games really pushed the ps1. Mind you they used a lot of tricks, like models are made as half and then mirrored at runtime. Something I'm 100% sure it's happening on that screen.
>>655019Do what you said for your own practice but don't actually use them for games.