How do u make your 3D character render not be "stiff" whatever that means.I asked /a/ and /co/ about making a 3D comic with waifus and they told me 3D comics look stiff as fuck.
I will tell you if you give me that Asahina model
>>650879Studies in gesture as well as anatomy will help greatly. Your goal is to create a rhythmic silhouette while obeying the constraints in a given joint's range of motion. You must also do this while keeping the pose balanced. So take into account gravity and shit.
>>650879>they told me 3D comics look stiff as fuckThats because those that make them usually have no clue about gesturesGet "Force" from Matessi and study that
>>651143>Get "Force" from Matessi and study thatLooks solid, cool. I guess some drawing skill is required, but nothing really advanced, right? Just competence with proportions and forms?
>>651156Yup the entry level is pretty low you dont even need to know proportions and forms though it surely helpsWhat I do is when I ride to my wageslavery and back, I keep a notepad where I draw every human passing around me, since humans rarely sit still you train your brain to capture their pose asap - which what essentially gesture is, it's bare necessities required to describe movement in this particular slice of time. You will know you made a good gesture when it's something like two-three curves tops and when other people that look at it besides you will instantly recognize what its about
>>651183Thanks! That sounds like an excellent method, I'll try it out.