My First render in blender, I wanted to make something with a realistic look So I decided Not to take to much of a complicated object. What do you Guys think?
you're not special, go to the containment thread
Gj, but it is too clean. U need to add some small scratches and other signs of wear amd tear. Not much but u def need some
>>650282Really good for a first render.
>>650288Yeah like a fuckload of hand skin stuck in the knurling.
Needs more little details. Wear, scuffs etc. Floor is obviously a texture I can see the repetitions. Some indescerible furniture out of focus would help to take up some space in the frame. A cum rag bundled up in a corner. Use a blackbody node on your lamp and reference Kelvin scale. IOR on your materials would also help.
>>650282The lighting is too dark, you bendtard.
>>650282I feel like the weights should also be placed differently. They do not look that realistic in that pose.
>>650282> first renderlies
>>650375Nah, it does look like a first render. It's just not the donut we're used to seeing.
>>650399it literally could belong in a pixar movie . Its not a first render quality, get over yourself. OP is good
>>650409lol you are just admitting your first render sucked a lot
>>650414I'm over 30 years old, I saw Toy Story 1 in theaters. This is better than any frame in that movie
>>650419Do you know Toy Story is, like 23 years old and is totally outdated by today standards so Blender could make renders that are much better in an easier and cheaper way?
>>650282looks good but as others mentioned, add some objects nearby and add more detail on the weights - if thats a rubber on the weights check what other small details it has and implement them - maybe something ingraved or a seam near the edge (where rubber was merged together at its production). Also the floor looks like its made out of marble to me. If you are aiming for photorealism make the floor like it would be in a gym (pic related) so the shot would have more powerful feeling and relation in the viewers brain. One of my first thoughts was - why weights are on a marble?
>>650375Thanks.Although it really is my First render. I did it using a few poliigon materials and following a few tutorials on cycle nodes.
>>650436Thank you, right now i’m adding scratches and changing the marble to wood, So I could be a commercial use wood floor such as my gym has
>>650409I meant it in the first draft sense dipshit.
>>650287Great job driving away the new comers. Keeping the board withering and bitter is the way to go.>>650282Try think about lighting more. People are right in that detail is needed. Bring down the shine and bump up the over all ambient/natural light of the scene.