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old tools modern engines

anyone know of level editing tools like dooms (idtech1) or quake 1, 2 or 3(idtech2 & 3)

i find it difficult to make maps in modern engines like unity and wish to find a vertex based editor like older engine's had for a modern engine
or make a map in the old Editor and convert it to the new engine

(idk where to post this)

/3/ /g/
>>
Im recommending SabreCSG for Unity if you want a Workflow like the Source engine, idtech or Unreal Engine (i dont know if this still applies for UE4).
https://github.com/sabresaurus/SabreCSG
>>
https://www.moddb.com/groups/jackhammer-my-favorite-level-editor/downloads

Knock yourself out.
>>
QuArK (Quake Army Knife)
J.A.C.K
TrenchBroom
Sledge

https://www.youtube.com/watch?v=shcAvnYp9ow
>>
>>652031
>trenchboom
Damn, it like a completed version of Ken Silverman's build 2 engine map editor.
>>
File: HUUH.jpg (14 KB, 299x299)
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>>652036

Yeah so far its fucking amazing and its being actively worked on and updated (check dumptruck_ds videos on it). Right now Q2&3 support is in the works and fingers crossed for GoldSrc support in the future
>>
>>652051

forgot, Q2 is already supported as with Hexen2
>>
Doom Builder is awesome, you can always use Misfits Model 3D or Milkshape or Fragmotion and then save the .3ds or .obj and transfer it into your engine.
>>
>>652031
that reminds me of Google Sketchup. I knew a dude who made 3DS max quality levels in Google Sketchup and transferred the .obj so Silent walk fps creator 2 and made some of the raddest looking games. Only problem was the engine didn't do very well with how gameplay functioned but the levels were sick for 2006 or 2007.



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