[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.




File: Vágólap01.png (737 KB, 1920x1080)
737 KB
737 KB PNG
I'm trying to bake ambient occlusion and normal maps from a high poly mesh to a more reasonably detailed one. Got the images set up in nodes, they are unconnected, the lower res mesh is set to not render, I cleaned up the highpoly mesh as much as I could and YET STILL I get artifacts and errors when baking and for the life of me I have no idea what to do. Help, I am losing my mind :(

Anyone got ideas?

Here is the AO error: https://i.imgur.com/7PcBk3U.png and here is the messed up normal: https://i.imgur.com/K1X2zqc.png
>>
enable selected to active and select FIRST your highpoly and SECOND your lowpoly. then bring up the ray distance to 0.02

if its not working go to xnormal, and input the same ray distance settings there
>>
>>650089
I'll be damned, the distance setting did the trick

Thanks



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.